ORIGINAL: Lokasenna
ORIGINAL: SqzMyLemon
ORIGINAL: obvert
The other strategy might be AV or bust!!! I see why a lot of players now are also going for it. Why play to historical boundaries and wait? At least if you fail in taking India theres a viable reason to capitulate in 43!
I think my game here is only a very small indicator of some pitfalls to watch out for over the course of the contest. I hope to find out where I lost the supply i now need, and where I could have saved it.
Yep, AV or go home.
Actually, you kind of reinforce my point. I agree that your game is a small indicator and you probably could have saved a ton of supply by doing things differently. However, you were aggressive and fought back and that is costly in terms of supply. Crackaces makes a good point, maybe Japanese players need to be more judicial in their use of force throughout the game. You've shown it's costly to fight all through the war with little downtime and now in 45 you've got a supply crunch. Understandable, but at least fighting back was enjoyable despite the cost and situation you are facing now. The alternative is a game like mine...boring. Why just sit and stockpile HI, fuel and supply only to get pounded when the Allies finally start to move? Not fun in the slightest. That's why if I ever play Japan again, I will be much more aggressive because it's fun. You might as well shoot for the stars, the alternative is nothing but a daily grind to defeat with periods of intense boredom simply moving stuff around.
Forget that! AV is...really hard, IMO. The Allied player needs to basically let you have it, whether he realizes he is or not, or else commit several huge blunders that cost him lots of VPs. If you go for the AV and miss, you won't have the supplies to make it even as far as Obvert has.
Maybe. Unless you get a whole big chunk of India or OZ and can hold long enough for that to add back the supply and fuel it took to take in the first place. That might be possible with the Eastern part of India. Or the Sydney area of OZ.
I think there is plenty of opportunity to make the Allies bleed as they advance, delaying the game long enough to achieve victory for Japan within the terms of the game. But what do I know, I've never played a human beyond March of 1942. We'll see if it pans out for me.
The trouble is that when they bleed, you also bleed! This is the history playing itself out again. Even if you render subs ineffective beyond historical possibility, have late war fighters in great numbers way before the IJ had them, and can advance your fleet well before their historical launching dates, you still have to make all of that stuff go, and that costs.
You want to sail a fleet of 12+ CVs around in 43-45? Well, your fuel will suffer, you will use a lot of supply to refill those sorties and pump more 36cm shells into those BBs, and then your economy will have an earlier sell-by date.
You want to shut down Allied land advances in Burma with a big army in the middle of the jungle? Well, you then use a big chunk of supply in areas where it's inefficient to move it, and you'll use even more with the air force you need to protect those troops. You'll use a bunch of fuel shipping all of that down to Burma and risk getting all of it cut off if you stay too long. And if you don't do any of this, then the B-29s will bomb the DEI from 4/44 onward, crushing your life-blood in the oil centers of the SRA.
Do you want to hold back an advance in the Southern DEI a la GJ vs Q-Ball? Okay, spend a ton on forts and infrastructure, spend a whole bunch more keeping massive air forces going while losing thousands of airframes, run the IJN out of DDs and potentially risk the KB to a devastating loss, and still let in the Allies in range of the oil by mid-44 even with a restriction on strat bombing at night. (Sorry GJ you're doing great but there is always a cost as Japan, as we've spoken about).
I look at jrcar and think of this also, as he played a masterful game of slowing, retreating aggressively, and most likely ran out of supply before running out of HI or planes and ships to fight. We may never know but i'd love to see endgame details from that one.
What if you want to do all of those things plus keeping solid defenses in the North and Central Pacific in Scen 1 and still make to the endgame? Hmmmmmm.
If you want to play farther you have to think about making concessions as the Japanese. What can you give up and what can't you give up?









