Using French partisans to land in France

World in Flames is the computer version of Australian Design Group classic board game. World In Flames is a highly detailed game covering the both Europe and Pacific Theaters of Operations during World War II. If you want grand strategy this game is for you.

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markb50k
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RE: Using French partisans to land in France

Post by markb50k »

Shouldn't it be higher priority? I mean, there are only 5 allied major powers, and one of them at some point becomes completely worthless with no choice or recourse to address it.
Numdydar
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RE: Using French partisans to land in France

Post by Numdydar »

Well compared to the US and CW forces they really are pretty 'worthless'. The French forces were rebuilt mainly due to political issues versus really needing them militarily. The war would have been won regardless if they were involved or not. So I do not see it as a major issue that should be fixed right away versus the other priorities. As long as it will be addressed at some point, I am fine [:)]
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RE: Using French partisans to land in France

Post by michaelbaldur »


and compared to a game crashing bug.
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Beryl
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RE: Using French partisans to land in France

Post by Beryl »

ORIGINAL: Numdydar

Well compared to the US and CW forces they really are pretty 'worthless'. The French forces were rebuilt mainly due to political issues versus really needing them militarily. The war would have been won regardless if they were involved or not. So I do not see it as a major issue that should be fixed right away versus the other priorities. As long as it will be addressed at some point, I am fine [:)]
Any WIF veteran knows that the game is not about the force pool but about the action limits.
Free France allows the allies to increase and optimize their action limits, using specialization, like Germany can do with Italy : Use french TRS or ATR for transport/invasion/paradrop, bring 1 more HQ for supply, or choose to build french air only for air impulse. Not correcting this changes the game a lot.
"Nicht kleckern, klotzen!" - Guderian
Braig
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RE: Using French partisans to land in France

Post by Braig »

I agree absolutely! I have always played with this in mind with the Free French. It's not about what they actually have on the map quality-wise, it's the actions they can perform with the units they provide that makes them priceless. It's only my opinion though, so there's that. [:'(]
Numdydar
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RE: Using French partisans to land in France

Post by Numdydar »

As I never played the game until now, I had no understanding of the action limits. But still, I really do not see have using the relatively minor forces the Free French have could have that much impact on the game. While it may certainly make things easier to have the extra actions that a seperate force could bring, leaving them out entirely still would not change the outcome. As above, it is only my opnion as well. So there is that too [:D].

But regardless, it is still not worth getting it fixed at the expense of all the other corrections that the game currently needs.
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RE: Using French partisans to land in France

Post by brian brian »

If you can't Lend-Lease a BP to the Free French, I have to wonder how well Lend-Lease to the Russians will work, particularly given the reports on how ordering the CW convoy system to work correctly is not …

If the players can't send western resources and BPs to the Russians, that is a very serious problem.


As for French Partisans, I don't think you will ever see a Completely Conquered France. If it were, that would mean the Axis had already conquered much of Africa and commenced landings on the South American coast as well. If a partisan were then to somehow appear in France, as the Axis I would probably charitably let the Russian Spetznaz Special Forces division from Factories in Flames land on it just for some excitement in the game, even though that would be against the rules.
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RE: Using French partisans to land in France

Post by Extraneous »

ORIGINAL: brian brian
If you can't Lend-Lease a BP to the Free French, I have to wonder how well Lend-Lease to the Russians will work, particularly given the reports on how ordering the CW convoy system to work correctly is not …

If the players can't send western resources and BPs to the Russians, that is a very serious problem.


As for French Partisans, I don't think you will ever see a Completely Conquered France. If it were, that would mean the Axis had already conquered much of Africa and commenced landings on the South American coast as well. If a partisan were then to somehow appear in France, as the Axis I would probably charitably let the Russian Spetznaz Special Forces division from Factories in Flames land on it just for some excitement in the game, even though that would be against the rules.

It took me some time to understand how France could be completely conquered too.

But if France is Vichyfied and no 1939 French minors align with Free France in effect France has been completely conquered.

That is why they have been saying "If France is Vichyfied and Free France doesn't exist the USSR controls French partisans.

ORIGINAL: WiFFE-RAW-7.0.pdf
17.1 Creation
An Axis major power can choose to install a Vichy Government if one of its in-supply land units occupies Paris in a peace step and France is not conquered. If more than one Axis major power occupies Paris, then Germany has first choice as to whether it wishes to establish a Vichy government.

If you install a Vichy government, Metropolitan France itself is divided into 2 countries - Metropolitan Vichy France (including Corsica if still French controlled) and Occupied France. A line on the map marks the border. The capital of Metropolitan Vichy France is Vichy. Paris remains the capital of Occupied France.

Occupied France is a conquered major power home country controlled by the Axis major power that installed the Vichy government. Control of occupied France is as per 13.7.1 except that all hexes controlled by French units become controlled by the Axis major power installing the Vichy government.

Metropolitan Vichy France is the home country of a new major power ~ Vichy France.

Vichy France is a neutral major power run by the Axis major power that installed the Vichy government.


If none of the French minors align with Free France it isn't over yet.
ORIGINAL: AUSTRALIAN DESIGN GROUP WiFFE Rule Clarification Summary © 2009, Australian Design Group
Q13.7-18
13.7.5

Question (411) Since Vichy France minors are aligned, they are conquered, correct (see 13.7.1 Conquest 4th paragraph)?

So how can you liberate them?

If you can't liberate them, how can you return them to Free France?

Harry Rowland's Answer (411)
They are not conquered, they are aligned to Vichy and can be conquered from her. Their hexes can all be reverted to Free France which is the successor to 1939 France. Date 28/12/2007

This would revert control of French partisans back to the Free French.

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paulderynck
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RE: Using French partisans to land in France

Post by paulderynck »

ORIGINAL: Extraneous
If none of the French minors align with Free France it isn't over yet.
ORIGINAL: AUSTRALIAN DESIGN GROUP WiFFE Rule Clarification Summary © 2009, Australian Design Group
Q13.7-18
13.7.5

Question (411) Since Vichy France minors are aligned, they are conquered, correct (see 13.7.1 Conquest 4th paragraph)?

So how can you liberate them?

If you can't liberate them, how can you return them to Free France?

Harry Rowland's Answer (411)
They are not conquered, they are aligned to Vichy and can be conquered from her. Their hexes can all be reverted to Free France which is the successor to 1939 France. Date 28/12/2007

This would revert control of French partisans back to the Free French.

No, this method of constituting Free France is not allowed per FAQ Q17.2-3

Can I return Allied controlled territory that was French in 1939 to a completely conquered Free France?
No. Date 29/12/2007

Paul
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alexvand
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RE: Using French partisans to land in France

Post by alexvand »

ORIGINAL: Numdydar

As I never played the game until now, I had no understanding of the action limits. But still, I really do not see have using the relatively minor forces the Free French have could have that much impact on the game. While it may certainly make things easier to have the extra actions that a seperate force could bring, leaving them out entirely still would not change the outcome. As above, it is only my opnion as well. So there is that too [:D].

But regardless, it is still not worth getting it fixed at the expense of all the other corrections that the game currently needs.

Once you start understanding action limits you'll see how awesome the french are. Even without the ability to build new units I'm using the Free French to great effect.

Here's one example. I have a large American invasion fleet in a sea zone. The Japs have one cp maintaining supply, which means my invasions will be vastly harder. In order to have the Americans activate their fleet I need to take a naval or combined impulse. However, if I send in a single one of the Free French cruisers while they take a naval the French ship can activate the sea zone, which brings the entire American fleet into battle. This frees the USA to take a land which allows them to move a far greater number of land units.

That's only one minor example, but a powerful one. Action limits are a key part of this game to understand. And learning to manage them is very important.
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alexvand
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RE: Using French partisans to land in France

Post by alexvand »

ORIGINAL: brian brian

If you can't Lend-Lease a BP to the Free French, I have to wonder how well Lend-Lease to the Russians will work, particularly given the reports on how ordering the CW convoy system to work correctly is not …

If the players can't send western resources and BPs to the Russians, that is a very serious problem.


As for French Partisans, I don't think you will ever see a Completely Conquered France. If it were, that would mean the Axis had already conquered much of Africa and commenced landings on the South American coast as well. If a partisan were then to somehow appear in France, as the Axis I would probably charitably let the Russian Spetznaz Special Forces division from Factories in Flames land on it just for some excitement in the game, even though that would be against the rules.

Lend-leasing to Russia works fine. I've been sending 4 BPs a turn to Russia for 3 years in a game I'm playing now. I'm sending them via the Persia route and Murmansk.
Extraneous
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RE: Using French partisans to land in France

Post by Extraneous »

ORIGINAL: paulderynck
No, this method of constituting Free France is not allowed per FAQ Q17.2-3

Can I return Allied controlled territory that was French in 1939 to a completely conquered Free France?
No. Date 29/12/2007

Correct [:)]


When France (this would include Liberated France) exists French partisans are controlled by France.
When Free France exists French partisans are controlled by Free France.
When France and Free France don't exists French partisans are controlled by the USSR.


Definitions of France
France: The French home country and the 1939 French minors.
Vichy France: Metropolitan Vichy France and its aligned 1939 French minors run by the Axis.
Free France: 1939 French minors not aligned to Vichy France run by the Allies.
Occupied France: The French home country occupied by the Axis.
Liberated France: France after the Allies liberate Occupied France.

Am I getting close?

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Centuur
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RE: Using French partisans to land in France

Post by Centuur »

ORIGINAL: alex_van_d

ORIGINAL: brian brian

If you can't Lend-Lease a BP to the Free French, I have to wonder how well Lend-Lease to the Russians will work, particularly given the reports on how ordering the CW convoy system to work correctly is not …

If the players can't send western resources and BPs to the Russians, that is a very serious problem.


As for French Partisans, I don't think you will ever see a Completely Conquered France. If it were, that would mean the Axis had already conquered much of Africa and commenced landings on the South American coast as well. If a partisan were then to somehow appear in France, as the Axis I would probably charitably let the Russian Spetznaz Special Forces division from Factories in Flames land on it just for some excitement in the game, even though that would be against the rules.

Lend-leasing to Russia works fine. I've been sending 4 BPs a turn to Russia for 3 years in a game I'm playing now. I'm sending them via the Persia route and Murmansk.

I'm getting the impression (out of beta testing) that somehow the number of build points allowed to be send to another Major Power is maximised at the number of factories they control (which explains the bug for the Free French and a bug which I had when lending more build points to Italy than they have on factories. I can't seem to be able to send more than 11 BP to Italy...). But finding the line of code which has this effect is an entirely different thing than finding out what goes wrong...
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