advice for amphibious invasions

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

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topeverest
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advice for amphibious invasions

Post by topeverest »

While I've played this here simulation for many years, I still struggle for the best secret sauce with amphibious
invasions. I tend to use many tricks I learned over time, but I feel like I am still missing something on the
invasion turn. Imagine a situation where allies are invading a contested non atoll jungle rough with fort 6 and no CD. When the units invade,
I typically get 30-50% AV displacement no matter what I do. Is anyone getting lower displacement in disputed invasions?

And how?

Is the Fort driving the large displacement even if I overload the support, bombard, etc.?
Andy M
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Feltan
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RE: advice for amphibious invasions

Post by Feltan »

If I am invading what I believe to be a contested (in a serious manner) base, I have a certain protocol I follow.
a. Recon, and then Bomb the crap out of it
b. Bomb the crap out of it again
c. If there seems to be a hint of life, go to "a", if not, begin naval bombardment
The very last thing I will do is land assault troops. When I do, it is in overwhelming numbers and with the best combined arms I can put together. I have found it useful to consider them as vulnerable and helpless as children on a school bus -- and treat them appropriately.

Regards,
Feltan
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CaptBeefheart
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RE: advice for amphibious invasions

Post by CaptBeefheart »

Not sure what's happening. I assume your prep is at 100 or close. In that case, I get about 5-10% disruptions at most. Is there a huge amount of non-CD fire at the beach? Is the shipboard time excessive (i.e. are you invading New Guinea with troops loaded at Pearl)?

Cheers,
CC
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jmalter
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RE: advice for amphibious invasions

Post by jmalter »

there's about 75 things you can do to optimize an AmphAssault, but the enemy fort6 is your big prob. You can't reduce that fort# w/ Air or Naval Bombardment, but continuous A/N bomb attacks will gradually degrade the defenses.

You need fully-prepped Combat Engr LCUs to reduce the enemy forts, as well as overwhelming combat power & lots of supply.
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crsutton
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RE: advice for amphibious invasions

Post by crsutton »

I played a full campaign and really did not have a decent atoll assault. I eventually won them all but they were touch and go affairs and some lasted for weeks and months. I think the biggest mistake that I made was going ashore without mounting a sustained bombing campaign. You really have to do that-along with a lot of other little things. If the enemy is out of supply, you are going to win. So bombs away.
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Lecivius
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RE: advice for amphibious invasions

Post by Lecivius »

To paraphrase

a. Recon, and then Bomb the crap out of it
b. Bomb the crap out of it again
c. If there seems to be a hint of life, go to "a", if not, begin naval bombardment
d. Now go to "a"
e. Repeat as needed until nothing shoots back
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Bullwinkle58
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RE: advice for amphibious invasions

Post by Bullwinkle58 »

ORIGINAL: Lecivius

To paraphrase

a. Recon, and then Bomb the crap out of it
b. Bomb the crap out of it again
c. If there seems to be a hint of life, go to "a", if not, begin naval bombardment
d. Now go to "a"
e. Repeat as needed until nothing shoots back

That's fine advice if you can fight until 1948. Sometimes the Allies have to take the losses and move forward to victory.
The Moose
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Feltan
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RE: advice for amphibious invasions

Post by Feltan »

ORIGINAL: Bullwinkle58

ORIGINAL: Lecivius

To paraphrase

a. Recon, and then Bomb the crap out of it
b. Bomb the crap out of it again
c. If there seems to be a hint of life, go to "a", if not, begin naval bombardment
d. Now go to "a"
e. Repeat as needed until nothing shoots back

That's fine advice if you can fight until 1948. Sometimes the Allies have to take the losses and move forward to victory.

Moose,

That sounds suspiciously like JFB propaganda ... like, "Oh Truk is not really heavily defended, go ahead it'll be a cakewalk" type advise.

Regards,
Feltan

P.S. I can hear that annoying female Tokyo-Rose computer voice saying "Sometimes the Allies have to take the losses and move forward to victory" followed by her cackle of a laugh.
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Lokasenna
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RE: advice for amphibious invasions

Post by Lokasenna »

ORIGINAL: Feltan

ORIGINAL: Bullwinkle58

ORIGINAL: Lecivius

To paraphrase

a. Recon, and then Bomb the crap out of it
b. Bomb the crap out of it again
c. If there seems to be a hint of life, go to "a", if not, begin naval bombardment
d. Now go to "a"
e. Repeat as needed until nothing shoots back

That's fine advice if you can fight until 1948. Sometimes the Allies have to take the losses and move forward to victory.

Moose,

That sounds suspiciously like JFB propaganda ... like, "Oh Truk is not really heavily defended, go ahead it'll be a cakewalk" type advise.

Regards,
Feltan

P.S. I can hear that annoying female Tokyo-Rose computer voice saying "Sometimes the Allies have to take the losses and move forward to victory" followed by her cackle of a laugh.

Nah, he speaks truth. The Moose never plays Japan, sad to say. In '42, '43 you can afford to take your time a little bit. In '44? You need the ground. Stepping stones closer to the tasty, meaty industry in Japan, which is where you'll win the game. Doesn't matter where the stones are, though.
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Bullwinkle58
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RE: advice for amphibious invasions

Post by Bullwinkle58 »

ORIGINAL: Feltan

ORIGINAL: Bullwinkle58

ORIGINAL: Lecivius

To paraphrase

a. Recon, and then Bomb the crap out of it
b. Bomb the crap out of it again
c. If there seems to be a hint of life, go to "a", if not, begin naval bombardment
d. Now go to "a"
e. Repeat as needed until nothing shoots back

That's fine advice if you can fight until 1948. Sometimes the Allies have to take the losses and move forward to victory.

Moose,

That sounds suspiciously like JFB propaganda ... like, "Oh Truk is not really heavily defended, go ahead it'll be a cakewalk" type advise.

Regards,
Feltan

P.S. I can hear that annoying female Tokyo-Rose computer voice saying "Sometimes the Allies have to take the losses and move forward to victory" followed by her cackle of a laugh.

I've never needed to invade Truk to win. [:)]
The Moose
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Bullwinkle58
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RE: advice for amphibious invasions

Post by Bullwinkle58 »

ORIGINAL: Lokasenna

Nah, he speaks truth. The Moose never plays Japan, sad to say. In '42, '43 you can afford to take your time a little bit. In '44? You need the ground. Stepping stones closer to the tasty, meaty industry in Japan, which is where you'll win the game. Doesn't matter where the stones are, though.

Our game has tempted me to re-start an AI Japan game just to learn about the dang navy and airplane types. But Skyrim keeps calling, sucking all my non-AE game time away. Oh, the Steam Winter sale got me too. COH2, the Eastern Front, plus the XCOM DLC, which is fantastic.
The Moose
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catwhoorg
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RE: advice for amphibious invasions

Post by catwhoorg »

ORIGINAL: Bullwinkle58


I've never needed to invade Truk to win. [:)]

My invasion fleet is a day away versus the AI.
I am wondering how badly its going to get shredded.

Sort of like kicking a super long field goal in the last second, what could possibly go wrong ?


(that game will Autovictory on Jan 1st 1944 already, at worst I'll be preventing my autovic in 1943 through the losses)
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Bullwinkle58
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RE: advice for amphibious invasions

Post by Bullwinkle58 »

ORIGINAL: catwhoorg

ORIGINAL: Bullwinkle58


I've never needed to invade Truk to win. [:)]

My invasion fleet is a day away versus the AI.
I am wondering how badly its going to get shredded.

Sort of like kicking a super long field goal in the last second, what could possibly go wrong ?


(that game will Autovictory on Jan 1st 1944 already, at worst I'll be preventing my autovic in 1943 through the losses)

Let us know. I predict heavy losses. Truk and Iwo in the game are really hard sites.
The Moose
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Lokasenna
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RE: advice for amphibious invasions

Post by Lokasenna »

ORIGINAL: catwhoorg

ORIGINAL: Bullwinkle58


I've never needed to invade Truk to win. [:)]

My invasion fleet is a day away versus the AI.
I am wondering how badly its going to get shredded.

Sort of like kicking a super long field goal in the last second, what could possibly go wrong ?


(that game will Autovictory on Jan 1st 1944 already, at worst I'll be preventing my autovic in 1943 through the losses)

I tried to invade Truk once with ~3-4 divisions when I first started the game. The CD guns made nice pretty streamers with the ribbons they cut out of my forces. This was before I knew about the magnetic properties of BBs and CAs. All 3 LCUs ended up trashed and reembarking. I went to the Philippines instead.

ORIGINAL: Bullwinkle58

ORIGINAL: Lokasenna

Nah, he speaks truth. The Moose never plays Japan, sad to say. In '42, '43 you can afford to take your time a little bit. In '44? You need the ground. Stepping stones closer to the tasty, meaty industry in Japan, which is where you'll win the game. Doesn't matter where the stones are, though.

Our game has tempted me to re-start an AI Japan game just to learn about the dang navy and airplane types. But Skyrim keeps calling, sucking all my non-AE game time away. Oh, the Steam Winter sale got me too. COH2, the Eastern Front, plus the XCOM DLC, which is fantastic.

Good! I can't afford having you do that! I've been spending my non-AE time on Red Orchestra/Rising Storm - very fun and realistic FPS. Sometimes it seems like all I do these days (when I'm not working or "working") is read about or play at WW2.
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crsutton
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RE: advice for amphibious invasions

Post by crsutton »

ORIGINAL: Bullwinkle58

ORIGINAL: Lecivius

To paraphrase

a. Recon, and then Bomb the crap out of it
b. Bomb the crap out of it again
c. If there seems to be a hint of life, go to "a", if not, begin naval bombardment
d. Now go to "a"
e. Repeat as needed until nothing shoots back

That's fine advice if you can fight until 1948. Sometimes the Allies have to take the losses and move forward to victory.

You know, I found the Central Pacific to be a dead end way to go. Even if you take the places the Allies took, you just don't have enough large airbases to bomb Japan with. Historically the Allies could do it but with the game you just have too many Japanese fighters to deal with. I took enough Central Pacific Islands to secure a supply route but that was about it. I found it much easier (perhaps too easy) to advance up coastal China. And a lot easier to make progress without having to invade so many small island and atolls.
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catwhoorg
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RE: advice for amphibious invasions

Post by catwhoorg »

Invading an atoll/small island, and invading a land base are FOR SURE very different.

I will pass on what happens at Truk, thats for sure. The Amphibs are with old slow BB. Hope that helps.
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RE: advice for amphibious invasions

Post by witpqs »

ORIGINAL: catwhoorg

ORIGINAL: Bullwinkle58


I've never needed to invade Truk to win. [:)]

My invasion fleet is a day away versus the AI.
I am wondering how badly its going to get shredded.
Began around the beginning of August 1943.
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Bullwinkle58
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RE: advice for amphibious invasions

Post by Bullwinkle58 »

ORIGINAL: crsutton

You know, I found the Central Pacific to be a dead end way to go. Even if you take the places the Allies took, you just don't have enough large airbases to bomb Japan with. Historically the Allies could do it but with the game you just have too many Japanese fighters to deal with. I took enough Central Pacific Islands to secure a supply route but that was about it. I found it much easier (perhaps too easy) to advance up coastal China. And a lot easier to make progress without having to invade so many small island and atolls.

I agree that in most games CenPac can't be the only route for strat bombing. There are "easier" routes for that, although every other one presents more of an LBA problem. For strat bombing, in game, the Allies can't rely on B-29s alone. It can be done effectively with all models plus P-51s, but the Allies have to get closer than the Marianas.

But.

CenPac is a GREAT way to go for VPs. It's a great way to force the Japanese to the Texas Hold 'Em decision--all your chips on the hand. CenPac can't be held by Japan only with LBA. He has to risk his navy. And there lies the VP fountain.

Once taken CenPac lets the Allies harass the supply lines past the PI. And in the strat bombing phase it forces Japan to split the CAP between the bases the Marianas can reach (all of the HI pretty much) and what NorPac or China or Formosa--Route 2--can reach. This involves Korea, industrial China, Manchuria, and Russia (if activated), not just the HI.
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RE: advice for amphibious invasions

Post by jeffk3510 »

ORIGINAL: Bullwinkle58

ORIGINAL: Lokasenna

Nah, he speaks truth. The Moose never plays Japan, sad to say. In '42, '43 you can afford to take your time a little bit. In '44? You need the ground. Stepping stones closer to the tasty, meaty industry in Japan, which is where you'll win the game. Doesn't matter where the stones are, though.

Our game has tempted me to re-start an AI Japan game just to learn about the dang navy and airplane types. But Skyrim keeps calling, sucking all my non-AE game time away. Oh, the Steam Winter sale got me too. COH2, the Eastern Front, plus the XCOM DLC, which is fantastic.

Steam Winter Sale.. [&o][&o]
Life is tough. The sooner you realize that, the easier it will be.
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jeffk3510
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RE: advice for amphibious invasions

Post by jeffk3510 »

ORIGINAL: catwhoorg

ORIGINAL: Bullwinkle58


I've never needed to invade Truk to win. [:)]

My invasion fleet is a day away versus the AI.
I am wondering how badly its going to get shredded.

Sort of like kicking a super long field goal in the last second, what could possibly go wrong ?


(that game will Autovictory on Jan 1st 1944 already, at worst I'll be preventing my autovic in 1943 through the losses)

Worst case scenario it is returned for a touchdown and you don't get to play in the BCS Title game..

But you're right... what could possibly go wrong.
Life is tough. The sooner you realize that, the easier it will be.
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