Where are the big GIUK and Atlantic battlesets?

Take command of air and naval assets from post-WW2 to the near future in tactical and operational scale, complete with historical and hypothetical scenarios and an integrated scenario editor.

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mikmykWS
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RE: Where are the big GIUK and Atlantic battlesets?

Post by mikmykWS »

Hi Guys,

D and I discussed and he brought up adding a autopopulate magazine feature. Added to our list and we'll take a look when it makes sense to.

As far as the mission imports. Just ask in the mods section. We did create this feature so all can build and share the import files so perhaps somebody already has a file with what your need or may be willing to work on it.

These are good times guys. You have developer than can get things done and are willing too. You have a good community that is looking to help each other.

Mike

Dimitris
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RE: Where are the big GIUK and Atlantic battlesets?

Post by Dimitris »

ORIGINAL: Bigfish

GIUK and Atlantic battlesets are may favorite too. So a few days after release of CMANO i started to recreate my TOP 1 "Cutting the Nose" from original Harpoon GUIK Battleset.

But i stoped working on this, because there are too many bugs in CMANO.

Also the Editor is month away from being a good tool creating scenarios:
- The presets of Installations are usless:
___* Add three airfields and assaign those targtes to events/actions/... - which runway belongs to which airfield?
___* It is neceesary to rename every buidling so you can identify it and assaign ist to events/actions/... - this is awesome
- There are still not enough bases in the presets, so you have to create your own - awesome again
- There are no multiply functions - so you have to do a click orgie to setup events/actions - awesome again
- If you add weapons to ammo stores the game slows down horrifying - awesome again
- If you add planes to an base you have to look which weapons are necesary in the ammo stores
___* It would be much better if the ammo stores filled up automatically with correct weapons for all hosted planes
- Build up surface groups need s too much research because there are no information about available ship quantity and there names
___* You have to name every ship by your own, it would be much easier to select this from an database list...


So creating a CMANO scenario is like inventing a wheel! But i don't want to invent a wheel - i know about wheels - i want to use wheels !!!

So i decided to give CMANO some months for ongoing development before i start again with creating scenarios...

And you have not mentioned these gripes/requests until now in public because.....?
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hoover
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RE: Where are the big GIUK and Atlantic battlesets?

Post by hoover »

..loading (exported) airbases together with their aircraft would be great. Until now, this works just for aircraft on ships. [8D][:)]
Better would be, if one could load selected airbases together with their aircrafts and with their magazins at once.
navwarcol
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RE: Where are the big GIUK and Atlantic battlesets?

Post by navwarcol »

Unlike carrier air wings which have generally had a TO&E, even if actual airframes may vary a bit.. land airbases would have that changed sometimes with several iterations for each base. I prefer the way it is now, and adding a/c the designer actually WANTS to be present, rather than an automatic addition of the entire number of airframes that would be possible(this would be the only way to do it without drawing complaints). If I want an airbase for a small ASW scenario, and only want to use its fixed wing ASW a/c, I do not want to go through it, subtracting the dozens of other aircraft it could possibly have been holding...
****[:D] nor do I want to sort through a pre-populated ammo dump to get rid of weapons for a/c I do not intend to use anyway.[;)]
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brassem
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RE: Where are the big GIUK and Atlantic battlesets?

Post by brassem »

Agreed navwarcol. The tools are there to make whatever Order Of Battle for your scenario you would like. Sure the bigger scenarios take more work. But I've found it is far easier if you build them up to your OOB requirements, not to a template where you are deleting down to your OOB. (And still probably have to add units as well.)
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hoover
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RE: Where are the big GIUK and Atlantic battlesets?

Post by hoover »

ORIGINAL: navwarcol

Unlike carrier air wings which have generally had a TO&E, even if actual airframes may vary a bit.. land airbases would have that changed sometimes with several iterations for each base. I prefer the way it is now, and adding a/c the designer actually WANTS to be present, rather than an automatic addition of the entire number of airframes that would be possible(this would be the only way to do it without drawing complaints). If I want an airbase for a small ASW scenario, and only want to use its fixed wing ASW a/c, I do not want to go through it, subtracting the dozens of other aircraft it could possibly have been holding...
****[:D] nor do I want to sort through a pre-populated ammo dump to get rid of weapons for a/c I do not intend to use anyway.[;)]

Hi navwarcol,
hi brassem

I think, I have expressed myself in an mistakable way. I didn't request an automatically prepopulated airbase. What I would like to have is, that I should have the option to save an airbase (I manually had populated with aircrafts and ammo) as a whole and load it, next time I need it, as a whole. For example if the default airbase (the unpopulated one) has the name Anderson_2013.inst I could my personally configured airbase save with the name Andersen_2013_prep.inst.

Annotation:
Save an prepopulated airbase today (Build <= 483) and take a look into the .inst file. You will see, that the aircraft are already saved in this file. But you cannot reimport them into an scenario because the import routine ignores the aicraft already stored within the .inst file.

By[:)]
Hoover
Have
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RE: Where are the big GIUK and Atlantic battlesets?

Post by Have »

ORIGINAL: mikmyk
These are good times guys. You have developer than can get things done and are willing too. You have a good community that is looking to help each other.

Have you logged the problem of the magazine functionality where adding new weapons to magazines gets more slower the more weapons there are in the magazines?
Basically it is so broken that in any larger scenarios with multiple large airbases it is not feasible to add enough weapons into magazines for multiple aircraft types. I keep using the "unlimited weapons" option for this reason because the processing delay of each new addition is several seconds. When the magazine is empty or almost empty the addition is practically instantaneous.

To me it looks like some kind of UI problem because you see the magazine dialog scrollbar fluctuating in a very weird way when adding weapons.
Dimitris
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RE: Where are the big GIUK and Atlantic battlesets?

Post by Dimitris »

Yes, this is a UI issue (not sim-engine problem) and we're looking into it.
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Bigfish
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RE: Where are the big GIUK and Atlantic battlesets?

Post by Bigfish »

And you have not mentioned these gripes/requests until now in public because.....?

Most of the issues in the game are discussed in other threads - so i think it is not helpful to write it twice.

Also like i wrote, i decided to wait for a while. How i can see most of the issues are known to the developers - so it is not necessary to write it twice. Because this issues are the reason that "I'm" decided to wait some months, others decided to go on with work. So it is mostly not a general problem rather than an individual one for me...

And don't missunderstand me: CMANO is a great work, and much better than Harpoon - But my personal demands are higher than that what CMANO brings to me at this time.
mikmykWS
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RE: Where are the big GIUK and Atlantic battlesets?

Post by mikmykWS »

CMANO is a great work, and much better than Harpoon - But my personal demands are higher than that what CMANO brings to me at this time.

Glad you like the game and we'll continue to work to make the editor better.

Thanks!

Mike
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