Bob Flemin's MWIF AARse II The Sequel

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Klydon
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RE: Bob Flemin's MWIF AARse II The Sequel

Post by Klydon »

Just curious as to why you destroyed the Japanese engineer (3 build points, 5 turns to build) vs the Garrison (2 build points, 2 turns). I have made a mistake in the past about just destroying divisions. That can be a mistake if you look at their cost/time of construction. It is often cheaper to kill a infantry or milita corps. While your combat power may go down a bit more in the short term, economically, it is better long term both in terms of time and build points.

Russians are looking good at this point, but may consider a bit of a step back in the Baltic states since the Germans can't do anything about it now. The Baltic states are really a side show in WiF given the terrain there. 4-1 +1 on blitz is a pretty good attack. Just didn't work out unfortunately.

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RE: Bob Flemin's MWIF AARse II The Sequel

Post by Empire101 »

ORIGINAL: warspite1

Jul/Aug 1942
Impulse: 5

The final attack is that against the pesky Yeremenko. This is 5:1 +1 on the Blitzkrieg table and so should be okay...

...its a 9 (10). The HQ is destroyed. This puts one of the two Soviet Infantry armies in the Pripet Marshes out of supply too.


Huzzah!!

Well done Warspite!! Keep up the pressure, get em out of supply and wallop them!!

Great AAR sir!!


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RE: Bob Flemin's MWIF AARse II The Sequel

Post by warspite1 »

ORIGINAL: Empire101

ORIGINAL: warspite1

Jul/Aug 1942
Impulse: 5

The final attack is that against the pesky Yeremenko. This is 5:1 +1 on the Blitzkrieg table and so should be okay...

...its a 9 (10). The HQ is destroyed. This puts one of the two Soviet Infantry armies in the Pripet Marshes out of supply too.


Huzzah!!

Well done Warspite!! Keep up the pressure, get em out of supply and wallop them!!

Great AAR sir!!


warspite1

Hello Empire old chap. How are you getting on with the game?
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RE: Bob Flemin's MWIF AARse II The Sequel

Post by warspite1 »

Jul/Aug 1942
Impulse: 6

The play switches back to the Allies and in particular the Soviet attempts to restore the position in northern Russia.

Meanwhile the US Pacific Fleet is starting to take shape at Pearl Harbor..

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RE: Bob Flemin's MWIF AARse II The Sequel

Post by warspite1 »

Jul/Aug 1942
Impulse: 6

The CW continue their slow and steady progress inside Libya. With such a precarious supply line, the Italians do not seek to contest the border at this stage.

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RE: Bob Flemin's MWIF AARse II The Sequel

Post by warspite1 »

Jul/Aug 1942
Impulse: 7

The Germans switch focus to the Ukraine and the need to forge a bridgehead over the Dneiper. They bring in a trusty Stuka for a ground strike against the salient southwest of Dnepropetrovsk. The Soviets cannot contest this thanks to the fighter reinforcements the Luftwaffe flew to the region at the end of last turn. One Soviet unit was disorganised in the attack.

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RE: Bob Flemin's MWIF AARse II The Sequel

Post by Centuur »

You are giving the Japanese a far to big Pearl Harbor to do. Never put more than 3 CV's in that port, since you can't extract all CV's to prevent them from being port attacked in the surprise impulse...
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RE: Bob Flemin's MWIF AARse II The Sequel

Post by warspite1 »

Jul/Aug 1942
Impulse: 7

There are three attacks planned in Europe, two in the Soviet Union and one against the Partisan in Paris. Japan stalls on an attack against Kunming in the hope that the weather remains good (and that the turn continues) as they can get additional units to take part by waiting.

For the attack in the Ukraine, Timoshenko attempts HQ support (it fails) and there are no aircraft that can affect the battle.

The attack is 2:1 +2 on the Blitzkrieg table....

...its a 9(11) and both Timoshenko and the 7th Guard Infantry are destroyed!

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RE: Bob Flemin's MWIF AARse II The Sequel

Post by warspite1 »

ORIGINAL: Centuur

You are giving the Japanese a far to big Pearl Harbor to do. Never put more than 3 CV's in that port, since you can't extract all CV's to prevent them from being port attacked in the surprise impulse...
warspite1

Don't be silly... the US has a secret weapon:


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RE: Bob Flemin's MWIF AARse II The Sequel

Post by warspite1 »

Jul/Aug 1942
Impulse: 7

I forgot to do the attack on the Partisan [8|] but the second attack was automatic against the out of supply unit in the woods.

Anyway, that aside, that was a key attack in the Ukraine. What do the Soviets do now?
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RE: Bob Flemin's MWIF AARse II The Sequel

Post by WarHunter »

ORIGINAL: Centuur
You are giving the Japanese a far to big Pearl Harbor to do. Never put more than 3 CV's in that port, since you can't extract all CV's to prevent them from being port attacked in the surprise impulse...

Agree with your SOP of not having more than 3 CV's in Pearl Harbor. Maybe warspite1 has a sneaky plan to bait the Japanese into DoW. Seems possible.

I'm waiting to see the renamed Fighter plane, Rafe McCawley, show up at Pearl Harbor. Then all will be well.
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RE: Bob Flemin's MWIF AARse II The Sequel

Post by warspite1 »

ORIGINAL: WarHunter

ORIGINAL: Centuur
You are giving the Japanese a far to big Pearl Harbor to do. Never put more than 3 CV's in that port, since you can't extract all CV's to prevent them from being port attacked in the surprise impulse...

Agree with your SOP of not having more than 3 CV's in Pearl Harbor. Maybe warspite1 has a sneaky plan to bait the Japanese into DoW. Seems possible.

I'm waiting to see the renamed Fighter plane, Rafe McCawley, show up at Pearl Harbor. Then all will be well.
warspite1

Guys just relax will you? Do not worry, when World War II breaks out, Rafe will see us right. Don't forget he is:

"Not anxious to die sir, just anxious to matter".

As he barks his macho orders:

"Danny get me to a goddamn plane!"

"Danny, Lets play some chicken with these Jap suckers."

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RE: Bob Flemin's MWIF AARse II The Sequel

Post by Orm »

ORIGINAL: warspite1

ORIGINAL: WarHunter

ORIGINAL: Centuur
You are giving the Japanese a far to big Pearl Harbor to do. Never put more than 3 CV's in that port, since you can't extract all CV's to prevent them from being port attacked in the surprise impulse...

Agree with your SOP of not having more than 3 CV's in Pearl Harbor. Maybe warspite1 has a sneaky plan to bait the Japanese into DoW. Seems possible.

I'm waiting to see the renamed Fighter plane, Rafe McCawley, show up at Pearl Harbor. Then all will be well.
warspite1

Guys just relax will you? Do not worry, when World War II breaks out, Rafe will see us right. Don't forget he is:

"Not anxious to die sir, just anxious to matter".

As he barks his macho orders:

"Danny get me to a goddamn plane!"

"Danny, Lets play some chicken with these Jap suckers."

My Hero [&o]



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RE: Bob Flemin's MWIF AARse II The Sequel

Post by warspite1 »

Jul/Aug 1942
Impulse: 8

I take the advice handed out previously and remove the US carriers from Pearl...

The CW launch a Strategic Bombing attack on Nuremberg - costing the Germans one point.



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RE: Bob Flemin's MWIF AARse II The Sequel

Post by warspite1 »

Jul/Aug 1942
Impulse: 8

The decent Soviet position in the south is now somewhat less secure thanks to that river busting attack. The plan is to form a line Berdiansk-Gomel and see if they can hold that, while at the same time making the Crimea difficult to take.

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RE: Bob Flemin's MWIF AARse II The Sequel

Post by warspite1 »

Jul/Aug 1942
Impulse: 9

The turn continues....

There will be three attacks:

1. The attack on the Partisan in Paris
2. The attack on the 6th Guards Infantry Army in Berdiansk
3. The attack on Kunnming

Yamamoto attempts HQ support, while the Germans need to bring a bomber to the party to stop the Russians from lowering the odds. The Russians bring bombers and a fighter in anyway....

The odds are 6.4:5.0 to the Germans

Round 1

15 (DA) Germany must abort a fighter or bomber. The bomber goes.
11! (DC) The Soviets get to choose a bomber to clear through.

The Soviets need one more bomber so stick around

Round 2

13 (No Effect)
10 (DC) The Soviets get their second bomber through!






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RE: Bob Flemin's MWIF AARse II The Sequel

Post by warspite1 »

Jul/Aug 1942
Impulse: 9

The Chinese attack is done first. Its a 3:1 no modifier on the Assault table...

....10! The Chinese defenders of Kunming are destroyed for no loss.

The Back door into Burma is now wide open....

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RE: Bob Flemin's MWIF AARse II The Sequel

Post by warspite1 »

Jul/Aug 1942
Impulse: 9

At Berdiansk the odds are reduced to 2:1 +1 on the Blitzkrieg table - will that reduction by one column be vital??...

....NO!! its another 10(11) - the Soviet Army is destroyed and a breakthrough is possible.

The Germans play safe and do not occupy Stalino this impulse....



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RE: Bob Flemin's MWIF AARse II The Sequel

Post by warspite1 »

Jul/Aug 1942
Impulse: 9

Finally, the Germans destroy the Partisan in the French capital.

By the way, that was 3 x 10 thrown!!
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RE: Bob Flemin's MWIF AARse II The Sequel

Post by Shannon V. OKeets »

ORIGINAL: warspite1

Jul/Aug 1942
Impulse: 9

At Berdiansk the odds are reduced to 2:1 +1 on the Blitzkrieg table - will that reduction by one column be vital??...

....NO!! its another 10(11) - the Soviet Army is destroyed and a breakthrough is possible.

The Germans play safe and do not occupy Stalino this impulse....



Image
From experience, I know that it is wrong for the USSR to hold Berdiansk as part of its front line. When it falls - and it will fall - the Soviet position is much harder to hold. Getting units into the hex east of Berdiansk then becomes difficult and the frontline has just gotten another hex longer.

I prefer to hold Stalino with the two hexes south of it empty. The Germans have to enter the western-most hex and then wait another impulse to enter the next one. Correct play by the Germans would then be to attack the hex between Dnepropetrovsk and Stalino. The USSR rails units into Stalino, Rostov, and Kharkov. The rest of the USSR line stumbles backward to the Donets and Don.

---

In your game I would have advanced into Stalino as the Germans. That would have given the USSR fits trying to find a unit to occupy the hex between Stalino and Rostov.

As in many tactical games the attacker has to locate the weak point and then roll up the rest of the line. When it is held, Berdiansk is the weak point almost all the time.
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