ORIGINAL: Denniss
Indeed, imagine my surprise when I saw someone got killed by an aircraft drop tank ...
War is dangerous...[:D]
Moderators: Joel Billings, elmo3, Sabre21
ORIGINAL: Denniss
Indeed, imagine my surprise when I saw someone got killed by an aircraft drop tank ...
ORIGINAL: chuckles
This is not a fighting vehicle its just a taxi.
ORIGINAL: Michael T
That is astonishing. The nitty gritty of the tactical combat model is something I have not really looked at. If what you are saying is factual I am dismayed as I really thought this was something the devs must have put a lot of time and effort in to getting right.
From your description it sounds like there are two lines of enemy units facing each other and simply blazing away at each other in some random fashion with only range being changed round by round. Thats more like Napoleonics or Civil War, not WWII. I really struggle to believe this chuckles. Are you absolutely sure?
Is superior mobility at the tactical level taken in to account? This was a key advantage a professional army had over an untrained peasant mob. That is the 'Schwerpunkt' at the tactical level. A pretty important principle.
Even if unrealistic and resembling Napoleonic Wars, it's still more realistic than adding CV on counters and rolling on a CRT, right? Every method is good if properly calibrated and giving plausible results. WitE is ok with the exception of when to apply retreat losses and in their relation to normal combat losses.
ORIGINAL: morvael
Even if unrealistic and resembling Napoleonic Wars, it's still more realistic than adding CV on counters and rolling on a CRT, right? Every method is good if properly calibrated and giving plausible results. WitE is ok with the exception of when to apply retreat losses and in their relation to normal combat losses.
Realistic in method or realistic in results?
It's an important distinction to make because if we "forgive" the particular way WITE simulates its combat as long as the outcomes are "correct", how is that any different from forgiving a CRT-lookup-and-dice-roll level of abstraction as long as the outcomes are similarly correct?
ORIGINAL: chuckles
Hi Aurelien
The problem is that the 152mm howitzers are divisional or better artillery.
Even if unrealistic and resembling Napoleonic Wars, it's still more realistic than adding CV on counters and rolling on a CRT, right?
The problem for me is that I would very much like to help to test out WITE2, it is unfortunate from my perspective that the only way to do so appears to be to participate in WITW testing. The subject fails to catch my interest.ORIGINAL: Erik Rutins
I'd like to echo Red Lancer's and Flavius' comments. It's good to see agreement and interest in this area, but if you really want to make a difference, we could use that passionate interest on the WITW test team and the future WITE 2.0 will be based on what we've done in WITW. The systems in WITW are already in many ways different and better than what's in WITE 1.0, but more informed testing is always very, very helpful in making sure that the balance and details are where they should be.
You can sign up here: http://www.matrixgames.com/beta/cnda.asp?gid=507
Regards,
- Erik
ORIGINAL: morvael
Even if unrealistic and resembling Napoleonic Wars, it's still more realistic than adding CV on counters and rolling on a CRT, right? Every method is good if properly calibrated and giving plausible results. WitE is ok with the exception of when to apply retreat losses and in their relation to normal combat losses.
ORIGINAL: Michael T
I mean what is the point of a perfect logistical model that supports a game where the whole army of one side gets to move and attack in any desired order before the other side can do anything at all?
ORIGINAL: Bozo_the_Clown
Combat engine is superb and only needs some minor calibrations.
All weapons with enough reach to participate in the Long-range phase (mostly artillery) all take turns firing at each other (hence artillery killing artillery) and at non-participating targets (hence artillery killing tanks).