I just play "Time To Dance" with the Soviets and I had a lot of losses. I finished at cca 38% while NATO-AI was even worse below 30%. My T-80s were falling like flies

Thx
Moderator: MOD_Flashpoint
ORIGINAL: nukkxx
Hi, Could someone share some tactics on how to limit losses ?
I just play "Time To Dance" with the Soviets and I had a lot of losses. I finished at cca 38% while NATO-AI was even worse below 30%. My T-80s were falling like flies![]()
Thx
Very good advice on tactics. Thanks lokiORIGINAL: loki100
ORIGINAL: nukkxx
Hi, Could someone share some tactics on how to limit losses ?
I just play "Time To Dance" with the Soviets and I had a lot of losses. I finished at cca 38% while NATO-AI was even worse below 30%. My T-80s were falling like flies![]()
Thx
I've tried that one twice from the Soviet side, once as NATO.
On first run, I lost 50+% of the Soviet force and NATO went below 30%, second time I ended with 65% of the Soviet force and my HR report looked pretty good [8D]
What I varied - once the battle line is joined, get the recon assets out of the main fire line, out on flanks or tuck back into safety - they are just VPs waiting to be gobbled;
Keep the MRR back,too vulnerable early on;
Take your time on the approach I did 3-4 turns of fast move to my jumping off positions and then held everything and juggled to an assault formation (there is quite a bit of broken ground you can hide in);
When ready shifted the Artillery mission from CB/on call and put down the limited smoke to cover one axis of advance, and then assigned one artillery unit to support the lead unit of each tank regiment (that seemed to mean that support fire hit the American unit doing the most damage - not the one I most fancied attacking)
Once I have 4 T-80 cos over the river (and 2 back as reserves) then commit the MRR, as that arrives moves one of the Tank regiments forward.
Second time I got lucky with air support and it got lucky with the Abrams. But I do think getting near your jump off line and then a rush with the T-80s seems to be the safest way over the river - crudely, you have more than the Americans can shoot at.
Edits - the less obvious artillery missions - on call/in support - are often the most useful; also slowly appreciating the key difference between assault and the slower of the 2 move orders