Bob Flemin's MWIF AARse II The Sequel

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warspite1
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RE: Bob Flemin's MWIF AARse II The Sequel

Post by warspite1 »

Jan/Feb 1943
Impulse: 1

The HQ Support worked and the odds are down to 3:2 +3 on the Blitzkrieg table...

...its a 7 (10). The defenders are shattered (no conversion). Not a disaster, but these attacks need to be better.

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RE: Bob Flemin's MWIF AARse II The Sequel

Post by warspite1 »

Jan/Feb 1943
Impulse: 1

Next up is the attack on Batavia. This is a 5:1 +1. It looks like I forgot to fly the Beaufighter as a bomber [:@]...

...its only a 4(5) which is enough to destroy the Dutch Territorial defender.



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RE: Bob Flemin's MWIF AARse II The Sequel

Post by Klydon »

A Chinese submarine? Really?? [X(]
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RE: Bob Flemin's MWIF AARse II The Sequel

Post by warspite1 »

ORIGINAL: Klydon

A Chinese submarine? Really?? [X(]
warspite1

[:)] I had a spare point left over and nothing to spend it on...
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RE: Bob Flemin's MWIF AARse II The Sequel

Post by warspite1 »

Jan/Feb 1943
Impulse: 2

In China, Mao's forces cross into Manchuria and grab the resource hex. The Japanese are in a bit of a mess in the north...

The Nationalist Chinese, with nothing better to do, go for a kamikaze attack at 1:2 against the Japanese in Kweiyang. Any sort of loss inflicted on the Japanese will help..

...sadly, they throw a 3 and lose two units.



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RE: Bob Flemin's MWIF AARse II The Sequel

Post by Orm »

ORIGINAL: warspite1

Jan/Feb 1943
Impulse: 2

In China, Mao's forces cross into Manchuria and grab the resource hex. The Japanese are in a bit of a mess in the north...

The Nationalist Chinese, with nothing better to do, go for a kamikaze attack at 1:2 against the Japanese in Kweiyang. Any sort of loss inflicted on the Japanese will help..

...sadly, they throw a 3 and lose two units.



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Sometimes it is better to do nothing at all...
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

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RE: Bob Flemin's MWIF AARse II The Sequel

Post by Orm »

Have US tried to declare war yet?

If they have not then they should. Almost regardless of the odds.
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
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RE: Bob Flemin's MWIF AARse II The Sequel

Post by warspite1 »

Jan/Feb 1943
Impulse: 3

The weather is behaving as you would expect in winter and that brings fighting on the Eastern Front to an end. The only attack this turn is the Japanese against the Partisan in Malaya.
Now Maitland, now's your time!

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RE: Bob Flemin's MWIF AARse II The Sequel

Post by warspite1 »

ORIGINAL: Orm

Have US tried to declare war yet?

If they have not then they should. Almost regardless of the odds.
warspite1

I am going to attack with the Japanese next turn - at least get the US into the game otherwise I am learning nothing about the Pacific War.
Now Maitland, now's your time!

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RE: Bob Flemin's MWIF AARse II The Sequel

Post by warspite1 »

Jan/Feb 1943
Impulse: 5

The Allied go is quick - only the CW move in order to try and end the turn.

Now Maitland, now's your time!

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RE: Bob Flemin's MWIF AARse II The Sequel

Post by warspite1 »

Jan/Feb 1943
Impulse: 7

The Japanese launch two attacks - on the Burma-India border and on Singapore.

In Singapore, HQ Support works and the odds are raised to 3:1 no modifier on the Assault table...

...its pretty unbelievable - its another 3. Fortunately as there is only one defender - the 2nd Australian Infantry Corps - the fortress falls for the loss of one SNLF Division. The Beaufighter is destroyed with it.

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RE: Bob Flemin's MWIF AARse II The Sequel

Post by warspite1 »

Jan/Feb 1943
Impulse: 7

In Burma the odds are the same...

..and the Japanese roll a 2!! They lose an Infantry Corps an the Indian Infantry survives.

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RE: Bob Flemin's MWIF AARse II The Sequel

Post by Orm »

ORIGINAL: warspite1

Jan/Feb 1943
Impulse: 7

The Japanese launch two attacks - on the Burma-India border and on Singapore.

In Singapore, HQ Support works and the odds are raised to 3:1 no modifier on the Assault table...

...its pretty unbelievable - its another 3. Fortunately as there is only one defender - the 2nd Australian Infantry Corps - the fortress falls for the loss of one SNLF Division.

Image
Why was there only one defender at Singapore? Perfect place for a militia or garrison as a second defender. [:(]


I notice that you build to few second line units with most countries. They are perfect for guarding against invasions. Defend against breakthroughs. Garrison places where you can't afford regular troops. When you need units to throw at the enemy to slow him down. They are also nice to have as losses when attacking. And lastly with enough militia build you should not have any partisans appearing behind your lines. All in all you can't have to much of these useful units that in the end could make a difference just by guarding one hex the entire war.

Edit: Such a nice unit as the 2nd Aus Infantry Corps deserved some help with the defence. So that a single loss would not wipe them out.
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
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RE: Bob Flemin's MWIF AARse II The Sequel

Post by warspite1 »

Its all part of the learning process for me. This is a huge game and there is just so much to do. While most major powers have a lot to do, for the Japanese - and especially the CW - they have the added problems of having to do much overseas.

Juggling the need for naval, land and combined actions and the limitations of each, adds to the problems.

The need to garrison territories - particularly India - against Partisans is a major issue, as is garrisoning those points - like Singapore, Rabaul, Trincomalee etc sufficiently.

The USA staying out of the war was not envisaged either - I had a 70% chance of declaring war a few turns ago!!

As for the Japanese, I am in all sorts of bother with a lack of HQ. I need to understand how I can manage China with so few HQ and yet still conquer the NEI, Malaya, Burma etc.

So I will continue to make mistakes (with both sides) but its the only way to learn right?
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RE: Bob Flemin's MWIF AARse II The Sequel

Post by warspite1 »

Jan/Feb 1943
Impulse: 10

In order to try and bring the turn to an end only the CW do an action this turn. The plan is to put pressure on the Italians in North Africa.

For this purpose a small, select fleet under Admiral Somerville is sent to provide shore bombardment for an attack east of Tripoli.

Unfortunately I mis-judge the movement points available and the CW cannot get sufficient troops to engage the enemy...

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RE: Bob Flemin's MWIF AARse II The Sequel

Post by warspite1 »

Jan/Feb 1943
End of Turn

Sure enough the turn ends on a 5.
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RE: Bob Flemin's MWIF AARse II The Sequel

Post by warspite1 »

Jan/Feb 1943
Production

Germany:
2 x Infantry
Infantry HQ
Amour
2 x Fighter
Nav Air
3 x Pilot
Field Artillery
Anti-Aircraft
Anti-Tank
Submarine

Italy:
Nav Air
Pilot

Japan:
2 x Infantry
2 x Carrier Air
2 x Pilot
Motorised






Now Maitland, now's your time!

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RE: Bob Flemin's MWIF AARse II The Sequel

Post by warspite1 »

Jan/Feb 1943
Production

China:
Land Air
Infantry

CW:
Infantry
Militia
Territorial
Nav Air
Land Air
Fighter
3 x Pilot
Anti-Tank
Submarine
Carrier

USA:
2 x Carrier
3 x Carrier Air
Infantry
Submarine
Armour HQ
Armour

USSR:
4 x Infantry
Armour HQ
2 x Fighter
2 x Pilot
Field Artillery
Motorised
Now Maitland, now's your time!

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RE: Bob Flemin's MWIF AARse II The Sequel

Post by warspite1 »

Mar/Apr 1943
Reinforcement

Germany:
3 x Fighter
2 x Land Air
Infantry
Motorised
Mechanised
Anti-Tank
Infantry Division

Italy:
HQ Infantry

Japan:
2 x Carrier Air
Armour HQ
Motorised
Infantry
Cavalry Division
Infantry Division
Now Maitland, now's your time!

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RE: Bob Flemin's MWIF AARse II The Sequel

Post by warspite1 »

Mar/Apr 1943
Reinforcement

China:
HQ Infantry

CW:
Audacious and Conqueror have been placed in the Construction Pool
Militia
Marine
Hermione
Dido
Garrison
Territorial

USA:
AMPH has been placed in the Construction Pool
Fighter
2 x Carrier Air
HQ Infantry
HQ Armour
Anti-Tank

USSR:
Fighter
Land Air
Infantry HQ
4 x Infantry
Infantry Division
Now Maitland, now's your time!

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