Space Sector Preview For Distant Worlds - Universe
- CyclopsSlayer
- Posts: 583
- Joined: Fri Feb 10, 2012 11:49 pm
RE: Space Sector Preview For Distant Worlds - Universe
Ok! Wow! Thanks for the heads up.
It promises just about everything I had imagined as being 'good'. Now if they just make the modding tools and procedures friendly enough I can see so much potential.
It promises just about everything I had imagined as being 'good'. Now if they just make the modding tools and procedures friendly enough I can see so much potential.
RE: Space Sector Preview For Distant Worlds - Universe
I don't think I'll ever actually play the game once this expansion is released. I'll just spend the whole time designing a galaxy to play in, instead of playing.
Osito
RE: Space Sector Preview For Distant Worlds - Universe
Well time to make the rounds of the Internets and let people know. Thanks for the heads up. [:)]
RE: Space Sector Preview For Distant Worlds - Universe
From I post I made over at Grogheads earlier today on the same subject:
From this preview and the limited prior information that Matrix have released on Universe I find my self less than excited and likely to skip this release even though I've bought everything upto and including Shadows so far.
I'm not a modder so the major part of the expansion is of no use to me, the new storyline and techs may be a bit more of interest but as a non-modder it is not going to have the content to be worth anything like the price that has been the norm for the previous expansions.
Also a bit concerned with Universe apparently being standalone and effectively the Game of the Year / Gold edition of Distant Worlds any subsequent mods or releases for DW are going to require it and if you only have up to Shadows then your out of luck.
Hope I'm wrong in my assumptions or if I'm right I hope there is a heavy discount for those that own all the previous expansions.
From this preview and the limited prior information that Matrix have released on Universe I find my self less than excited and likely to skip this release even though I've bought everything upto and including Shadows so far.
I'm not a modder so the major part of the expansion is of no use to me, the new storyline and techs may be a bit more of interest but as a non-modder it is not going to have the content to be worth anything like the price that has been the norm for the previous expansions.
Also a bit concerned with Universe apparently being standalone and effectively the Game of the Year / Gold edition of Distant Worlds any subsequent mods or releases for DW are going to require it and if you only have up to Shadows then your out of luck.
Hope I'm wrong in my assumptions or if I'm right I hope there is a heavy discount for those that own all the previous expansions.
"In War: Resolution. In Defeat: Defiance. In Victory: Magnanimity. In Peace: Goodwill." - Winston Churchill
- Erik Rutins
- Posts: 39650
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RE: Space Sector Preview For Distant Worlds - Universe
Hi Wolfe,
I think you're mistaken on your assumption - I think the mods that Universe will unleash will benefit everyone, whether they are modders themselves or not. You can also be assured that general improvements to DW in many areas have been part of Universe development, as with all previous releases.
Regards,
- Erik
I think you're mistaken on your assumption - I think the mods that Universe will unleash will benefit everyone, whether they are modders themselves or not. You can also be assured that general improvements to DW in many areas have been part of Universe development, as with all previous releases.
Regards,
- Erik
Erik Rutins
CEO, Matrix Games LLC

For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/
Freedom is not Free.
CEO, Matrix Games LLC

For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/
Freedom is not Free.
RE: Space Sector Preview For Distant Worlds - Universe
Erik - thanks for the reply
Looking forward to hearing more as we get nearer release.
Looking forward to hearing more as we get nearer release.
"In War: Resolution. In Defeat: Defiance. In Victory: Magnanimity. In Peace: Goodwill." - Winston Churchill
RE: Space Sector Preview For Distant Worlds - Universe
Very much this. Modders give games a new breath of life, which non-modders benefit from as well.ORIGINAL: Erik Rutins
Hi Wolfe,
I think you're mistaken on your assumption - I think the mods that Universe will unleash will benefit everyone, whether they are modders themselves or not.
RE: Space Sector Preview For Distant Worlds - Universe
HALLELUJAH!
And only...Two months...
I can wait. *Twitch*
Is it March yet?
And only...Two months...
I can wait. *Twitch*
Is it March yet?
RE: Space Sector Preview For Distant Worlds - Universe
Modding capabilities in other 4x games such as the Civ franchise *greatly* extend the enjoyment factor and overall replay value. The same can be said for most genres with an active modding community, the elder scrolls series being the obvious prime example. These benefits are not restricted to the modders; if anything they have the short end of the stick, because they put in all the work generating vast amounts of free content while the mod users reap the rewards.
Modding capabilities seem nebulous (..heh) as a main expansion feature, but they are usually end up greatly improving the game.
Modding capabilities seem nebulous (..heh) as a main expansion feature, but they are usually end up greatly improving the game.
RE: Space Sector Preview For Distant Worlds - Universe
I'm an automatic buy but "meh" about the information provided. Primarily because there is just so little information. In contrast I can pop over to Stardock and see a range of screenshots and discussions about upcoming content for Galactic Civilisations 3.
I really hope the Mod support inspires the few Modders that we have to amazing feats. I hope it draws more Modders in but it worries me that the marketing for this release is so poor. Hawawaa's efforts alone to cross-post everywhere leave Matrix in the dust. What sells this game is the great game itself and those so desperate to find a good 4X they resort to a search and get lucky.
The wrap up release is a good call. Matrix would be inviting a lot of criticism without this at this stage. I really hope the price is surprising low. It's not time to milk the cow, it's time to draw in as many new players as possible in the interests of longevity of the franchise, and as possible Distant Worlds 2 customers.
The new storyline and technologies sound the most interesting and could even get me excited but next to nothing is said about it.
I really hope the Mod support inspires the few Modders that we have to amazing feats. I hope it draws more Modders in but it worries me that the marketing for this release is so poor. Hawawaa's efforts alone to cross-post everywhere leave Matrix in the dust. What sells this game is the great game itself and those so desperate to find a good 4X they resort to a search and get lucky.
The wrap up release is a good call. Matrix would be inviting a lot of criticism without this at this stage. I really hope the price is surprising low. It's not time to milk the cow, it's time to draw in as many new players as possible in the interests of longevity of the franchise, and as possible Distant Worlds 2 customers.
The new storyline and technologies sound the most interesting and could even get me excited but next to nothing is said about it.
RE: Space Sector Preview For Distant Worlds - Universe
I do agree that the details are very sparse.
RE: Space Sector Preview For Distant Worlds - Universe
While the modding aspect and such are welcome additions the press release part of this news is i'm afraid pitiful. Ok so we will get to mod A, B & C but we need to know how and what tools will be involved? Will there be extensions of the mods folder so you do or do not need to alter core game files. Will it be all done in xml fils or with some other language requiring knowledge? Will this mean a set of editors come with the new release as per elder scrolls creation kit?
For anyone who is seriously interested in working with the modding side of the game these are essential pieces of information that are also deal breakers. If you intend to open up modding in a C language etc that could potentially put it beyond the reach of someone who only understands xml or visa versa.
If the dev does not wish to divulge basic information about the game features that is their prerogative, however it is in their best interest to do so if they wish to attract new customer. As the best form of advertising being good word of mouth I currently have little desire to even check up on the news for this release, let alone tell friends about it.
The part about the extended storyline is nice but seems somewhat of a pointless exercise. You have already informed us that we can create our own event trigger stories and so on, thus anyone who wants the original Shakturi battle can make it. That alone will not be enough to attract new buyers who have no other interest in the modding aspect, it was simply wasted column space that could of been used in a more informative way of the modding features.
For anyone who is seriously interested in working with the modding side of the game these are essential pieces of information that are also deal breakers. If you intend to open up modding in a C language etc that could potentially put it beyond the reach of someone who only understands xml or visa versa.
If the dev does not wish to divulge basic information about the game features that is their prerogative, however it is in their best interest to do so if they wish to attract new customer. As the best form of advertising being good word of mouth I currently have little desire to even check up on the news for this release, let alone tell friends about it.
The part about the extended storyline is nice but seems somewhat of a pointless exercise. You have already informed us that we can create our own event trigger stories and so on, thus anyone who wants the original Shakturi battle can make it. That alone will not be enough to attract new buyers who have no other interest in the modding aspect, it was simply wasted column space that could of been used in a more informative way of the modding features.
RE: Space Sector Preview For Distant Worlds - Universe
ORIGINAL: Icemania
I'm an automatic buy but "meh" about the information provided. Primarily because there is just so little information. In contrast I can pop over to Stardock and see a range of screenshots and discussions about upcoming content for Galactic Civilisations 3.
Well what do you expect, a bunch of screenshots of textfiles in Notepad++? Technical stuff like modding doesn't lend itself to flashy advertisement the way a completely new game does. At most they could talk about the extend of the modding capabilities but don't expect any amazing screens or trailers.
RE: Space Sector Preview For Distant Worlds - Universe
C'mon Deathball what a complete lack of imagination. Here are a couple of ideas off the top of my head:
1. Sponsor and coach a top modder or group to write a free mod released in parallel with the expansion as a demonstration of what can be done. Publicise with Screenshots or a Let's Play video of the Mod in action to show us an example of what can be done. 1000x the impact compared to a paragraph of text...
2. Provide some screenshots or video of the cool new technology in action. Fleets of Planet Destroyers squaring off ... ? Or of the Xaraktor virus wreaking havoc ...
3. Screenshots or video of the mega-battles implied by an Alliance versus Axis game?
4. A screenshot of the new technology tree.
5. Find a way to get this publicised on far larger gaming web sites. Stardrive and Endless Space are vastly inferior games IMO and yet have received way more publicity.
etc, etc
1. Sponsor and coach a top modder or group to write a free mod released in parallel with the expansion as a demonstration of what can be done. Publicise with Screenshots or a Let's Play video of the Mod in action to show us an example of what can be done. 1000x the impact compared to a paragraph of text...
2. Provide some screenshots or video of the cool new technology in action. Fleets of Planet Destroyers squaring off ... ? Or of the Xaraktor virus wreaking havoc ...
3. Screenshots or video of the mega-battles implied by an Alliance versus Axis game?
4. A screenshot of the new technology tree.
5. Find a way to get this publicised on far larger gaming web sites. Stardrive and Endless Space are vastly inferior games IMO and yet have received way more publicity.
etc, etc
- Erik Rutins
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RE: Space Sector Preview For Distant Worlds - Universe
Folks, the first mention of this is not going to have all the information in detail. You can rest assured that before release, much more information will be made available.
Regards,
- Erik
Regards,
- Erik
Erik Rutins
CEO, Matrix Games LLC

For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/
Freedom is not Free.
CEO, Matrix Games LLC

For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/
Freedom is not Free.
RE: Space Sector Preview For Distant Worlds - Universe
ORIGINAL: Erik Rutins
Folks, the first mention of this is not going to have all the information in detail. You can rest assured that before release, much more information will be made available.
Regards,
- Erik
Exactly what purpose does this serve? How do small "teasers" have any useful effect on the opinions of potential customers with regard to features? I understand not giving any details of the new storyline and agree totally with that strategy. But to offer up a token article that tells folks nothing about the actual features seems insane from a sales perspective.
If this were a new car it would be like releasing a picture of a single wheel and mentioning that this new model has "greatly improved handling, you can adjust the seats in many more ways than last time". What next do you offer up? a mention that the radio is capable of a wider range of functions, etc etc and on towards release day. If tangible physical products were marketed this way we would still be riding horses everywhere.
The gaming industry has really suffered over the past few years from over hyping games, yet at the same time keeping certain features and aspects locked away like a Roswell document. All this does is create contempt from customers when they purchase the product to find things not working as they expected. This could be blamed at the customer for getting their hopes up, but at the same time developers need to take responsibility for providing enough information to allow customers to make an educated and informed purchase.
Telling me I can mod A, B & C is all well and good but I want to know details of exactly how they will be moddable.
1. Will I need certain programming skills to do any of these things? If so which languages will I need proficiency in?
2. Will there be any supplied software for making mods similar to the Bethesda creation kit for example?
3. Will there be an extension of the graphical mods we can make and what format will they take?
None of the above have any bearing on revealing secrets about the game that could possibly spoil any enjoyment for customers. They are also aspects of the expansion that must already be known by the developer otherwise it would still be in the very basic concept stage. This means it has been a conscious choice to with hold this information. So my number one question is exactly why?
RE: Space Sector Preview For Distant Worlds - Universe
ORIGINAL: feygan
This means it has been a conscious choice to with hold this information. So my number one question is exactly why?
My reading is that there has been a conscious choice to release this information in their own good time, and according to their own schedule, which, for all we know, has already been planned. Regarding your main point about the detailed information on the modding, don't purchase the game until you know that information. I expect it will be available pre-release, but it'll certainly be available post-release.
Personally, I wouldn't mind having some more information, but it's not a big deal to me.
Osito
Osito
RE: Space Sector Preview For Distant Worlds - Universe
Heh, car manufacturers do this all the time. Just a couple examples from around the web after a quick google search...ORIGINAL: feygan
If this were a new car it would be like releasing a picture of a single wheel and mentioning that this new model has "greatly improved handling, you can adjust the seats in many more ways than last time". What next do you offer up? a mention that the radio is capable of a wider range of functions, etc etc and on towards release day. If tangible physical products were marketed this way we would still be riding horses everywhere.
The new Nissan Qashqai will be revealed on 7 November 2013, and Nissan has created this teaser image of the car, revealing nothing more than a hint of the LED running lights and new grille design on the car.
[Kia] leaked a sporty silhouette of a new car it is rumored to be unveiling at next month's Detroit auto show, according to Leo Wilkinson at The Telegraph. Wilkinson pointed out the silhouette appears to be a three-door model with pronounced wheel arches and "what looks like a wraparound front windshield," typical of a sports car.
- Erik Rutins
- Posts: 39650
- Joined: Tue Mar 28, 2000 4:00 pm
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RE: Space Sector Preview For Distant Worlds - Universe
Feygan,
We're just getting started. Right now development is still in progress and marketing/promotion has just barely started. We're not sitting on a finished treasure trove of marketing materials and just keeping it from you out of spite. We're just still working on it. More information will be available as soon as we have it ready for release.
Regards,
- Erik
We're just getting started. Right now development is still in progress and marketing/promotion has just barely started. We're not sitting on a finished treasure trove of marketing materials and just keeping it from you out of spite. We're just still working on it. More information will be available as soon as we have it ready for release.
Regards,
- Erik
Erik Rutins
CEO, Matrix Games LLC

For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/
Freedom is not Free.
CEO, Matrix Games LLC

For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/
Freedom is not Free.