A question of "gamey?"

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Chickenboy
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RE: A question of "gamey?"

Post by Chickenboy »

ORIGINAL: AW1Steve
so how about moving the air units and those troops you can "buy out" to Burma/India and refit and train them?

The idea makes sense, Steve. Move 'em or they'll be destroyed. But what about the relative PP cost? I assume you're not flush with gobs of unused PP at this point? If you use 'em to buy out the Chinese rabble what will you sacrifice or leave in theatre to NOT buy out? That's the trade off, IMO-what you CAN'T buy with PPs because you've spent 'em all on some scab Chinese infantry "project".
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RE: A question of "gamey?"

Post by AW1Steve »

ORIGINAL: Chickenboy
ORIGINAL: AW1Steve
so how about moving the air units and those troops you can "buy out" to Burma/India and refit and train them?

The idea makes sense, Steve. Move 'em or they'll be destroyed. But what about the relative PP cost? I assume you're not flush with gobs of unused PP at this point? If you use 'em to buy out the Chinese rabble what will you sacrifice or leave in theatre to NOT buy out? That's the trade off, IMO-what you CAN'T buy with PPs because you've spent 'em all on some scab Chinese infantry "project".

You are right of course. But lets face it , the 1st year of the allies consists of two bad choices. 1) fight and die in place (piecemeal) or 2) "Sir Robbin" (Which I view as regroup, retrain and re-equip and assemble in some form of useful order. (I like to think of it as "Vampire Chicken" or "Sir Robin grows fangs".[:D] And you don't have all that much to buy at 1st. Change CO's...absolutely! That's always your 1st priority. But how often do we re-buy destroyed units? Chinese units are cheap , and exist right now. A re-constituted unit is also cheap , but won't be useful for months or even years. And as it's been pointed out , you don't have many Chinese land units that you CAN buy , anyway. As far as the air units , I find myself disbanding 3/4 of the Chinese squadrons due to airframe and pilot shortages.

So what I'm thinking 1) save the 5+ "Stillwell" LCU's. Save some of the air units (especially the mauled ones with no planes or pilots....that makes them cheap...and when you disband they will come back where you want them to...in relative safety instead of Chunking (which you've probably lost any way). What do you think? [&:] [:)]
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Chickenboy
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RE: A question of "gamey?"

Post by Chickenboy »

ORIGINAL: AW1Steve
So what I'm thinking 1) save the 5+ "Stillwell" LCU's. Save some of the air units (especially the mauled ones with no planes or pilots....that makes them cheap...and when you disband they will come back where you want them to...in relative safety instead of Chunking (which you've probably lost any way). What do you think? [&:] [:)]

You had me up until the last two sentences.

"Saving" some of the "Stillwell" LCUs makes good sense, cost depending, of course. IRL, the Allies air transported them from China, so maybe an American or other Allied transport unit could do some good work from Western China early in the war and 'fly 'em out'?

I'm not sure what happens to Chinese air units that disband after Chungking (and, presumably, the 'backup' national HQ after Chungking) falls. It may be that they go away and never come back or reform at Chungking (after it's liberated in 1945). That won't do you much good though.

I'd ask others here-in your games where China has been overrun by the Japanese, have you been able to reform previously disbanded Chinese LCUs or air units abroad?
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Numdydar
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RE: A question of "gamey?"

Post by Numdydar »

Unless the japanese player really messes up, they can easily get an AV in '43 just with China alone, against an AI or human. It is just a question of focus. China is not 'sexy' and is more like WWI than WWII for both sides. Plus it take FOREVER to get the Japanese into any type of shape to do major operations in China, months and months.

The beauty of China from a Japanese point of view is a) the Allies are very limited on any effective response and b) very short supply lines. It is expesive in PP costs to take units out of Manchuria, one of the few HRs I agree with, plus it will restrict gains elsewhere, like Oz and India.

As stated before, the VP gains from troop losses is pretty amazing. If you win a major battle against the Chinese they can lose 15K+ of troops. Try that against the US and see if you can do that [:)]

Even if you want to totally ignore China, at a minimum, you need to clear a path of Roads/RRs between Singaphore and Shanghi. Oil/supplies WILL flow (slowly for sure) between these two point if a path exists. I would also recomend capturing Sian also because of the Oil there too.

But if you want to completely overrun China, plan for a long and grueling battle that could take you 12-18 months to accomplish. But if you want to 'win' as Japan, it is certainly the easiest way to do it, imho [:)]
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RE: A question of "gamey?"

Post by crsutton »

And circumstances that differ from historical reality dictate that different choices apply. Our rule was you pay the PP to more units out of China. However, the pool of units that actually can be bought out is only a small percentage of the Chinese OOB. (About the equivalent of one very large Chinese army Corps). And these could be used for any purpose. There were plenty of Chinese units fighting in Burma in the real war so why not? The fact that Chang hated the Brits about as much as the Japanese should not cloud your grand decisions no more than a Japanese player should not worry about mixing army and navy aircraft on a mission. However, when I had lost every city in China save three and all of my fragmented Chinese units were starving and unable to take replacement due to lack of supply, I broke from our HR and "long marched" the most depleted units into India to rebuild them in peace. Gamey? I did not give it a second thought considering the circumstances. However, these "white" restricted units were solely rebuilt for fighting in China and I only used purchased units for fighting elsewhere. But I used them anywhere I wanted. They never left the Asian mainland though. Except for transport.
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Bullwinkle58
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RE: A question of "gamey?"

Post by Bullwinkle58 »

ORIGINAL: Numdydar

Unless the japanese player really messes up, they can easily get an AV in '43 just with China alone, against an AI or human. It is just a question of focus. China is not 'sexy' and is more like WWI than WWII for both sides. Plus it take FOREVER to get the Japanese into any type of shape to do major operations in China, months and months.

The beauty of China from a Japanese point of view is a) the Allies are very limited on any effective response and b) very short supply lines. It is expesive in PP costs to take units out of Manchuria, one of the few HRs I agree with, plus it will restrict gains elsewhere, like Oz and India.

As stated before, the VP gains from troop losses is pretty amazing. If you win a major battle against the Chinese they can lose 15K+ of troops. Try that against the US and see if you can do that [:)]

Even if you want to totally ignore China, at a minimum, you need to clear a path of Roads/RRs between Singaphore and Shanghi. Oil/supplies WILL flow (slowly for sure) between these two point if a path exists. I would also recomend capturing Sian also because of the Oil there too.

But if you want to completely overrun China, plan for a long and grueling battle that could take you 12-18 months to accomplish. But if you want to 'win' as Japan, it is certainly the easiest way to do it, imho [:)]

I disagree that taking China gives Japan an "easy" AV in 1943 or any time.

In my two 1942 PBEM games without HRs China has gone in radically different directions. In one I evacced China, gave up bases easily, and took the army to Burma where it is tying down a vast number of IJA troops. I still hold Chungking and Lanchow; that's it. The VP ratio is about 1: 1.5.

In the other game Cliff had read my AAR [:)] He was masterful at closing off the railroads, getting key hexside control, and generally bashing me in China. I had multiple 5-figure battle losses. At this point in early April I hold only Chungking, Chengtu, Sining, and the three N-S bases in the west leading up to Paoshan. That's it. A few straggler units in the bush that will die soon, and a huge stack at Chungking.

He also used the amphib bonus to the hilt, taking not only every large island he needs but dozens of dot hexes too. He has all the phase one objectives except PBang. He has all of northern Oz. He has half of the Aleutians. He has most of the South Pacific except Suva, which is under siege. All of the Marshalls and Gilberts except Canton. And the VP ratio is about 1: 2.4. Back of the envelope, he takes the rest of China and Pbang he goes over 1:3. The rest is hard. He can do it, but it's hard. And he has to do it without the bonus and in the face of steadily strengthening Allied power. I think he thinks he can. Even if he doesn't, I'm operating as if he is going for it. Who wouldn't?

China is no better or worse a Japanese objective than other options. Allied players sometimes forget a few things IMO:

1) The VP ratio rule. Killing Chinese devices is much less productive than killing US or Brit or Aussie devices. Losing 10,000 Chinese is a pretty minor VP hit.

2) The Chungking resurrection rule. 1/3 back for free. No VPs, no access tot he pools. Free. Which lowers the effective VP coup from killing them the first time a lot more.

3) Large Chinese replacement pools.

4) Garrison reqs. Not that arduous in China, but not nothing if you take the whole thing.

5) Time. LCUs in China aren't somewhere else.

6) A bit later, some very nice strat bombing targets in western China are open to attack from Burma. Supplies dragged across China to the west lose a lot to waste. If the LI can be killed in the west it puts more pressure on industrial China in the east.

Losing all of China is no fun, true. And AV can be achieved IF the allied player gives away his navy too. I've seen that happen in AARs. I just don't understand players who offer up 200-300 merchants in the first 90 days. Get the ships out of the DEI and away. Far away. Similarly, just because Japan is attacking by air doesn't mean you have to fight there. Let him sweep open air.

Gotta run. But losing China, while no fun and a pressure point for sure, needn't be fatal.
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Numdydar
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RE: A question of "gamey?"

Post by Numdydar »

Thanks for the different viewpoint Moose. I have played two games as Japan, one a PBEM and the other against the AI. In both cases I was able to get an AV in '43 just by concentrating on China (plus all the typical areas, DEI, Solomans, etc.) So my comments were based on those two experiences.
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RE: A question of "gamey?"

Post by PaxMondo »

ORIGINAL: Bullwinkle58

Gotta run. But losing China, while no fun and a pressure point for sure, needn't be fatal.
I would agree and say that it would be a stretch to consider it fatal. For the IJ, it makes 45/46 a bit easier ... the CHI and SOV hordes are a real killer. If the IJ get it to be just the SOV hordes, it is a bit better. Doesn't impact the rest of the allied plan at all of course .. Star Wars is still coming for a visit. [;)]
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RE: A question of "gamey?"

Post by crsutton »

ORIGINAL: Bullwinkle58

ORIGINAL: Numdydar

Unless the japanese player really messes up, they can easily get an AV in '43 just with China alone, against an AI or human. It is just a question of focus. China is not 'sexy' and is more like WWI than WWII for both sides. Plus it take FOREVER to get the Japanese into any type of shape to do major operations in China, months and months.

The beauty of China from a Japanese point of view is a) the Allies are very limited on any effective response and b) very short supply lines. It is expesive in PP costs to take units out of Manchuria, one of the few HRs I agree with, plus it will restrict gains elsewhere, like Oz and India.

As stated before, the VP gains from troop losses is pretty amazing. If you win a major battle against the Chinese they can lose 15K+ of troops. Try that against the US and see if you can do that [:)]

Even if you want to totally ignore China, at a minimum, you need to clear a path of Roads/RRs between Singaphore and Shanghi. Oil/supplies WILL flow (slowly for sure) between these two point if a path exists. I would also recomend capturing Sian also because of the Oil there too.

But if you want to completely overrun China, plan for a long and grueling battle that could take you 12-18 months to accomplish. But if you want to 'win' as Japan, it is certainly the easiest way to do it, imho [:)]

I disagree that taking China gives Japan an "easy" AV in 1943 or any time.

In my two 1942 PBEM games without HRs China has gone in radically different directions. In one I evacced China, gave up bases easily, and took the army to Burma where it is tying down a vast number of IJA troops. I still hold Chungking and Lanchow; that's it. The VP ratio is about 1: 1.5.

In the other game Cliff had read my AAR [:)] He was masterful at closing off the railroads, getting key hexside control, and generally bashing me in China. I had multiple 5-figure battle losses. At this point in early April I hold only Chungking, Chengtu, Sining, and the three N-S bases in the west leading up to Paoshan. That's it. A few straggler units in the bush that will die soon, and a huge stack at Chungking.

He also used the amphib bonus to the hilt, taking not only every large island he needs but dozens of dot hexes too. He has all the phase one objectives except PBang. He has all of northern Oz. He has half of the Aleutians. He has most of the South Pacific except Suva, which is under siege. All of the Marshalls and Gilberts except Canton. And the VP ratio is about 1: 2.4. Back of the envelope, he takes the rest of China and Pbang he goes over 1:3. The rest is hard. He can do it, but it's hard. And he has to do it without the bonus and in the face of steadily strengthening Allied power. I think he thinks he can. Even if he doesn't, I'm operating as if he is going for it. Who wouldn't?

China is no better or worse a Japanese objective than other options. Allied players sometimes forget a few things IMO:

1) The VP ratio rule. Killing Chinese devices is much less productive than killing US or Brit or Aussie devices. Losing 10,000 Chinese is a pretty minor VP hit.

2) The Chungking resurrection rule. 1/3 back for free. No VPs, no access tot he pools. Free. Which lowers the effective VP coup from killing them the first time a lot more.

3) Large Chinese replacement pools.

4) Garrison reqs. Not that arduous in China, but not nothing if you take the whole thing.

5) Time. LCUs in China aren't somewhere else.

6) A bit later, some very nice strat bombing targets in western China are open to attack from Burma. Supplies dragged across China to the west lose a lot to waste. If the LI can be killed in the west it puts more pressure on industrial China in the east.

Losing all of China is no fun, true. And AV can be achieved IF the allied player gives away his navy too. I've seen that happen in AARs. I just don't understand players who offer up 200-300 merchants in the first 90 days. Get the ships out of the DEI and away. Far away. Similarly, just because Japan is attacking by air doesn't mean you have to fight there. Let him sweep open air.

Gotta run. But losing China, while no fun and a pressure point for sure, needn't be fatal.

Yep, you are right Mooseman. The Allied player needs to put up a good fight in China to drain Japanese supply and manpower. However, losing China is the one theater the Allies can eventually lose and still win the game. In fact, I now think it is a major mistake for the Japanese player to waste resources trying to take out all of China. There is not much return for doing so and it does not hurt the Allies enough. I would do it if my Allied opponent were totally incompetent but then again if that were the case, I would find an excuse to get out of the game..[;)]
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crsutton
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RE: A question of "gamey?"

Post by crsutton »

ORIGINAL: PaxMondo

ORIGINAL: Bullwinkle58

Gotta run. But losing China, while no fun and a pressure point for sure, needn't be fatal.
I would agree and say that it would be a stretch to consider it fatal. For the IJ, it makes 45/46 a bit easier ... the CHI and SOV hordes are a real killer. If the IJ get it to be just the SOV hordes, it is a bit better. Doesn't impact the rest of the allied plan at all of course .. Star Wars is still coming for a visit. [;)]

Yes, but even if the Chinese get a dozen beat up army corps into India, they can rebuild into a strong force there no matter what happens in China. I think it is best to take Chungking and then force the Chinese back into the mountains towards Burma. The Chinese army cannot rebuild or attack until Burma falls to the Allies as there is no supply.
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EHansen
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RE: A question of "gamey?"

Post by EHansen »

This discussion is fascinating. I wrote this into our house rules for my first game.

PPs paid to move restricted units. On the face of it a good rule. And if China remains in the war, fine.
But, China has only a few units that are not permanently restricted. I would like to change that rule so
that if Chungking falls, all units, restricted or not, may move into India. The permanently restricted units
can only fight in India and Burma. Once a road is opened to China, all permanently restricted units
must all enter China.
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