NEAR EAST AFLAME

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lion_of_judah
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RE: NEAR EAST AFLAME

Post by lion_of_judah »

your name is added
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lion_of_judah
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RE: NEAR EAST AFLAME

Post by lion_of_judah »

here is how it stands so far...the rest of the regimes are asleep and will be activated once war is declared. what I would like to see done is somehow make it where the current active nations have to woo, the non-active ones by diplomacy, to become active. once active those regimes will still be independent, but allied with one of the active regimes.(WILL NOT BE LIKE IN GD1938. I just need help in figuring out how to do this.

Israel- Active
Islamic States - Active
Syria - Active engaged in civil war with Islamic Rebels
Islamic Caliphate - Active- fighting against Syrian government

Here is how the alliances are for now-

Israel - allied with India
Islamic States allied with the Islamic Caliphate
Syria allied with Iran and Russia
Iran allied with United Arab Republic, Syria and Russia
Russia allied with Iran, Syria and Iraq
Lebanon - neutral by can be attacked
Egypt - Neutral but can be attacked
Turkey - neutral and cannot be attacked - (may change as this progresses)


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lion_of_judah
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RE: NEAR EAST AFLAME

Post by lion_of_judah »

right now only 7 regimes can request oil and ore resources via cards. Oil cost is 25 PP for 5000 oil and 15 PP for 3-5000 ore. this was made possible by ernie. the number of regimes which will be able to request this will be increased down the road or that is the plan
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lion_of_judah
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RE: NEAR EAST AFLAME

Post by lion_of_judah »

House Rules- units will have the following makeup and cannot exceed these. only in effect while playtesting. once you download this after this goes public, then this does not apply

Infantry Brigades- 20-30 Infantry- cannot go over 30
4x machine guns
3x mortars
4 AT Guns (optional)
4 Infantry Guns (optional)
4 trucks or horses (optional)
3 tanks (medium or light- also optional)
Tank Brigade- 10-11 tanks
4-5- armored cars or Humvee (optional) for the Israelis they can have mble anti-tank units which will replace either armored cars and or Humvee

Mechanized Brigades- 11-23 Infantry
4 machine guns
3 mortars
4 AT Guns (optional)
4 Infantry Guns (optional)
3-4 tanks
4 armored cars or humvee (optional)or ATGM
11-23 AIFV

Arty Bltn 4-6 arty
2-6- trucks or horses
Arty Brigade 10-11 arty
6 trucks or 10 horses
Fighter groups 11-28 fighters
Strike grps 11-28 fighterbombers
bomber groups 11-23 levelbombers
transport ships 1-23
naval groups 1-11 destroyers
1-4 cruisers
sub groups 1-11 subs
infantry bltn- 3-10 infantry
1 machinegun
1 mortar
1 ATGM
1 Infantry gun (optional)
Infantry Regiment 10-16 Infantry
02 machingunes
02 mortars
02 ATGM
02 infantry guns
02-3 trucks or horse (optional)
Airborne brigade 10-23 paratroopers
commando brigade 10-23 rangers
commando regiments 10-16 rangers
commando bltn 1-10 rangers
airborne regiments 10-16 paratroopers
airborne bltn 1-10 paratroopers




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baloo7777
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RE: NEAR EAST AFLAME

Post by baloo7777 »

ORIGINAL: lion_of_judah

what type of movement sorties are you hoping for?
I probably worded that wrong, as I based it on my experience with the ATG mirrored random scenario vs the AI. It seemed I had to save oil for several turns by not moving armor and not flying air missions in order to perform a turn of air attacks and armor maoves vs the AI defender. I opted for tons of artillery and massed infantry attacks. I was just curious if the scenario had that problem or is it designed to have the ability to perform more armor/air missions.
JRR
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lion_of_judah
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RE: NEAR EAST AFLAME

Post by lion_of_judah »

no problem, good question. each regime starts out with stockpiled oil reserves. example Islamic states will begin with around 290,000 oil and will produce from their oilfields and ports almost another 16,000 per turn before upgrades if I remember correctly. this will last about a month maybe 2 months before they have to begin watching their oil reserves. this regime will also be able to buy another 5000 a turn with PP points.

Some regimes only supply of oil will be cards or ports, but all regimes begin with some stockpiled oil reserves. Lebanon for example has no oil fields so they cannot conduct armored warfare for very long before they run low on oil.

Oil and ore are very important in this game, and will either help a nation win or cause a nation to lose.
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baloo7777
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RE: NEAR EAST AFLAME

Post by baloo7777 »

Sounds excellent! How many players do you think are best for this scenario?
JRR
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lion_of_judah
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RE: NEAR EAST AFLAME

Post by lion_of_judah »

update- all regimes will now have cards in order to get more oil and ore. Once the ISIS (Islamic Caliphate) captures Damascus, Amman and Baghdad, the Capitals of Damascus and Amman will revert to cities and Baghdad will remain the capital of the Islamic Caliphate. an event card will be present stating this as well. Also maybe if it can be done, the ISIS will then get resources of 5000 oil and ore one time event. with these events being added, it maybe a bit before this is ready for play testing.

I have also replaced the torpedo bombers with anti ship planes being of the Orion PC 3 type for most nations at levels 1-2, except Israel they will use this image for all four levels. beginning on level 3 the rest of the nations will use the Russian anti ship plane image.
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lion_of_judah
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RE: NEAR EAST AFLAME

Post by lion_of_judah »

as of right now, I'm thinking between 3-5 players but all will not be active right away or again they may. i don't know yet.
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lion_of_judah
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RE: NEAR EAST AFLAME

Post by lion_of_judah »

update....... I will be adding leaders too this for each nation. will be a pain staking process but I think it will help make this work
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lion_of_judah
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RE: NEAR EAST AFLAME

Post by lion_of_judah »

I have taken a bit of a hiatus, but now I'm slowly getting back into the swing of things. I would like to make leaders for this scenario as well as another. But I have not forgotten about this one as it is still being worked on
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Khanti
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RE: NEAR EAST AFLAME

Post by Khanti »

So, how is status of this mod now? Will mod be available for download/playtest soon?
═══
There is no such thing as a historically accurate strategy game. Every game stops being accurate from the very first move player make. The first unit that moves ahistorically, first battle with non-historical results, means we ride into the unknown. 
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lion_of_judah
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RE: NEAR EAST AFLAME

Post by lion_of_judah »

the status is stalled for now. I have to add leaders still but once that is completed I will ask for playtesters.
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lion_of_judah
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RE: NEAR EAST AFLAME

Post by lion_of_judah »

One problem I'm having is I do not know how to program the AI, so help in showing me how will be appreciated
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lion_of_judah
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RE: NEAR EAST AFLAME

Post by lion_of_judah »

I have been working on this again, expanding the map to now include Libya, the Arabian peninsula. I have added some new screenshots.

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lion_of_judah
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RE: NEAR EAST AFLAME

Post by lion_of_judah »

Libya screenshot

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lion_of_judah
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RE: NEAR EAST AFLAME

Post by lion_of_judah »

Libya

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lion_of_judah
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RE: NEAR EAST AFLAME

Post by lion_of_judah »

Northern Yemen

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Josh
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RE: NEAR EAST AFLAME

Post by Josh »

Wow I see you even have the Islamic States in this scenario. It'll be a pleasure to destroy them. [:D]
mgaffn1
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RE: NEAR EAST AFLAME

Post by mgaffn1 »

On a different and considerably less constroversial subject,
I am just now noticing how you changed the color inside the NATO counter symbols - it looks great. Is there a quick & easy way to do this, or do you go through each individual regime and change each graphic?
Mike
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