(nearly) all torpedos have the wrong range

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schroedi
Posts: 30
Joined: Fri Jan 10, 2014 8:43 am

(nearly) all torpedos have the wrong range

Post by schroedi »

Most or all (did not check all torpedos) have the wrong range.
For example, the MK48 Mod5 ADCAP torpedo has a range of 6nm (in database viewer and range circle in game) but it runs quite longer - as long as it should run. In the database viewer it says "flight time" 32,4min and the speed is 65kts. So it should have a range of 35,1nm. Same with many many other (or even all) torpedos.
bsq
Posts: 682
Joined: Thu Jan 04, 2007 11:11 pm

RE: (nearly) all torpedos have the wrong range

Post by bsq »

There is another topic somewhere that has discussed this fully, the reason given for the shorter ranges is that this is the range they will be fired at rather than the range they can be fired at. It prevents the AI emptying tubes against something it will never hit, forcing it to come close and take more realistic shots.
schroedi
Posts: 30
Joined: Fri Jan 10, 2014 8:43 am

RE: (nearly) all torpedos have the wrong range

Post by schroedi »

ok I understand that but some torps have five times the range of what now is usable.
mikmykWS
Posts: 7185
Joined: Tue Mar 22, 2005 4:34 pm

RE: (nearly) all torpedos have the wrong range

Post by mikmykWS »

You can BOL fire the weapons beyond out to their real range.

If you have a specific issue with a torp let us know what it is and we'll take a look.

Thanks!

Mike
dillonkbase
Posts: 177
Joined: Sat May 02, 2009 2:30 am

RE: (nearly) all torpedos have the wrong range

Post by dillonkbase »

just reading this, and realizing that I don't know anything beyond what the range circles tell me... No if their is another Mode to attack things farther out some sort of hint at its presence would be great(if this is just a torpedo thing, maybe have two types of submarine weapon rangelines?). Although some sort of note on its effectiveness would be helpful too.
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