"Ghost" commander of air unit bug...
Moderator: Tankerace
"Ghost" commander of air unit bug...
Hi all,
Some air units have commander that is not present in pilot list for that unit.
Since I don't think that "ghosts" can command this is clearly a bug... <VBG>
Leo "Apollo11"
Some air units have commander that is not present in pilot list for that unit.
Since I don't think that "ghosts" can command this is clearly a bug... <VBG>
Leo "Apollo11"

Prior Preparation & Planning Prevents Pathetically Poor Performance!
A & B: WitW, WitE, WbtS, GGWaW, GGWaW2-AWD, HttR, CotA, BftB, CF
P: UV, WitP, WitP-AE
Ghost who flys?
If you check the database through the editor, you'll probably find the leader entry isn't linked to its pilot entry.
Not much of a problem having an immortal leader, so long as he's not some undying halfwit.
Not much of a problem having an immortal leader, so long as he's not some undying halfwit.
Have no fear,
drink more beer.
drink more beer.
-
fcooke
- Posts: 1158
- Joined: Mon Jun 17, 2002 10:37 pm
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That's the problem
The ones you notice are useless leaders - the guy in charge of the A-24 group in scen 17 falls into this category - ratings are 56/56. It's near impossible to get that unit up to good morale & fatigue levels if used at all.
Rather big bug IMHO...
Hi all,
Yes, exactly, since they don't fly (i.e. they are "ghosts") they can't improve and whole air unit
(squadron) suffers because of that...
IMHO, rather big bug.
Leo "Apollo11"
Yes, exactly, since they don't fly (i.e. they are "ghosts") they can't improve and whole air unit
(squadron) suffers because of that...
IMHO, rather big bug.
Leo "Apollo11"

Prior Preparation & Planning Prevents Pathetically Poor Performance!
A & B: WitW, WitE, WbtS, GGWaW, GGWaW2-AWD, HttR, CotA, BftB, CF
P: UV, WitP, WitP-AE
Yes, exactly, since they don't fly (i.e. they are "ghosts") they can't improve and whole air unit
I'd suggest you make a list of those leaders that you know of who aren't present as a pilot and post it in this thread. Might help it get fixed the next time the scenario databases are worked on.
Have no fear,
drink more beer.
drink more beer.
Manual search is tedious and not error free... :-(
Hi all,
something (believe me - I have huge experience with game databases - flight
sim Falcon4 in particular)...
The only way to do this is to have UV database and use the database tools to
automatically check whether flight unit (squadron) leaders are actually in
list of pilots for that particular unit.
Also, obviously, the only way to have this done is that Matrix/2By3 doe that...
Leo "Apollo11"
The problem with all such manual searches is that they will always missOriginally posted by Drongo
I'd suggest you make a list of those leaders that you know of who aren't present as a pilot and post it in this thread. Might help it get fixed the next time the scenario databases are worked on.
something (believe me - I have huge experience with game databases - flight
sim Falcon4 in particular)...
The only way to do this is to have UV database and use the database tools to
automatically check whether flight unit (squadron) leaders are actually in
list of pilots for that particular unit.
Also, obviously, the only way to have this done is that Matrix/2By3 doe that...
Leo "Apollo11"

Prior Preparation & Planning Prevents Pathetically Poor Performance!
A & B: WitW, WitE, WbtS, GGWaW, GGWaW2-AWD, HttR, CotA, BftB, CF
P: UV, WitP, WitP-AE
I wasn't suggesting that you should cross check the database as a way of finding squadron leaders without a pilot entry. I meant that it would probably be the reason why the problem is happening (unless it also happens when a "live" squadron leader dies in combat).
In case an all encompassing database overhaul by Matrix/2x3 is not done for a while (with WitP being a priority), posting the name of "ghost" squadron leaders that you notice during game play may increase the chance of those leaders being corrected in the next UV patch (sometime in the next ten years).
In case an all encompassing database overhaul by Matrix/2x3 is not done for a while (with WitP being a priority), posting the name of "ghost" squadron leaders that you notice during game play may increase the chance of those leaders being corrected in the next UV patch (sometime in the next ten years).
Have no fear,
drink more beer.
drink more beer.
Are we even sure air unit commanders are supposed to fly? Maybe they just sit on the ground and push paper. After all, there are pleanty of army officers who don't actually fight along side the troops but sit back in HQ units. It kind of makes sense that such leaders would be poor and cause morale to suffer. Just ask the Italian troops what they thought of their officers.
Fifty-six isn't bad. It's above average. If you get a guy with an inspiration below 50 I think the unit's morale will gradually fall over time no matter what they do. Eventually the unit becomes worthless. I think in real life they would eventually replace that leader.
Yamamoto
Fifty-six isn't bad. It's above average. If you get a guy with an inspiration below 50 I think the unit's morale will gradually fall over time no matter what they do. Eventually the unit becomes worthless. I think in real life they would eventually replace that leader.
Yamamoto
Hi all,
But, as far as I saw (and that's why I noticed this in first place),
the commanding officer of air unit is always (well almost always
- some are "ghosts") listed in pilot list.
Leo "Apollo11"
Hmmm... interesting...Originally posted by Yamamoto
Are we even sure air unit commanders are supposed to fly? Maybe they just sit on the ground and push paper. After all, there are pleanty of army officers who don't actually fight along side the troops but sit back in HQ units.
But, as far as I saw (and that's why I noticed this in first place),
the commanding officer of air unit is always (well almost always
- some are "ghosts") listed in pilot list.
Leo "Apollo11"

Prior Preparation & Planning Prevents Pathetically Poor Performance!
A & B: WitW, WitE, WbtS, GGWaW, GGWaW2-AWD, HttR, CotA, BftB, CF
P: UV, WitP, WitP-AE
There are exactly ten leaders represented in the list of 1572 pilots that are not assigned to specific squadrons.
I would suspect that one of these ten is the cause of your ghost where because he is not linked properly so someone else of a much lower skill (an assigned pilot) randomly gets promoted to command.
None of these ten pilots that link nowhere have low skills.
I would suspect that one of these ten is the cause of your ghost where because he is not linked properly so someone else of a much lower skill (an assigned pilot) randomly gets promoted to command.
None of these ten pilots that link nowhere have low skills.
Thanks "Mr.Frag"!
Hi all,
Do you have list of those pilots and their air units so that Matrix/2By3 can be aware of it?
BTW, in my #19 scenario one of the "ghost" commanders is in charge of B-17
unit and he had lower skill than other B-17 commanders (there are 4 B-17 units
at the start).
Leo "Apollo11"
Thanks "Mr.Frag"!Originally posted by Mr.Frag
There are exactly ten leaders represented in the list of 1572 pilots that are not assigned to specific squadrons.
I would suspect that one of these ten is the cause of your ghost where because he is not linked properly so someone else of a much lower skill (an assigned pilot) randomly gets promoted to command.
None of these ten pilots that link nowhere have low skills.
Do you have list of those pilots and their air units so that Matrix/2By3 can be aware of it?
BTW, in my #19 scenario one of the "ghost" commanders is in charge of B-17
unit and he had lower skill than other B-17 commanders (there are 4 B-17 units
at the start).
Leo "Apollo11"

Prior Preparation & Planning Prevents Pathetically Poor Performance!
A & B: WitW, WitE, WbtS, GGWaW, GGWaW2-AWD, HttR, CotA, BftB, CF
P: UV, WitP, WitP-AE
We had a bug where SQ commanders were getting killed on landings and it was causing a lock-up. This was fixed in 2.3 by making it impossible for the SQ commander to die on landing (with his exp he should know how to land a plane). Maybe this has something to do with this current problem.
Do you have more specifics. What scenario? What leader? Do you have a save?
Rick
Do you have more specifics. What scenario? What leader? Do you have a save?
Rick
Former War in the Pacific Test Team Manager and Beta Tester for War in the East.


Here are details...
Hi all,
The following air units (squadrons) have "ghost" leader (i.e. their commanding
officer is not listed in pilots):
Scenario #19
Rockhampton
- 93rd BS B-17E
- 435th BS B-17E
Leo "Apollo11"
Here are details (no save file necessary - just start new scenario)...Originally posted by Kid
We had a bug where SQ commanders were getting killed on landings and it was causing a lock-up. This was fixed in 2.3 by making it impossible for the SQ commander to die on landing (with his exp he should know how to land a plane). Maybe this has something to do with this current problem.
Do you have more specifics. What scenario? What leader? Do you have a save?
Rick
The following air units (squadrons) have "ghost" leader (i.e. their commanding
officer is not listed in pilots):
Scenario #19
Rockhampton
- 93rd BS B-17E
- 435th BS B-17E
Leo "Apollo11"

Prior Preparation & Planning Prevents Pathetically Poor Performance!
A & B: WitW, WitE, WbtS, GGWaW, GGWaW2-AWD, HttR, CotA, BftB, CF
P: UV, WitP, WitP-AE
Thanks Rick!
Hi all,
Leo "Apollo11"
Thank you Rick!Originally posted by Kid
Added to the list.
Thanks all.
Leo "Apollo11"

Prior Preparation & Planning Prevents Pathetically Poor Performance!
A & B: WitW, WitE, WbtS, GGWaW, GGWaW2-AWD, HttR, CotA, BftB, CF
P: UV, WitP, WitP-AE


