Infantry Toughness

SPWaW is a tactical squad-level World War II game on single platoon or up to an entire battalion through Europe and the Pacific (1939 to 1945).

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appunk
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Infantry Toughness

Post by appunk »

Perhaps this was elsewhere in the manual and I missed it. . .
The manual says (regarding the infantry toughness option on the prefs screen)
"Infantry casualtie are divided by this value with 100% being 1.0"

Does this mean that toughness only reduces the number of casualties? No change whatsoever is made to the amount of suppression inflicted, either by exchanging casualties for suppresion or by dividing suppression by the value?

I ask, because I'd like to reduce the number of absolute casualties inflicted by infantry fire, but still allow it to be effective in pinning down troops. . . .

Thanks for any help!

Stuart Millis
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Location: British Columbia, Canada

Post by Stuart Millis »

good question
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Paul Vebber
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Post by Paul Vebber »

Yes, although in some circumstances inf toughness can "save" some casualties (in cases of things like casualties to other units when in the same hex)

The whole casualty producing mechanism is very "non-linear" (one of our problems tweaking it) but you can experiement with the increasing infantry toughness and reducing "rout rally" and should get the effect you are seeking.
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