Soviet APs

Gary Grigsby’s War in the East: The German-Soviet War 1941-1945 is a turn-based World War II strategy game stretching across the entire Eastern Front. Gamers can engage in an epic campaign, including division-sized battles with realistic and historical terrain, weather, orders of battle, logistics and combat results.

The critically and fan-acclaimed Eastern Front mega-game Gary Grigsby’s War in the East just got bigger and better with Gary Grigsby’s War in the East: Don to the Danube! This expansion to the award-winning War in the East comes with a wide array of later war scenarios ranging from short but intense 6 turn bouts like the Battle for Kharkov (1942) to immense 37-turn engagements taking place across multiple nations like Drama on the Danube (Summer 1944 – Spring 1945).

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chasman
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Soviet APs

Post by chasman »

Is there a schedule posted somewhere of Sv Front activations? I hate it when their APs cap at 500 and some are wasted just because I didn't know an activation was coming.
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GamesaurusRex
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RE: Soviet APs

Post by GamesaurusRex »

Look in the reinforcement schedule... I believe it is the "I" key in the game to view that.

The Russians get 60 AP per turn plus 125 AP per Front HQ as they come in I think.

Yes, you need to spend them down so as not to lose any due to the 500 cap.

(And yes I agree it is a ridiculous and arbitrary system, but not half as bad as the nonsense used to randomize the Soviet commander assigniments. That disaster turns this game from a strategy game into "Chutes and Ladders".)
"Real Life" is a game... THIS is war !
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