Bob Flemin's MWIF AARse II The Sequel

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RE: Bob Flemin's MWIF AARse II The Sequel

Post by warspite1 »

ORIGINAL: warspite1

I then use the surprise points to increase the Allies and decrease the Axis.

Damn I have seen the line up and I did choose wrong on that fighter/bomber... Oh well I will use the same dice and hope that the columns are not affected by 0.3....

Right all that worked and apart from one FAA bomber the line up is exactly the same as was. I now press abort for both sides fighters.

Ahhh I see - so I pressed abort for the CW and the carrier air units that were cleared through aborted too. The land air that were cleared through (for both sides) were able to take part.

warspite1

So lets try exactly the same but this time the CW fighters do not abort.

Here goes - Axis abort and Allies Stay... and that's what it was. So in a land air battle if you abort, the aircraft that cleared through remain cleared through. In a sea air battle if you abort, those carrier air that cleared through abort too (but not the land air).

I assume this is a bug and not WAD as it makes no sense. Reported.


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RE: Bob Flemin's MWIF AARse II The Sequel

Post by warspite1 »

Jul/Aug 1943
Impulse: 4

Okay so I will replay the game with everything the same up to the aborting of the Allied fighters and then run from there. The AA will be rolled afresh as I am not sure who is throwing for what.

The Allies roll a 2 and 8 (that's a let off for the Axis!). The Condor is aborted and the SM.79 has its bombload reduced to 1 point.

The German AA gunners open up and...

its an 8, 5, 2, 1 for just 3 damage points.

The Sunderland and an Albacore have their bombloads reduced to nil. The remaining Albacore, Swordfish and Dauntless fly-on to the enemy fleet...







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RE: Bob Flemin's MWIF AARse II The Sequel

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Jul/Aug 1943
Impulse: 4

The Italian naval air decide to concentrate fire on Victorious - a 7 is thrown for a 1/2 abort.

The heavy cruiser HMS York is also singled out and has to abort on a throw of 2.



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RE: Bob Flemin's MWIF AARse II The Sequel

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Jul/Aug 1943
Impulse: 4

The three Allied bombers reach the Italian fleet at the same time. The Vittorio Veneto is set upon by the American Dauntless's. They throw a 3 and damage the Italian battleship.

The elderly Italian cruiser Taranto is then sunk on a throw of 8.

The Albacore flies in and also sets upon the crippled battleship. A 3 is thrown and the pride of Mussolini's fleet is sent to the bottom of Mare Nostrum.

The light cruiser Bande Nere receives a hit and is damaged.

Last up its the Stringbags - what can they do? First up they fly to Roma and a throw of 10 gives a 1/2 abort.

The Italian cruiser Colleoni is aborted before the last wave head for Roma once more. Another 1/2 abort and the battleship will be heading for home.

Admiral Iachino has some explaining to do - but I expect he will be blaming the air force. The RM will not be hanging around after this - and so ends the Battle of the Italian Coast.




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RE: Bob Flemin's MWIF AARse II The Sequel

Post by warspite1 »

Jul/Aug 1943
Impulse: 4

With rain in India, the Japanese remain frustratingly at a standstill on the Burmese border...

The fleet are also unable to do anything positive as this would give the US a free hand to move wherever the IJN are not.
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RE: Bob Flemin's MWIF AARse II The Sequel

Post by warspite1 »

Jul/Aug 1943
Impulse: 4

The Germans are to try four attacks in the Soviet Union this impulse. They have scrapped together enough for a 2:1 attack between Pskov and Novgorod, a 3:1 against an out of supply army north of Bryansk, a 2:1 northwest of Tula and a 5:1 against a lone HQ west of Voronezh.
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RE: Bob Flemin's MWIF AARse II The Sequel

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Jul/Aug 1943
Impulse: 4

North of Tula Yeremenko seeks to provide HQ Support to its defence, while Zhukov, surrounded along with 4th Army, seeks to provide Emergency HQ Supply.

For the attack in the north, the Germans fly a large bomber force to try and bring the odds up to 4:1, they do the same for the other attacks, and wait to see what the Soviets do before committing their last few fighters.

The Soviets only have three fighters themselves - and no bombers. They commit the fighters anyway to see what damage they can cause and to make the Germans expend their own aircraft. The Germans have only one - they have completely mis-judged the range of two Me-110 [&:]....


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RE: Bob Flemin's MWIF AARse II The Sequel

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Jul/Aug 1943
Impulse: 4

First battle is that in the north. There is just one fighter each and the Germans have a 5.0:3.0 advantage. They need one bomber for 3:1 and 3 of 5 for 4:1 (assuming the best ones get through).

Round 1

17 (DX PX) I was going to write "if the Germans lose this battle it is proof that they have been jinxed in this game......" Amazing. The Germans destroy their front bomber...
16 (AA) They abort the Soviet fighter.

The required number of bombers get through but in so doing, the Germans lose another air battle and another precious fighter - and they had the advantage....



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RE: Bob Flemin's MWIF AARse II The Sequel

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Jul/Aug 1943
Impulse: 4

The next air battle now and its all square at 3.0:3.0. Three Germans bombers vs one Soviet fighter. The Germans need any 2 of 3 bombers through to affect the odds.

Round 1

You can guess what happened next...
2 (AX) The Germans lose a Stuka (the pilot is saved)
11 (No effect)

The odds are now heavily in favour of the Soviet 1.0:3.0 but the Germans decide to risk one round to see what happens....

Round 2

15 (DX PX) Another Stuka is shot down along with the pilot....
6 (DA) The Soviet fighter is aborted.

I'm only playing against myself and I find I am really getting angry for the Germans!!


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RE: Bob Flemin's MWIF AARse II The Sequel

Post by warspite1 »

Jul/Aug 1943
Impulse: 4

The next battle is two German bombers vs one Soviet fighter. The Soviets have a 4.0:5.0 advantage and the Germans need both through to change the odds.

Round 1

9 (No Effect)
5 (DX) At last the Germans achieve something!!! The La-5 is shot down (the pilot is saved).



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RE: Bob Flemin's MWIF AARse II The Sequel

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Jul/Aug 1943
Impulse: 4

The Soviet defensive HQ support is a 9 and fails. And so the odds are settled and the battles commence!

First off its the 7:1,B +1 against Rokossovsky on the Blitzkrieg table....

...its automatically a victory for the Germans and the Soviet HQ is destroyed.

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RE: Bob Flemin's MWIF AARse II The Sequel

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Jul/Aug 1943
Impulse: 4

Next up its the 4:1 +4 between Novgorod and Pskov. The presence of an Anti-Tank unit gives the Soviets the choice and the Assault table is chosen... with a +4 (not sure why its a +4), a defeat for the Germans here would be heart-breaking....

...but its a 9(13) so no need to throw the toys out of the pram....yet



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RE: Bob Flemin's MWIF AARse II The Sequel

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Jul/Aug 1943
Impulse: 4

The surrounded Zhukov and 4th Army are next up, and its a 3:1 no modifier on the Assault table... although after rolling it comes up as a 4:1 -1....

...anyway its a 10(9)! Yes folks the Germans rolled a 10 [:D] Zhukov and 4th Army are destroyed.

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RE: Bob Flemin's MWIF AARse II The Sequel

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Jul/Aug 1943
Impulse: 4

And that just leaves the 2:1 +1 on the Blitzkrieg north of Tula. This attack has already cost the Germans two Stukas, will it cost them more?....

....yes! its a 2(3) and that's one loss each plus disorganisation for the Germans..

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RE: Bob Flemin's MWIF AARse II The Sequel

Post by WarHunter »

Sure are alot of Soviet HQs getting swept up.
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RE: Bob Flemin's MWIF AARse II The Sequel

Post by warspite1 »

ORIGINAL: WarHunter

Sure are alot of Soviet HQs getting swept up.
warspite1

Yes - and leaving one on its own was pretty criminal...
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RE: Bob Flemin's MWIF AARse II The Sequel

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Jul/Aug 1943
Impulse: 5

The FAA/USN go for a carrier borne Port Attack against the RM units that returned to La Spezia. An RAF Hampden, flying from Sardinia, joins them. There is only one RA fighter to guard against the attack.

Italy roll a 5 for surprise
The Allies roll a 3

The Allies have three fighters to one and a slight 4.6:4.0 advantage.

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RE: Bob Flemin's MWIF AARse II The Sequel

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Jul/Aug 1943
Impulse: 5

Round 1

7 (DA) The CW aborts the Albacore in order to keep the fighter advantage
20! (AX PX) The Italian fighter was destroyed along with the pilot.

That was lucky and the CW regret aborting the Albacore now!


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RE: Bob Flemin's MWIF AARse II The Sequel

Post by warspite1 »

Jul/Aug 1943
Impulse: 5

For some reason only three bombers have got through. The Albacore is missing...

The Axis roll an 8, 8, 9, 7 and 5 AA giving 12 damage points...another bug [:@]
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RE: Bob Flemin's MWIF AARse II The Sequel

Post by warspite1 »

I will have to re-run that battle - see if I can see why the Albacore aborted - but not tonight, I'm too tired...
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