[486] Mission .. Strike .. Air Intercept

Post bug reports and ask for game support here.

Moderator: MOD_Command

Post Reply
User avatar
Primarchx
Posts: 1954
Joined: Sun Jan 20, 2013 9:29 pm

[486] Mission .. Strike .. Air Intercept

Post by Primarchx »

Build: 486
Scenario: Custom

Issue: Set 2 fighters to be on a Strike -> Air Intercept mission which launches when a hostile aircraft is detected. Hostile aircraft approaches and overflies their base as the mission fighters launch. Fighters form up and pursue but only go LOITER speed, too slow to catch up to the CRUISEing target.
Dimitris
Posts: 15956
Joined: Sun Jul 31, 2005 10:29 am
Contact:

RE: [486] Mission .. Strike .. Air Intercept

Post by Dimitris »

Is the hostile target a fast one? This usually happens when the intercept calculations show that the aircraft does not have enough fuel to pursue at cruise/full/flank throttle.
User avatar
Primarchx
Posts: 1954
Joined: Sun Jan 20, 2013 9:29 pm

RE: [486] Mission .. Strike .. Air Intercept

Post by Primarchx »

It was cruising at 480kts and had already passed over the interceptor's base (so a receding target) but not by far.
Alex170g
Posts: 39
Joined: Tue Oct 01, 2013 10:51 am

RE: [486] Mission .. Strike .. Air Intercept

Post by Alex170g »

If the player could manually override speed throttle by pressing F2, this problem will be solved, (if it is a problem).

That's why I made a post about this, because I also belive it can be a error, but I was told it was the way designed to be, once the aircraft is on a Mission you don't control his speed anymore. ( I mean, once the aircraft status is different to on plotted course, you cannot manually change his speed by pressing F" button.,

User avatar
Maromak
Posts: 1073
Joined: Wed Dec 26, 2007 1:40 pm
Location: Australia

RE: [486] Mission .. Strike .. Air Intercept

Post by Maromak »

Hi all,

I have noticed a possibly related issue whilst playing the Hold the Line scenario with F-15 and Tornado jets, particularly the Tornados. I was going to post in a separate thread but I'll record it here as it seems related. Basically, like the speed issue mentioned above, when either of the two jet types switch to Afterburner, their speed regularly drops to 360 knots. This almost always happens for the Tornados but also occasionally for the F-15s. The other afterburner-capable aircraft in the scenario don't appear to be affected in the same way.

This behavior has been present in Builds 483 to 486. No idea if this behavior is intended or otherwise.

Autosave attached. To recreate issue, select a Tornado or F-15 and select 'Afterburner'.

BTW I've been playing this scenario over the last two weeks and thoroughly enjoyed it. Thanks to Gunner98!
Attachments
Autosave.zip
(960.49 KiB) Downloaded 7 times
Certa Cito
Post Reply

Return to “Tech Support”