Red Storm 2 remake

Post new mods and scenarios here.

Moderator: MOD_Flashpoint

User avatar
Plodder
Posts: 978
Joined: Mon Jul 28, 2003 3:56 pm
Location: New Zealand

RE: Red Storm 2 remake

Post by Plodder »

ORIGINAL: cbelva

Hey Plodder,

I was wondering what program you used to make your map, if you don't mind sharing that info with us.

Not at all. I use Paint Shop Pro 8. It's old, but it does everything I want to do.

ORIGINAL: pekische

Plodder, are you planing to mod other maps?

Yes,I'm currently working on the Red Storm 1 map. I'm currently working my way through the trees.

Image
Attachments
rs1progress..jpg
rs1progress..jpg (271.53 KiB) Viewed 115 times
Gen. Montgomery: "Your men don't salute much."
Gen. Freyberg: "Well, if you wave at them they'll usually wave back."
CiniKo
Posts: 22
Joined: Sat Nov 09, 2013 10:24 am
Contact:

RE: Red Storm 2 remake

Post by CiniKo »

Oleeeee!!!...cant wait![&o][&o][&o]
User avatar
Cataphract88
Posts: 730
Joined: Fri Oct 05, 2012 8:02 am
Location: Britannia

RE: Red Storm 2 remake

Post by Cataphract88 »

Nice one! [:)][:)][:)]
Richard
User avatar
z1812
Posts: 1575
Joined: Wed Sep 01, 2004 12:45 pm

RE: Red Storm 2 remake

Post by z1812 »

Very nice map design Plodder.
User avatar
parmenio
Posts: 268
Joined: Thu Aug 06, 2009 8:02 am
Location: United Kingdom

RE: Red Storm 2 remake

Post by parmenio »

ORIGINAL: jack54

Absolutely awesome work Plodder... I love the way the elevations seem jump out of the map!

+1

I'm constantly moving the mouse around to check elevation. I love the way I can glance at this map and "see" the ground.
Wargame Design Studio
Lead Programmer
https://wargameds.com/
User avatar
Panzer_Leader
Posts: 62
Joined: Fri Jan 10, 2014 4:59 am
Location: Auckland, New Zealand

RE: Red Storm 2 remake

Post by Panzer_Leader »

I haven't bought the game yet but have been seriously considering it as I get familiar with the game engine using the demo. For me, visualising elevation from the default maps has been difficult, which is frustrating given the critical importance of terrain in combat, but these maps make that much simpler. Once I purchase the game I look forward to downloading and using.
User avatar
Mad Russian
Posts: 13255
Joined: Sat Mar 15, 2008 9:29 pm
Location: Texas

RE: Red Storm 2 remake

Post by Mad Russian »

The default maps have several features built into them to help with visual elevation determination.

The fields are only at the bottom 2 elevations. You see clear terrain hexes above that at the higher elevations. Each elevation change with trees is shown with the trees leaving the elevation change unobstructed.

I know those don't do the same things that Plodders maps do but those tips may help you.

Good Hunting.

MR
The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.
Post Reply

Return to “Mods and Scenarios”