If Dev Expand Game

Take command of air and naval assets from post-WW2 to the near future in tactical and operational scale, complete with historical and hypothetical scenarios and an integrated scenario editor.

Moderator: MOD_Command

Post Reply
claystone_MatrixForum
Posts: 116
Joined: Thu Mar 07, 2013 11:09 pm

If Dev Expand Game

Post by claystone_MatrixForum »

I just want to first say "Great" work to the team that created this game. Yes, its only my 2nd day playing but i'm hooked...lol.

I just wanted to add something that for me that is would really add to the depth i'm looking for in this game. If the dev could take the world map and add a hex tile system to it so when you zoom in, just like "War in The Pacific AE" has, you feel like your ground units are not floating around. It also now give more substance and grounding for using "Ground Units".

User avatar
SSN754planker
Posts: 448
Joined: Wed Oct 02, 2013 5:48 pm

RE: If Dev Expand Game

Post by SSN754planker »

you can turn on latitude and longitude lines from the map options.
MY BOOK LIST
ST1/SS SSN 754
claystone_MatrixForum
Posts: 116
Joined: Thu Mar 07, 2013 11:09 pm

RE: If Dev Expand Game

Post by claystone_MatrixForum »

ORIGINAL: SSN754planker

you can turn on latitude and longitude lines from the map options.

Not the same. Your troops don't fel like part of the map. The ground troops feel like they are floating. Like they don't belong.
User avatar
Blu3wolf
Posts: 198
Joined: Mon Sep 30, 2013 1:09 pm
Location: Western Australia
Contact:

RE: If Dev Expand Game

Post by Blu3wolf »

and, how exactly would adding a hex help them to feel like they are not floating?

I honestly can't see where you are coming from here...
To go up, pull back on the stick.
To go down, pull back harder...

Speed is life. Altitude is life insurance.
claystone_MatrixForum
Posts: 116
Joined: Thu Mar 07, 2013 11:09 pm

RE: If Dev Expand Game

Post by claystone_MatrixForum »

ORIGINAL: Blu3wolf

and, how exactly would adding a hex help them to feel like they are not floating?

I honestly can't see where you are coming from here...

Check out a youtube video of: "War in The Pacific AE" and see how your troops sit on the map and you will understand.
User avatar
Blu3wolf
Posts: 198
Joined: Mon Sep 30, 2013 1:09 pm
Location: Western Australia
Contact:

RE: If Dev Expand Game

Post by Blu3wolf »

Can't say the hexes do anything for me on the video I watched...

for a turn based game, I can see how defined areas with discrete quanta of movement make sense. For a RTS (that actually puts the S in RTS), a grid or hex seems unnecessary.

I might also note that the hex in the video of WitP I just watched didnt do anything to make the units seem more "part of the map" either.
To go up, pull back on the stick.
To go down, pull back harder...

Speed is life. Altitude is life insurance.
Jakob Wedman
Posts: 125
Joined: Wed Mar 20, 2013 6:57 pm

RE: If Dev Expand Game

Post by Jakob Wedman »

I think that it would be hard to fit a hexagonal grid to a spherical earth. Maybe if you used a pattern with both pentagons and hexagons like a soccer football?
CaptCarnage
Posts: 335
Joined: Tue May 24, 2011 8:59 am

RE: If Dev Expand Game

Post by CaptCarnage »

This game is not really intended for ground units. They are a sideshow really, a supporting cast.
The navsl battlefield is bigger than a ground battlefield. Look at hoe many units there are in a 20x30 km area in Flashpoint Campaigns and look at hie in Command you strike ships that are 23 nm or more away. Or you send aircraft on a patrol mission in a 200x200nm area. Its a different scope really.
"One must always distrust the report of troop commanders: 'We have no fuel' [...] You see, if they become tired they suddenly lack fuel" - Heinz Guderian, Panzer Leader
El Savior
Posts: 336
Joined: Thu Jul 31, 2003 4:05 pm
Location: Finland

RE: If Dev Expand Game

Post by El Savior »

I dont get it how hexes would make map better. Thank god computers have gone this far and FINALLY we are getting real 3D shape world map. Hexes are for 70's and 80's board games, IMHO.

I own "War in The Pacific AE", great game btw.
El Savior
User avatar
jdkbph
Posts: 255
Joined: Sun Feb 11, 2007 4:43 pm
Location: CT, USA

RE: If Dev Expand Game

Post by jdkbph »

I think I know what he's driving at but, if I'm right, it has nothing to do with hexes.

From a presentation perspective, the main difference between WITP:AE and CMANO is that while they both use stylized icons for units, CMANO uses a photo-realistic world map while WITP:AE uses a drawn map. In WITP:AE the icons and the map "fit" together without jarring the senses. In CMANO the difference between the two is quite pronounced... the icons look like the don't belong, as he said. This is really only apparent on land (hence the singling out of land units in the OP's complaint) as the ocean is typically a uniform blue color.

I think...

JD

PS, this doesn't bother me at all.
JD
mikmykWS
Posts: 7185
Joined: Tue Mar 22, 2005 4:34 pm

RE: If Dev Expand Game

Post by mikmykWS »

Players can also build their own if they don't like current set.

Thanks!

Mike
Post Reply

Return to “Command: Modern Operations series”