Sicily to Brenner Pass Revised

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RE: Sicily to Brenner Pass Revised

Post by larryfulkerson »

T61 front lines. I've gotten ahold of a situation where I'm pounding three Axis squadrons w/ 2 of my HQ units. Easy way to rid myself
of some Axis planes.

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RE: Sicily to Brenner Pass Revised

Post by larryfulkerson »

I've reached the Arno river and I was moving a unit to cut off supply to some Axis aircraft and I moved adjacent to a German stack.
D'oh. And my unit isn't ready to fight. I'm going to need a lot of CS to protect him and it wouldn't hurt to bombard the German stack
from the air. I'm going to have to switch the RR engineers to the West coast because the Allies are going to need some supply near
the Arno river pretty soon. And the East coast is moving again so it's time to switch the RR engineers.

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RE: Sicily to Brenner Pass Revised

Post by larryfulkerson »

T63 front lines. The East side is moving north rapidly and they are spilling out to the west to clear their flanks. The West side has
ground to a halt for lack of supply. I've switched the RR engineers to the West coast so there should be some progress shortly.

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RE: Sicily to Brenner Pass Revised

Post by larryfulkerson »

Here's the East Coast now. There's an awful lot of uncleared hexes to the west of that moving column. I'm thinking some of them should
peel off and clear to the west. Just in cast there's any indians lurking in there.

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RE: Sicily to Brenner Pass Revised

Post by larryfulkerson »

I'm inching closer and closer to the Gothic Line on the East side. And I'm at the Arno River on the West side. Now to catch up the
middle a little bit.

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RE: Sicily to Brenner Pass Revised

Post by larryfulkerson »

T65 front lines. You can see the units lined up on the road / rail leading north on both sides of the peninsula. They are resting up and
saving up supply to be ready to move again when they save up enough supply and readiness.

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RE: Sicily to Brenner Pass Revised

Post by larryfulkerson »

Here's the West Coast now. I'm running into a lot of these rearguards and I'm surrounding them and running them out of supply before
I destroy them because if they respawn then they will be out of supply from the start.

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RE: Sicily to Brenner Pass Revised

Post by larryfulkerson »

T67 front lines. I'm running into more and more German units on the East side. Gustav Line occupants I'm guessing.

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RE: Sicily to Brenner Pass Revised

Post by Zovs »

Larry,

I am also "play-testing' this solo, as the Allies, I am only on turn 10 (7/19/43) though and still fighting it out in Sicily.

My status to date are:

Still two hexes short of Arrigento, have captured Caltanissetta, Enna, Gerbini and Adrano and have isolated Catania

By the way in the advanced game options what is the SitRep on/off button used for (been 10 years since I played this game, and just reinstalled and updated last year).
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RE: Sicily to Brenner Pass Revised

Post by larryfulkerson »

ORIGINAL: dlazov66
Larry,
I am also "play-testing' this solo, as the Allies, I am only on turn 10 (7/19/43) though and still fighting it out in Sicily.
How do you like it so far? Pretty snazzy huh? This is one of the more fun-er scenarios. What's fun is to cut off the supply to
your enemy and watch them disappear when you attack them.
ORIGINAL: dlazov66
My status to date are:
Still two hexes short of Arrigento, have captured Caltanissetta, Enna, Gerbini and Adrano and have isolated Catania
Pictures, we want to see pictures. In fact why don't you do an AAR so I can follow your progress.

ORIGINAL: dlazov66
By the way in the advanced game options what is the SitRep on/off button used for (been 10 years since I played this game, and just reinstalled and updated last year).
Um.........when your opponent attacks you on his turn ( or when the AI attacks you on it's turn ) your opponent gets to see the
combat results but you don't. That seemed unfair to Ralph so he added what are called SitRep logs to the output of TOAW when
the SitRep button is turned on. You can use these records in a spreadsheet program to see what the losses were. As it happens
*I* wrote a small C++ program to read the CSV files ( from the SitRep output ) and output an HTML file that represents the
combat results as we see them in the game. This HTML file can have animation in it or sound effects or whatever a web page has.
It's relatively simple right now but I was thinking about maybe dressing it up and releasing a new version. Talk me into it.

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5 Cracks in Reality (You've Never Noticed One)
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RE: Sicily to Brenner Pass Revised

Post by larryfulkerson »

This is typical of the output from my program. Simple and easy on the eyes. You can change the color of the background or the text
both to make it look like what you want it to look like. I like white on blue Or you can do black on white. Etc.

I can make this program available to those of you who want to use it to see the combat results of your opponent.

EDIT: I took a look around and found the original zip file that represents "Project 1" and you can download it from here:
http://www.mediafire.com/download/7h9vr ... ject+1.zip

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RE: Sicily to Brenner Pass Revised

Post by Zovs »

Very cool!

I am not sure how to take advantage of the screen shots and there is no way I could match your excellent screen shot work.

Perhaps I can take some screen shots of various turns (I just thrashed the saves for 1, 6, 8 and 10) an currently on turn 12.

I love what you did with this because I love the battalion feel (same with CFNA by Bob Cross).

I used to have the old Dan Mcbride DNO that had German Regiments IIRC, but I can't find it anymore, can you say Russia on the battalion level? That would be way cool. (Thinking like the board war games from MMP/The Gamers OCS series Case Blue and GB II).

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RE: Sicily to Brenner Pass Revised

Post by larryfulkerson »

OK. TOAW spit out a SitRep log for me for the Sicily scenario specifically and this is a report on the losses that happened during the
enemy turn. Just truncate off the dot text and unzip the file. The HTML file needs to be able to read the images from the images
directory so they need to live in the same folder. What happens if the HTML file can't find it's images is no equipment pictures in the
output. That's all. These are from Turn 68 as I recall.
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RE: Sicily to Brenner Pass Revised

Post by larryfulkerson »

ORIGINAL: dlazov66
Very cool!
I am not sure how to take advantage of the screen shots and there is no way I could match your excellent screen shot work.
Perhaps I can take some screen shots of various turns (I just thrashed the saves for 1, 6, 8 and 10) an currently on turn 12.
I'm using the Print Screen button to grab the shot and then I process the screen shot w/ MSPaint and save it as a file. That
way I can upload the file to the forum.
ORIGINAL: dlazov66
I love what you did with this because I love the battalion feel (same with CFNA by Bob Cross).
Steve Sill has a winner here I believe. This is a good one.
ORIGINAL: dlazov66
I used to have the old Dan Mcbride DNO that had German Regiments IIRC, but I can't find it anymore, can you say Russia on the battalion level? That would be way cool. (Thinking like the board war games from MMP/The Gamers OCS series Case Blue and GB II).
I took a look around my WWII East Front Scenario's folder and couldn't find DNO but I distinctly remember playing it years ago.
Another good one.
The horrifying realities of Eternity
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https://www.youtube.com/watch?v=NyMJDtycB9U&t=254s
5 Cracks in Reality (You've Never Noticed One)
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RE: Sicily to Brenner Pass Revised

Post by larryfulkerson »

T69 front lines. I've shifted everybody on the West side toward the middle and on the East side we're clearing hexes to the west. I'm
soon going to uncover all the Germans on the Gothic Lilne and can start the serious fighting.

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RE: Sicily to Brenner Pass Revised

Post by larryfulkerson »

Here's the East side now. I've found a small hole and I'm trying to shove my way through it. As soon as I have all the German units
surrounded I can start their take down. Pounding them from the air and maybe an arty strike or two to soften them up and then do some
direct assaults.

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RE: Sicily to Brenner Pass Revised

Post by larryfulkerson »

Here's the West side now. Almost everybody is tending toward the east ( to the right edge ). I'm running into these rearguards and
taking a couple of turns to take them down is slowing progress. Well, actually, it's the low supply situation that's slowing down progress.

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RE: Sicily to Brenner Pass Revised

Post by larryfulkerson »

Here's the East side now. I've gotten several units through that hole and have surrounded several German units and I'm pounding them
from the air to save the arty supply for attacks. Other units are spreading out heading west and I'm running into enemy units on the
Gothic Line. I'll start looking for a weak spot to allow easy passage. That usually doesn't mean the middle. Middle means low supply
and mountains and or bad terrain for combat. So I'm going to see about a hole someplace close to the Coast roads. And if I can't find
one then I'll try to make one.

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RE: Sicily to Brenner Pass Revised

Post by larryfulkerson »

T71 front lines. Everybody is pressing north and toward the middle. Supply rails are getting longer. Progress is being made.

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RE: Sicily to Brenner Pass Revised

Post by larryfulkerson »

Here's the East side now. I've made the hole bigger and I'm shoving units through it to the green fields beyond. I'm developing the
battlefield and I hope to be able to surround more units and roll up the German lines.

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The horrifying realities of Eternity
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https://www.youtube.com/watch?v=NyMJDtycB9U&t=254s
5 Cracks in Reality (You've Never Noticed One)
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