Convoy losses

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vonpaul
Posts: 171
Joined: Thu Aug 05, 2004 3:37 am
Location: Sydney, Australia

Convoy losses

Post by vonpaul »

Is the naval combat system treating convoy's correctly? I'm frankly surprised no-one has posted about this previously?

Here is what is happening in my game:

Damage results are destroying 1CP (instead of damaging 2)
Aborts are treating each 1CP as a full ship i.e. 3Aborts aborts 3CP (instead of 6)

In fact only Destroys results seems to be working correctly.

here is a pic:



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convoy.jpg
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WarHunter
Posts: 1174
Joined: Sun Mar 21, 2004 6:27 pm

RE: Convoy losses

Post by WarHunter »

You will find it is correct based on the rules.

1 destroyed = 2 convoy points sunk
1 damaged = 1 convoy point sunk
3 aborted = 3 convoy points aborted

Exactly what your screen shot shows.

RAC 11.5.8 Page 58
CONVOYS
Every 2 convoy points counts as a ship for resolving combat. An ‘X’ result destroys 2 convoy points; a ‘D’ result destroys 1 convoy point and an ‘A’ result aborts 1 convoy point. Clarification: If a player has only one convoy point, he can choose it to take an X result. But if there is more than one, two convoy points are lost.
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“We never felt like we were losing until we were actually dead.”
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vonpaul
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Joined: Thu Aug 05, 2004 3:37 am
Location: Sydney, Australia

RE: Convoy losses

Post by vonpaul »

Well that is strange 2CP = 1 ship (as you quoted above). Why would then contradict this when applying results.

I'm curious to know what is the logic behind this?

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vonpaul
Posts: 171
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Location: Sydney, Australia

RE: Convoy losses

Post by vonpaul »

nevermind, i just realise it's in RAW7 this way. Curious that i never ever played it that way in any of my WIF games (sheepish look).

In my defense my group plays with RAW8 which has change it to a non-contradictory rule :)

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paulderynck
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Location: Canada

RE: Convoy losses

Post by paulderynck »

Maybe you were conditioned to playing WiF Classic, which does have damage results possible.
Paul
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Dabrion
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Location: Northpole

RE: Convoy losses

Post by Dabrion »

1X 1D 3A = 3CP sunk + 3CP aborted. Isnt the screen short one CP sunk? The X is only sinking one CP as it seems.
"If we come to a minefield, our infantry attacks exactly as it were not there." ~ Georgy Zhukov
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Courtenay
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RE: Convoy losses

Post by Courtenay »

On the screen shot, there is a 2 CP unit destroyed, and a 1 CP unit destroyed. This is three CPs destroyed, and is correct.
I thought I knew how to play this game....
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Dabrion
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Location: Northpole

RE: Convoy losses

Post by Dabrion »

Indeed! Was looking at the list view. Seems allright then.
"If we come to a minefield, our infantry attacks exactly as it were not there." ~ Georgy Zhukov
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