ORIGINAL: obvert
ORIGINAL: AW1Steve
"Secret" was a poor choice of a word. What I meant was the mechanism is a very large non-historical tactic that Japan players don't like to wave around as it makes the naval game much easier and different than history. Not that you can't find discussion of it.
And of course it, like a lot of other points in the game, makes it a more "balanced" game and gives the JFB's less claim that "the game is so slanted in favor of the allies".
Once again , a paraphrasing of the famous quote comes to mind ..."a game designed by geniuses to be played by.....well , let's just say Non-geniuses". [:D]
No one here is claiming "the game is so slanted in favor of the allies."
This is a discussion about convoys and shipping. Why there is so much sitting around.
I for one who play the Japanese side in PBEM, the Allied side against the AI (so far) think it's interesting that there is a glut of ships. Also that the Babes have addressed this with limited cargo capacity. Obviously they felt it to be an issue, and I do as well.
I think it would be more interesting for Japanese and Allied players to have the constriction of being at the limits of resource hauling ability (maybe only in the beginning for the Allies) with the fleets so it would put more demands on industry, escorting and other logistical planning factors. This would take some of the extremes out of the game for both sides. It would be harder for the Japanese to extend the Empire to unhistorical levels like India. It would be harder to convoy effectively with the dearth of escorts early for both sides. it might push the Allied advance back to later dates with the difficulty getting enough supply, units and fuel to the South Pacific and beyond.
Hopefully that would lead to even more understanding of the situation each side faced in the war while keeping the game challenging and letting each player find solutions to the problem. Maybe even what you term balance.
Might I humbly remind you that this is a game , not a simulation? It is what it is. What we take from it is what we take, we are not likely to find some deep dark secret that generations of historians before us have missed. If it helps you understand the war better (as I think most of us do) that is a bonus , not an intention. The designers have tried to the best of their abilities, budgets, and existing technology (at the time the game engine was created) to do a really incredibly good job of making a "relatively" accurate game that was incredibly fun to play. My comment was meant only to praise those designers, developers , pre-testers, researchers and everyone else that had a hand in this games birth and expansion. If I have any criticism of any body (and anyone knows me knows this is a hobby horse of mine) is those people who continually fault them, thinking themselves smarter. I was not slamming you , or anyone else in this thread, I was simply reiterating my respect and admiration of the design team. PERIOD. [:)]





