A World Ignites... (AAR)

Post descriptions of your brilliant successes and unfortunate demises.

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Orm
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RE: A World Ignites... (AAR)

Post by Orm »

ORIGINAL: peskpesk

ORIGINAL: Orm

On this picture you can see the French CPs that were planned to transport the resources from Hanoi and Senegal to France. But the resources are shown as idle and that is because CW use those CPs so there are no CPs available to transport the French resources. So skipping forward to CW in order to make some changes.

Image
Picture from Sep/Oct 39, End of Turn - Preliminary Production Planning.

France appears to have no worries about the IT threat the convoy lines and the reserves are thin.
And just to be a pain in the as sort of, how do you (France) know that CW is using the CP? Where is the info in the GUI? In theory could not another allied power use the CP, ex if it was later in the war or another scenario?
At the moment CW is the only culprit. The thing I do to detect what is wrong is to click on switch map and mark show unused convoys. Since many French CPs disappear as used shows me that an ally must be using them since France surely do not. So CW "borrow" the CP without asking. In order to find out exactly what resource that is using those CP then you must look at the CW form.

Note the difference of the French convoy points placed in the previous picture and the unused CPs in the picture below.

Image
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RE: A World Ignites... (AAR)

Post by Orm »

So back to CW.

First I begin with the traded oil.

Traded Persian oil I save in Cairo so it does not use any CPs.
Burma oil -> Save Rangoon, 0 CPs
2 NEI oil -> Save India, 4 CPs (First I planned to save the NEI oil in Malaysia and that just use 2 CPs)

Then I order the 2 resources in Malaya to be idle. Because they were using French CPs.

I had planned to transport two resources from India to England by transporting them around Africa but the program now want to use the French CPs and send them through the Mediterranean. So I tell the program of the route I want used. The hour is getting late so I will come back tomorrow on how to tell the program what route you want used.

Now things look as I want them with CW except that all 22 factories produce and I would get the same number of build points by producing with 21 factories so I order 1 traded oil from Venezuela to be saved in Liverpool.

Now I skip to France so I can check if I can get the French resources to go where I want them. I do not close the CW step before I am sure that all looks well for France.

France now looks well so I just order the Syrian oil to be saved in Toulouse.

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RE: A World Ignites... (AAR)

Post by Orm »

And, at last, I am ready to close the CW Preliminary Production. All looks as I want it.

I'll get back to how to route resources later on. I had to do so with 2 resources for CW this time. I have noted that there can be a difference in this for no reason that I have found so one should make a habit of checking this form carefully each turn even though you think nothing has changed.

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Picture from Sep/Oct 39, End of Turn - Preliminary Production Planning.
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RE: A World Ignites... (AAR)

Post by Orm »

I've considered waving a white flag lately due to the fact that I've been more or less sick for over a month now. A persistant virus infection that turned into pneumonia has made me so very tired. The doctor even told me that the virus infection had made me get a bacterial infection as well. Bummer. But now I feel that I am on the route to recovery.

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... we shall fight in France, we shall fight on the seas and oceans, we shall fight with growing confidence and growing strength in the air, we shall defend our island, whatever the cost may be, we shall fight on the beaches, we shall fight on the landing grounds, we shall fight in the fields and in the streets, we shall fight in the hills; we shall never surrender.
-Sir Winston Leonard Spencer-Churchill, KG, OM, CH, TD, DL, FRS, RA
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RE: A World Ignites... (AAR)

Post by Orm »

Now back to CW and get the resources transported as I want them to be transported.

I've already made some changes with CW. See post #: 222.

The remaining trouble is that CW transport one resource from India to UK through the Mediterranean. The other resource transported from India to UK takes the correct route around Africa. CW can only transport one resource through the Mediterranean on their own CPs and I want that resource to be the Cyprus one. Any more and the French CPs will be used, as they currently are, and France need the use of them.

In the resource list I see that the resources from India use different number of CPs to reach UK. One uses 6 CP and the other 8. Since the route around Africa is 8 cp I know that the "6 CPs" resource use another route.

I click on the Indian resource that goes the wrong route. I then click on the Switch Map button and then select the option to show 1 convoy route. I am then graphically shown what route the resource is transported and that is clearly not the route I want used. So now I have to make changes to fix this.



Note that in the picture the single CP in the Red Sea is shown in green colour. This is because it is only Allied CPs in that sea area. In the E Med sea area there is 3 blue CPs shown. But two of these are French and only one belong to CW but one is enough for the blue colour to be shown.

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Orm
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RE: A World Ignites... (AAR)

Post by Orm »

I know select the route layouts. And now I get text information on what route the resource take. In order to change this I right click on the Karachi listing to stop the route at this point.

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Picture from Sep/Oct 39, End of Turn - Preliminary Production Planning.
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RE: A World Ignites... (AAR)

Post by Orm »

The route shown now are the land hexes it takes in India. I do not bother with the land hexes so I left click in the first sea area that I want the route to take.

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Orm
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RE: A World Ignites... (AAR)

Post by Orm »

And then I continue to left click in the sea areas I want the route to take.

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Picture from Sep/Oct 39, End of Turn - Preliminary Production Planning.
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Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

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RE: A World Ignites... (AAR)

Post by Orm »

I continue to left click on the sea areas I want used in my route and when I reach the sea area, Bay of Biscay, where I want the resource to enter a port I left click on that area one more time and the route now turns green. I then press the Recompute button.

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Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

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RE: A World Ignites... (AAR)

Post by Orm »

So now the resource is transported the route I want. But the program now detects that there is a French CP available that CW can use to transport a resource from India to UK. The other resource that was transported around Africa is now transported through the Mediterranean so although I changed the route for one resource the result is still the same.

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Picture from Sep/Oct 39, End of Turn - Preliminary Production Planning.
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Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

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RE: A World Ignites... (AAR)

Post by Orm »

But no use to grumble about it. Spending a few seconds to do the same routing with the other Indian resource resolves this.

Do not forget to press recompute.

And now both of my Indian resources are routed around Africa and that leaves the French CPs available for the French resources.

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RE: A World Ignites... (AAR)

Post by Orm »

One last thing you can do to help detect if there are any errors in the resource transportation is to check if you have any idle CPs. In my game CW has not even one idle CP and that is just as planned. [:)]

Early in the war I prefer to have more reserves CPs in the ports if I need to change my convoy lines.

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Picture from Sep/Oct 39, End of Turn - Preliminary Production Planning.
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Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

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RE: A World Ignites... (AAR)

Post by Orm »

If I have not confused you enough with my befuddled description on what I do during the Preliminary Production Planning you could always ask some questions and I will make an attempt to see if I can't complicate things even more. [;)]
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

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RE: A World Ignites... (AAR)

Post by warspite1 »

Er no questions at this stage Ormster. I want to try out what you have just done, but frankly I am too frazzled to be able to concentrate on this now [:(].

Now Maitland, now's your time!

Duke of Wellington to 1st Guards Brigade - Waterloo 18 June 1815
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Orm
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RE: A World Ignites... (AAR)

Post by Orm »

Sep/Oct 39 - End of Turn


CW and France stay at sea with 4 BBs in the North Sea. This in order to reduce the speed of potential German ships making a break for the Atlantic. CW and France also stays at sea with all the convoy escorts that were in the 4 and 1 box.

Note that the French cruiser in the Baltic Sea also remain at sea. This is allowed since the minor port Aarhus is still controlled by the Allies. I will later reorganize this unit so that it can annoy Germany during the next turn.

Germany returns the Baltic Fleet to Kiel.

CW return Gort (HQI) to Calais. The other TRS with land units return to UK. TRS in the Red Sea returns to Alexandria.

US sends Nimitz to Hawaii. The submarines to Midway. And 1 CP is returned to Manila.

CW and Germany spend 2 oil each to reorganize all units. Japan spend 1 oil to do the same. All other nation reorganize all their units without spending any oil.

No Corps broken down into divisions.

Nothing has changed for final production planning so all nations just advance to the next step.

No destroyed units scrapped.



Option 19: (In the presence of the enemy) It costs a surface naval unit 2 points of its movement allowance
(not range) to enter a sea area that contains a CV (with a carrier plane), SCS, or aircraft unit, which is controlled by
an unsurprised (see 15.) major power it is at war with. Note, it usually cost 1 MP, so this is an increase of 1MP.
This doesn’t apply if, at the start of the impulse, the sea area contained a friendly:
• CV with a carrier plane; or
• SCS; or
• aircraft unit.
It also doesn’t apply to a naval unit returning to base nor if the only enemy units attempting to slow you
down are aircraft during storm or blizzard.
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RE: A World Ignites... (AAR)

Post by Klydon »

Hmm. I have learned some stuff on the convoy routes thanks to Orm.

Hope you get to feeling better soon Orm.
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RE: A World Ignites... (AAR)

Post by Orm »

Now to the fun part. Production. [:)]

Germany is the first nation to get to build but before I begin to spend the precious build points I decide to scrap units. Always try to remember that you can scrap units from the production form. Germany was neutral when the game began and since they have now entered the war they are allowed to scrap more units. So I scrap two bombers (LND3).

With Germany I build the following for 16 BPs. Some consideration to gearing and production times have been considered when I selected this to be my production. I built 2 air units this turn and plan to build 3 next turn and 4 the turn after that when new air units are added to the force pools.
1 Militia
4 Pilots
1 LND3
1 FTR3


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Picture from Sep/Oct 39, End of Turn - Production
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Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

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Orm
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RE: A World Ignites... (AAR)

Post by Orm »

ORIGINAL: Klydon

Hmm. I have learned some stuff on the convoy routes thanks to Orm.

Hope you get to feeling better soon Orm.
Thank you. [:)]
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
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Orm
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RE: A World Ignites... (AAR)

Post by Orm »

Italy has only 2 build points available and use them to build one pilot.

Japan (11 BPs)
1 Mech
2 Mil
1 Terr

China (5)
1 Inf
1 Mil

Onwards to CW production but before I begin to build units I check if I want to scrap any units. And I find two units that I rather not build. A Canadian garrison that sure could be nice but not when it needs to use a TRS to see any action. A Blenheim bomber gets removed as well since its combat factors are depressing.

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Picture from Sep/Oct 39, End of Turn - Production
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Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

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RE: A World Ignites... (AAR)

Post by Orm »

CW (11)
1 Inf
2 Pil
1 FTR2
1 CVP1
1 CVP0
Reapair CA London

France (5)
1 Mil
1 Pil
Save 1 BP in Bordeaux

USA (11)
1 CV (Hornet), First Cycle
1 Terr (So I do not forget to strengthen the Philippines defence with this unit)
1 TRS, First Cycle
1 Pil
1 NAV3

USSR (8)
1 LND4
1 Garr
1 Pil

----

Denmark and Poland were conquered by Germany. Island and Greenland turn neutral.
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
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