Papua New Guinea 42 revised

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larryfulkerson
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RE: Papua New Guinea 42 revised

Post by larryfulkerson »

The Allies did an airstrike on my aircraft carrier and here's the results:

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Russia’s 41st Army COLLAPSED in Pokrovsk — 25,000 Soldiers KILLED After a RIDICULOUS Russian Assault
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RE: Papua New Guinea 42 revised

Post by larryfulkerson »

All that fighting and marching has drained the supply out of Operation Draino. So it's put on hold temporarily so that the units can refuel
and rest. So they are on R and R. I have no idea how they will perform at Port Moresby but I know they need every advantage I can
give them.

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Russia’s 41st Army COLLAPSED in Pokrovsk — 25,000 Soldiers KILLED After a RIDICULOUS Russian Assault
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RE: Papua New Guinea 42 revised

Post by larryfulkerson »

Here's the results of a Jap airfield strike on Port Moresby.

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Russia’s 41st Army COLLAPSED in Pokrovsk — 25,000 Soldiers KILLED After a RIDICULOUS Russian Assault
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RE: Papua New Guinea 42 revised

Post by larryfulkerson »

OK. It's T11 and all my planes are on reorg. D'oh. I guess I'll give the war a day off this turn.

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Russia’s 41st Army COLLAPSED in Pokrovsk — 25,000 Soldiers KILLED After a RIDICULOUS Russian Assault
https://www.youtube.com/watch?v=T_CtW3GqPQg
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RE: Papua New Guinea 42 revised

Post by larryfulkerson »

Here's an Allied airstrike on my two DD's off-shore near Port Moresby.

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Russia’s 41st Army COLLAPSED in Pokrovsk — 25,000 Soldiers KILLED After a RIDICULOUS Russian Assault
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RE: Papua New Guinea 42 revised

Post by larryfulkerson »

Elmer tried to convey some troops to Port Moresby from somewhere else and I just happened to have some DD's in it's path and so it
didn't get to it's destination and Elmer left it ON THE HIGH SEAS rather than taking it to a port somewhere. So naturally I have to attack
it.

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Russia’s 41st Army COLLAPSED in Pokrovsk — 25,000 Soldiers KILLED After a RIDICULOUS Russian Assault
https://www.youtube.com/watch?v=T_CtW3GqPQg
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RE: Papua New Guinea 42 revised

Post by larryfulkerson »

With the help of the bombardment from several DD's and several turns of air bombardment I captured Gili Gili finally.

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Russia’s 41st Army COLLAPSED in Pokrovsk — 25,000 Soldiers KILLED After a RIDICULOUS Russian Assault
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RE: Papua New Guinea 42 revised

Post by larryfulkerson »

I finally got rid of all the Australians near Gili Gili. That frees up lots of units to storm Port Moresby w/.

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Russia’s 41st Army COLLAPSED in Pokrovsk — 25,000 Soldiers KILLED After a RIDICULOUS Russian Assault
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RE: Papua New Guinea 42 revised

Post by larryfulkerson »

Well, here it is: the last Jap attack of the game. I waited too late to try to storm Port Moresby. D'oh. Oh well.

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Russia’s 41st Army COLLAPSED in Pokrovsk — 25,000 Soldiers KILLED After a RIDICULOUS Russian Assault
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RE: Papua New Guinea 42 revised

Post by larryfulkerson »

And there we go. I think this scenario is biased toward the Japanese if only because I won as the Japs and got a draw as the Allies.
I may have to try this scenario as the Allies again just to see if I can do any better now that I know what I know now. Nah.

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Russia’s 41st Army COLLAPSED in Pokrovsk — 25,000 Soldiers KILLED After a RIDICULOUS Russian Assault
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RE: Papua New Guinea 42 revised

Post by berto »

ORIGINAL: larryfulkerson

One of my readers wanted me to playtest the Papua New Guinea 42 scenario and I thought I'd put some PO objectives and tracks
in there to bring it up to "today's" standards. You know, get it ready for the TOAW version 3.5 playtest whenever that occurs.

I started up the game and turned on the POAssist buttons and lo and behold there's some PO tracks and objectives already in the
game...

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When I last played this scenario, I played it hot-seat solitaire. The game played out not unlike the actual, historical campaign. (Because I willed it? [8|])

You played against the AI both times. Isn't this scenario marked solo play only? Isn't this scenario's AI, such as it is, rather rudimentary? Based on your earlier expertise and new-found experience with this scenario, are you in a good position now to tweak it?

(And somebody please assure me that, if not in 3.5 then hopefully by 4.0, the naval ops in this scenario -- and other, similar WWII Pacific scenarios -- will be substantially improved. )
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RE: Papua New Guinea 42 revised

Post by larryfulkerson »

ORIGINAL: berto
When I last played this scenario, I played it hot-seat solitaire. The game played out not unlike the actual, historical campaign. (Because I willed it? )
I get the impression that a lot of the game play in this scenario is free-form and out-of-the-box. There aren't a whole lot of objectives
that can be obtained by the Allies and so they mostly defend in this scenario. This scenario wasn't fun for me. Playing either side.
Maybe the scenario briefing could specify what the objectives are. Come to think of it, even though I'm sure I read the scenario
briefing I'm not sure what it said.
ORIGINAL: berto
You played against the AI both times. Isn't this scenario marked solo play only? Isn't this scenario's AI, such as it is, rather rudimentary? Based on your earlier expertise and new-found experience with this scenario, are you in a good position now to tweak it?
This scenario is marked "PBEM only" which means there's no AI for either side. But I opened it and turned on the PO Assist buttons
and found objectives and tracks and everything a scenario would need to play against the PO. But like you've already surmised the
play of this scenario IS rudimentary. I'm not sure different tracks would fix the problems. There's no "front line" for one thing. And
there's no seat-of-the-pants "feel" to this scenario. It's one of the scenario's that probably has ONE GOOD WAY to defeat it and I
just haven't found it yet.

EDIT: Oh yeah, and about my being able to tweak it......um..I'm kinda new at PO objectives and tracks and so I'd have to read up
on using the PO Assist buttons and so on but I think I might just be able to pull it off.
ORIGINAL: berto
(And somebody please assure me that, if not in 3.5 then hopefully by 4.0, the naval ops in this scenario -- and other, similar WWII Pacific scenarios -- will be substantially improved.)
Rest assured. I'm not supposed to say a lot about it but the 3.5 version is being revamped so that Naval Ops are really improved.
Scenarios like this one and Olympic '45 and Tarawa will probably see changes in the gameplay.
Russia’s 41st Army COLLAPSED in Pokrovsk — 25,000 Soldiers KILLED After a RIDICULOUS Russian Assault
https://www.youtube.com/watch?v=T_CtW3GqPQg
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RE: Papua New Guinea 42 revised

Post by berto »

ORIGINAL: larryfulkerson

Rest assured. I'm not supposed to say a lot about it but the 3.5 version is being revamped so that Naval Ops are really improved.
Scenarios like this one and Olympic '45 and Tarawa will probably see changes in the gameplay.
You have time to be a 3.5 beta team member (I presume) in addition to post your without-peer AARs? Do you ever sleep?

If and when TOAW gets a (substantially) better naval model and the land/sea/air scenarios are re-vetted (WWII Pacific, especially), I will return to actively playing TOAW again.* (When will I ever sleep?)

[*VCO under 3.3 remains just fine and dandy. That's still on my playlist.]
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RE: Papua New Guinea 42 revised

Post by fulcrum90 »

Great AAR, Larry. There´s other good scenario of the same designer, CyberGeneral. It´s Operation Cartwheel 44. I think it´s one of the best that he has done. take a look if you have time:

http://www.the-strategist.net/RD/scenarii/the-operational-art-of-war-scenario-782-Operation-Cartwheel-44

100% recommendable

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RE: Papua New Guinea 42 revised

Post by larryfulkerson »

I downloaded the scenario ( thanks for the link.....I would have never found it on my own ) and I appreciate the interest you have in
this scenario. I'm going to playtest it in the near future. The problem is that I'm working on the France '40 scenario right now
and Steve Sill has already sent me the next version of Sicily to Brenner Pass which is the playtest I promised him I would do so
I feel obligated to help him w/ that. So I have Cartwheel '44 on my to-do list and I ask for your patience while I work my way through
the list of things I have to do. And thank you for the suggestion.

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RE: Papua New Guinea 42 revised

Post by larryfulkerson »

I have to admit that the map looks impressive. It's big. Most of it's water.

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Russia’s 41st Army COLLAPSED in Pokrovsk — 25,000 Soldiers KILLED After a RIDICULOUS Russian Assault
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RE: Papua New Guinea 42 revised

Post by berto »


I took a look at this Operation Cartwheel scenario a couple of years ago. Salivated at the prospect. Then remembered how poor TOAW's naval model is. So never played the scenario. My loss, probably.

@fulcrum90: Despite TOAW's deficient naval model, does this scenario still play out plausibly?
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RE: Papua New Guinea 42 revised

Post by sPzAbt653 »

(And somebody please assure me that, if not in 3.5 then hopefully by 4.0, the naval ops in this scenario -- and other, similar WWII Pacific scenarios -- will be substantially improved. )


Substantially changed, yes. You can see the intended changes in the What's New for 3.5, which has been posted.
Operation Cartwheel ... Despite TOAW's deficient naval model, does this scenario still play out plausibly?

I've used Cartwheel a lot to playtest 3.5 features. As I rememeber, Cartwheel has no PO tracks installed, so I had to put some in place in order to test with it.

Sadly, apparently I have a computer issue that has preventing me from using 3.5 for the past couple months, so I've not been able to keep up with the latest changes.
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RE: Papua New Guinea 42 revised

Post by Zovs »

Larry,

Dumb question, have you put this scenario up some place or is it still in play test?
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RE: Papua New Guinea 42 revised

Post by fulcrum90 »

ORIGINAL: berto


I took a look at this Operation Cartwheel scenario a couple of years ago. Salivated at the prospect. Then remembered how poor TOAW's naval model is. So never played the scenario. My loss, probably.

@fulcrum90: Despite TOAW's deficient naval model, does this scenario still play out plausibly?

yes, I´ve played it with 3.4 version and with Opart 3XBb and found it very entertaining. It was balanced to give chances to both sides. As US you must to decide where and when send your marines because you sea transport is only increased in some particular turns. As Japanese you must to see where is going US main effort becouse your forces are limited.
BTW, naval warfare is bloody beause you must to move your ships supporting landings. The key is move the ships, support the attacks and retreat they before turns ends..or they´re lost.
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