1.1.1 Multiple States of War Bug

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BrianSchick
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1.1.1 Multiple States of War Bug

Post by BrianSchick »

Hi,

In my solitaire Global War game, Russia demanded Bessarabia and Germany declined to give it to them. They attacked Rumania, and the Germans sent in shiny helmets. Now the German shiny helmets are standing in the way and the soviet army cannot shoot at them.


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Brian M. Schick
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Majorball68
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RE: 1.1.1 Multiple States of War Bug

Post by Majorball68 »

That is normal and not a glitch.
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michaelbaldur
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RE: 1.1.1 Multiple States of War Bug

Post by michaelbaldur »

ORIGINAL: Majorball68

That is normal and not a glitch.

that was really a confusing answer.

but it is clearly a bug, and as I remember, it have already been reported

so it will be fixed some day
the wif rulebook is my bible

I work hard, not smart.

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if you have questions or issues with the game, just contact me on Michaelbaldur1@gmail.com
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Dabrion
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RE: 1.1.1 Multiple States of War Bug

Post by Dabrion »

You can shoot at peacekeepers, they cannot shoot back. Is this an attempt of MWiF to address the travesty of peacekeepers?

For RAW7 this is not normal and a bug (glitch w/e).
"If we come to a minefield, our infantry attacks exactly as it were not there." ~ Georgy Zhukov
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AxelNL
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RE: 1.1.1 Multiple States of War Bug

Post by AxelNL »

ORIGINAL: Dabrion

You can shoot at peacekeepers, they cannot shoot back. Is this an attempt of MWiF to address the travesty of peacekeepers?

For RAW7 this is not normal and a bug (glitch w/e).

It is a bug and reported this year.
Shannon V. OKeets
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RE: 1.1.1 Multiple States of War Bug

Post by Shannon V. OKeets »

ORIGINAL: BrianSchick

Hi,

In my solitaire Global War game, Russia demanded Bessarabia and Germany declined to give it to them. They attacked Rumania, and the Germans sent in shiny helmets. Now the German shiny helmets are standing in the way and the soviet army cannot shoot at them.


Image
I would like a saved game for this if you have one available. The fix should be easy to implement, but I want to be able to test any code changes to make sure they work correctly.
Steve

Perfection is an elusive goal.
Major Ball68
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RE: 1.1.1 Multiple States of War Bug

Post by Major Ball68 »

What should the happen?
The Russian should be able to attack Germans units but the German units cannot fight back?

I am confused after someone told me something different
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Dabrion
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RE: 1.1.1 Multiple States of War Bug

Post by Dabrion »

ORIGINAL: Major Ball68

The Russian should be able to attack Germans units but the German units cannot fight back?

Yes. RAW 9.9 explains.
"If we come to a minefield, our infantry attacks exactly as it were not there." ~ Georgy Zhukov
oleb
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RE: 1.1.1 Multiple States of War Bug

Post by oleb »

Savegames from 1.0.6 in this post.
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paulderynck
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RE: 1.1.1 Multiple States of War Bug

Post by paulderynck »

ORIGINAL: Major Ball68

What should the happen?
The Russian should be able to attack Germans units but the German units cannot fight back?

I am confused after someone told me something different
What should happen is German units in a Rumanian hex can be attacked by the Russians and can have defensive ground support from German units or Rumanian units. But the neutral major power (WiF-slang-name = Peacekeepers = Germans in this case) can't enter Russian controlled hexes and can't attack Russian units. Their fighters can only intercept missions against their own units, not Rumanians.

Even trickier is Russians ignore Peacekeeper (but not Rumanian) ZoCs.

This is written for this thread's example but applies to any situation where an aligning major power brings units into a minor that was DoW'd by a major power not at war with the aligning major.
Paul
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RE: 1.1.1 Multiple States of War Bug

Post by joshuamnave »

I was also under the impression that this was not a bug and have been happily playing accordingly. I hope this bug is on the bottom of the fix list :)
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BrianSchick
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RE: 1.1.1 Multiple States of War Bug

Post by BrianSchick »

Here's the saved game file.

Aww. Poor peacekeepers. Maybe the bug will be slow to fix?

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Shannon V. OKeets
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RE: 1.1.1 Multiple States of War Bug

Post by Shannon V. OKeets »

ORIGINAL: BrianSchick

Here's the saved game file.

Aww. Poor peacekeepers. Maybe the bug will be slow to fix?

Thank you.
Steve

Perfection is an elusive goal.
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