Bo
Bill

Moderator: Shannon V. OKeets
ORIGINAL: 76mm
1) page 38 of the rule book says that I can have a transport move to a port, pick up troops, and then continue moving. Every time I try to do this with a naval action, my ship cannot move back out of the port. And I've not been able to load troops onto a transport at sea. In general the diagrams on page 38 are not particularly helpful for clueless noobs like me, because while they show what you can do, it does not show how to do them.
ORIGINAL: are
Also useful for guiding land units over specific hexes
Hi centuur I tried what you said to do with control held down moving into a port but I am also having trouble with that as my transport becomes disorganized. What am I doing wrong.ORIGINAL: are
ORIGINAL: 76mm
1) page 38 of the rule book says that I can have a transport move to a port, pick up troops, and then continue moving. Every time I try to do this with a naval action, my ship cannot move back out of the port. And I've not been able to load troops onto a transport at sea. In general the diagrams on page 38 are not particularly helpful for clueless noobs like me, because while they show what you can do, it does not show how to do them.
Try holding CTRL in as you move, doing so tells the program that you are not done moving yet. Also useful for guiding land units over specific hexes or moving ships through sea zone infested with enemy units.
ORIGINAL: Centuur
Take the stack in hand. CTRL left click on the port. Load the units unto the TRS. Than make sure you don't drop off any units in the port (since you will get that question. Any unit selected will stay in port and get disorganised). Should work. If not, I would like to have a saved game so I can see what's happening.
One remark though: make sure you have enough MP and Range available to all units in the stack to do this (otherwise, the whole stack stops moving in the port...).
ORIGINAL: Centuur
You can make the chances of a naval battle happening larger, by not moving the entire fleet into a sea area. Keep some cruisers in port so you can move them in the next impulse to the sea area, so you can search again. I don't know if you have been doing this, but if you want to optimize the chance to get a battle with the enemy, that's the way to do it.
I've not been doing this; so the ships only search the first time they move into a sea area? sorry for the dumb questions but the whole naval move/combat thing is a bit un-intuitive for me.You can make the chances of a naval battle happening larger, by not moving the entire fleet into a sea area. Keep some cruisers in port so you can move them in the next impulse to the sea area, so you can search again. I don't know if you have been doing this, but if you want to optimize the chance to get a battle with the enemy, that's the way to do it.
ORIGINAL: 76mm
ORIGINAL: Centuur
You can make the chances of a naval battle happening larger, by not moving the entire fleet into a sea area. Keep some cruisers in port so you can move them in the next impulse to the sea area, so you can search again. I don't know if you have been doing this, but if you want to optimize the chance to get a battle with the enemy, that's the way to do it.
I've not been doing this; so the ships only search the first time they move into a sea area? sorry for the dumb questions but the whole naval move/combat thing is a bit un-intuitive for me.You can make the chances of a naval battle happening larger, by not moving the entire fleet into a sea area. Keep some cruisers in port so you can move them in the next impulse to the sea area, so you can search again. I don't know if you have been doing this, but if you want to optimize the chance to get a battle with the enemy, that's the way to do it.
Although on my last impulse I was happy to finally be able to load 3 carrier planes onto carriers, move them into the relevant 4 box, and do a search, only to find nothing. If three loaded carriers in the 4 box can't find something, I guess searches are a wildcard at best?
ORIGINAL: 76mm
ORIGINAL: Centuur
You can make the chances of a naval battle happening larger, by not moving the entire fleet into a sea area. Keep some cruisers in port so you can move them in the next impulse to the sea area, so you can search again. I don't know if you have been doing this, but if you want to optimize the chance to get a battle with the enemy, that's the way to do it.
I've not been doing this; so the ships only search the first time they move into a sea area? sorry for the dumb questions but the whole naval move/combat thing is a bit un-intuitive for me.You can make the chances of a naval battle happening larger, by not moving the entire fleet into a sea area. Keep some cruisers in port so you can move them in the next impulse to the sea area, so you can search again. I don't know if you have been doing this, but if you want to optimize the chance to get a battle with the enemy, that's the way to do it.
Although on my last impulse I was happy to finally be able to load 3 carrier planes onto carriers, move them into the relevant 4 box, and do a search, only to find nothing. If three loaded carriers in the 4 box can't find something, I guess searches are a wildcard at best?
Something does not make sense here. You may search with units that are already in a sea area, if you did not call a land or a pass action. You just have to have an undisrupted unit to search with. (Which disrupts the unit.) Adding new units does not change the odds.quote:ORIGINAL: Centuur You can make the chances of a naval battle happening larger, by not moving the entire fleet into a sea area. Keep some cruisers in port so you can move them in the next impulse to the sea area, so you can search again. I don't know if you have been doing this, but if you want to optimize the chance to get a battle with the enemy, that's the way to do it. quote:You can make the chances of a naval battle happening larger, by not moving the entire fleet into a sea area. Keep some cruisers in port so you can move them in the next impulse to the sea area, so you can search again. I don't know if you have been doing this, but if you want to optimize the chance to get a battle with the enemy, that's the way to do it. I've not been doing this; so the ships only search the first time they move into a sea area? sorry for the dumb questions but the whole naval move/combat thing is a bit un-intuitive for me. Although on my last impulse I was happy to finally be able to load 3 carrier planes onto carriers, move them into the relevant 4 box, and do a search, only to find nothing. If three loaded carriers in the 4 box can't find something, I guess searches are a wildcard at best?
ORIGINAL: Courtenay
if you are not using variable carrier searching,
warspite1ORIGINAL: 76mm
ORIGINAL: Centuur
You can make the chances of a naval battle happening larger, by not moving the entire fleet into a sea area. Keep some cruisers in port so you can move them in the next impulse to the sea area, so you can search again. I don't know if you have been doing this, but if you want to optimize the chance to get a battle with the enemy, that's the way to do it.
I've not been doing this; so the ships only search the first time they move into a sea area? sorry for the dumb questions but the whole naval move/combat thing is a bit un-intuitive for me.You can make the chances of a naval battle happening larger, by not moving the entire fleet into a sea area. Keep some cruisers in port so you can move them in the next impulse to the sea area, so you can search again. I don't know if you have been doing this, but if you want to optimize the chance to get a battle with the enemy, that's the way to do it.
Although on my last impulse I was happy to finally be able to load 3 carrier planes onto carriers, move them into the relevant 4 box, and do a search, only to find nothing. If three loaded carriers in the 4 box can't find something, I guess searches are a wildcard at best?
That is because the optional name have changed for MWIF. I cut in the rule below.ORIGINAL: 76mm
ORIGINAL: Courtenay
if you are not using variable carrier searching,
Sorry, but what is "variable carrier searching"? Couldn't find it in the rules.
warspite1ORIGINAL: 76mm
I think I read somewhere carrier planes cannot fly during the Naval Air phase from land--is that correct?
If so, what's the reason for that, surely carrier planes could take off from land?
ORIGINAL: warspite1
I'm sure I read its to stop abuse of the carrier planes option. There are so many aircraft and players were using carrier planes in ways not designed and which upset play balance.
I'm not a veteran player, and I agree, it's not obvious at all, but consider the following:ORIGINAL: 76mm
I'm sure the veteran players can give examples, but its not obvious (to me) how this could be abused--aren't carrier planes less capable than their land-based counterparts? I would think players would be glad if their opponent built too many carrier-based planes?