"New Game Decided On"

Advanced Tactics is a versatile turn-based strategy system that gives gamers the chance to wage almost any battle in any time period. The initial release focuses on World War II and includes a number of historical scenarios as well as a full editor! This forum supports both the original Advanced Tactics and the new and improved Advanced Tactics: Gold Edition.

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Vic
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RE: New Game Decided On

Post by Vic »

@Jeffrey,

Well the game will be aimed at a bit of a larger audience, but it will sport a logistical/supply system actually a little bit more intricate than ATG and it will defenitely not field any german panzers of any kind for sure :)

Best,
Vic
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RE: New Game Decided On

Post by lancer »

Advanced Risk?

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RE: New Game Decided On

Post by Jeffrey H. »

ORIGINAL: Josh

Clever find Webizen.
@ Jeff... PG knockoff? what makes you say that?

ssshhh, I'm trying to smoke him out.

History began July 4th, 1776. Anything before that was a mistake.

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RE: New Game Decided On

Post by Jeffrey H. »

ORIGINAL: Vic

@Jeffrey,

Well the game will be aimed at a bit of a larger audience, but it will sport a logistical/supply system actually a little bit more intricate than ATG and it will defenitely not field any german panzers of any kind for sure :)

Best,
Vic

Hrrm, "larger audience", no german panzers. Got to be a LOTR knock off then. But why would that type of game need an intricate logistical supply system ? Doesn't add up.

Maybe a space 4x type setting ? ooohhhh, that might be cool.


History began July 4th, 1776. Anything before that was a mistake.

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RE: New Game Decided On

Post by CSO_Talorgan »

ORIGINAL: Vic

it will sport a logistical/supply system actually a little bit more intricate than ATG

This is interesting. The logical reason for doing this would be that compared with ATG the new game is closer to the tactical than ATG.

Are we allowed to ask whether the new game takes line-of-sight into account?
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RE: New Game Decided On

Post by mgaffn1 »

I'd always thought Vic was planning a WW2 era game for his "mystery project", but these cryptic messages make me wonder...
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RE: New Game Decided On

Post by cbardswell »


Latest update...sounding good - if only we knew the era...

http://www.vrdesigns.nl/?p=546
this game in advanced mode will feature quite an intricate supply and logistics system

3 seperate play modes: a campaign game, random world games and stand-alone scenarios

"Never, never, never believe any war will be smooth and easy, or that anyone who embarks on the strange voyage can measure the tides and hurricanes he will encounter." Winston Churchill
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RE: New Game Decided On

Post by Jeffrey H. »

ORIGINAL: cbardswell


Latest update...sounding good - if only we knew the era...

http://www.vrdesigns.nl/?p=546
this game in advanced mode will feature quite an intricate supply and logistics system

3 seperate play modes: a campaign game, random world games and stand-alone scenarios


Maybe an ancients game, you know; foot soldiers cavalry archers that sort of thing ? No German Panzers at least.

Or maybe a future "bugs vs. humans" Starship Troopers/WH40K type game ?




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RE: New Game Decided On

Post by Tac2i »

Don't think it will be an ancients game: "For example it will be possible to cut of enemy strongholds and starve the troops there to dead or for troops beyond your supply network to run out of ammunition." Never heard of swords, spears, arrows, etc referred to as ammunition. That sounds like bullets to me. Also don't believe Vic is into SciFi type games. Hope we get some definitive word soon on the nature of this mystery game. Not sure why it is still under wraps.
ORIGINAL: Jeffrey H.

Maybe an ancients game, you know; foot soldiers cavalry archers that sort of thing ? No German Panzers at least.

Or maybe a future "bugs vs. humans" Starship Troopers/WH40K type game?
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RE: New Game Decided On

Post by Jeffrey H. »

ORIGINAL: Webizen

Don't think it will be an ancients game: "For example it will be possible to cut of enemy strongholds and starve the troops there to dead or for troops beyond your supply network to run out of ammunition." Never heard of swords, spears, arrows, etc referred to as ammunition. That sounds like bullets to me. Also don't believe Vic is into SciFi type games. Hope we get some definitive word soon on the nature of this mystery game. Not sure why it is still under wraps.
ORIGINAL: Jeffrey H.

Maybe an ancients game, you know; foot soldiers cavalry archers that sort of thing ? No German Panzers at least.

Or maybe a future "bugs vs. humans" Starship Troopers/WH40K type game?

There has been a lot of harping on the general discussion forums for an "age of rifles" tye game. Not sure what that means, period wise, but it might fit the description of what has been leaked out to date.

History began July 4th, 1776. Anything before that was a mistake.

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RE: New Game Decided On

Post by SSFSX17 »

Working name "Empire"

Could be anything from 30 Years War, to Napoleonic, to Franco-Prussian, to possibly even Russo-Japanese. But not WW1, because then there's the possibility that a German Panzer could exist.
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RE: New Game Decided On

Post by altipueri »

Well what I liked about AT:

Random scenario generator.
Supply system important enough to make you think about supply but not too tedious.
Games from Ancients and Napoleonic as well as WW2 - with Zaratougha's mod (still play it - thanks Z).

What I didn't like - not being able to turn off production every turn - sometimes I just want a quick scrap.

This game had the chance to be a "universal wargame" - an approachable TOAW - that could cover any period and just might have been approachable enough to get more people into wargaming. Unfortunately I fear it succumbed to the enthusiasts who wanted more complexity.

Tip for new game - produce a manual that can be understood by a human being with an IQ approximately equal to their body temperature. (Fahrenheit not Centigrade !)
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RE: New Game Decided On

Post by Strategiusz »

ORIGINAL: SSFSX17

Working name "Empire"

Could be anything from 30 Years War, to Napoleonic, to Franco-Prussian, to possibly even Russo-Japanese. But not WW1, because then there's the possibility that a German Panzer could exist.
What exactly was said about German panzers? Because "Empire" fits to games like AT very well too.
Original Empire was similar to AT with random maps. Here is some Empire "Deluxe Enhanced Edition", but still looks like very old game http://www.killerbeesoftware.com/kbsgames/edee/
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RE: New Game Decided On

Post by Jeffrey H. »

ORIGINAL: Vic

@Jeffrey,

Well the game will be aimed at a bit of a larger audience, but it will sport a logistical/supply system actually a little bit more intricate than ATG and it will defenitely not field any german panzers of any kind for sure :)

Best,
Vic

^^^^ Quoted from Vic for your convenience.
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RE: New Game Decided On

Post by Tac2i »

Hi Vic, any new information you can share about your mystery game?
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RE: New Game Decided On

Post by Vic »

Hi Webizen,

I visited the Slitherine offices yesterday and had a big talk with them. They are still enthusiastic about the mystery project and where it is heading. I think we are about at the halfway point in development.

Going to write a new developer log this weekend and actually announce the type of setting.

Best,
Vic
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RE: "New Game Decided On"

Post by Stardog »

I just read Vic's post.
This is great news!!!


Could it be a game covering years 1700 to 1890?

No matter what the new game is I'm sure it will be a hit!
Thanks Vic
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RE: New Game Decided On

Post by Tac2i »

Here is Vic's latest update about his new game. It will be a release day purchase for me!

http://www.vrdesigns.nl/?p=645

This is the part of the game description that sold me:
{While} workname Empire might be a bit more simple concerning interface, flow and play than Advanced Tactics, it will very much be a blend between a strategy game and a wargame. There are frontlines there, entrenchment, supply bases, panzer encirclements, air support, concentric attacks, combined arms, landscape considerations, road networks, airfields, intercepts, opportunity fire, ambushes: everything that is necessary to create a game that rewards decent planning and outsmarting your opponent. Do not expect an infantry-only assault with twice the number of troops to break easily (or at all) through an entrenched enemy infantry line.

One small concern is the statement: "It has hexes, but not counters." I suppose this might mean the use of 3D units vice 2D counters like in AT/ATG. If that is the case then I'd hope the 3D units can be changed with a mod. Even if not, it isn't a deal breaker for me.
ORIGINAL: Vic

Hi Webizen,

I visited the Slitherine offices yesterday and had a big talk with them. They are still enthusiastic about the mystery project and where it is heading. I think we are about at the halfway point in development.

Going to write a new developer log this weekend and actually announce the type of setting.

Best,
Vic
Tac2i (formerly webizen)
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RE: New Game Decided On

Post by nicodede62 »

I look forward to this new game. Maybe my mod WH40K will be more adapted to this new engine [:)].
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RE: New Game Decided On

Post by PzKw43 »

Vic has posted an update about his new game engine on his website. http://www.vrdesigns.nl/

This is an excerpt: "Workname Empire is set in a post-apocalyptic era on a distant planet. Its a turn-based strategy game with exploration, research and intricate combat and logistics rules. It has hexes, but not counters. The initial tech levels will be reminiscent of mid 20th century technology, while the higher tech levels will be more in the science fiction era."

While not something of interest to me I wish him the best of luck with his new game.
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