Playtesting RA 6.0
Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition
6.6 Release
OK. Got the work done. Files are uploaded to the RA Site.
Changes:
1. All guns 6" and higher are brought fully into Babes standard.
2. FIXED some Design issues with Ship Classes (as detailed earlier).
3. Moved the French around A BUNCH!
It seemed to me with how the French were initially placed that many of them served as nothing but extra targets for the Japanese advance. With Michael's help we moved shipping around and placed a lot of ships at Balboa, some at Tahiti, and a few to Mombasa.
The French Naval Squadron now begins at Balboa where it can be sent to Tahiti and arrive without issue. This makes it less of a sacrificial lamb while at the same time handling complaints from some of the Japanese players about a huge increase in warships in the South Pacific. There ARE lots of ships in the South Pacific but we've chosen to move the surface ships while leaving the AS and 5 French SS.
Moved the Free French HQ down to a Corps style HQ and it is now Tahiti. Tahiti gets a bump of the Port going to Sz-2 and we've added some fuel and supply. This place can now rapidly become a major base in the South Pacific. The tools are provided for your use gentlemen.
All existing games can have this change made without causing issues.
THANKS go to Juan and Michael for their help! [:D]
Changes:
1. All guns 6" and higher are brought fully into Babes standard.
2. FIXED some Design issues with Ship Classes (as detailed earlier).
3. Moved the French around A BUNCH!
It seemed to me with how the French were initially placed that many of them served as nothing but extra targets for the Japanese advance. With Michael's help we moved shipping around and placed a lot of ships at Balboa, some at Tahiti, and a few to Mombasa.
The French Naval Squadron now begins at Balboa where it can be sent to Tahiti and arrive without issue. This makes it less of a sacrificial lamb while at the same time handling complaints from some of the Japanese players about a huge increase in warships in the South Pacific. There ARE lots of ships in the South Pacific but we've chosen to move the surface ships while leaving the AS and 5 French SS.
Moved the Free French HQ down to a Corps style HQ and it is now Tahiti. Tahiti gets a bump of the Port going to Sz-2 and we've added some fuel and supply. This place can now rapidly become a major base in the South Pacific. The tools are provided for your use gentlemen.
All existing games can have this change made without causing issues.
THANKS go to Juan and Michael for their help! [:D]

Member: Treaty, Reluctant Admiral and Between the Storms Mod Team.
RE: 6.6 Release
Sounds pretty good guys. Nice pic J3. What ship is it?
RE: 6.6 Release
Thanks Sir, I downloaded it from the General Forum's recent PAINTINGS by Skyros Thread. It is Nagato! NICE Picture...

Member: Treaty, Reluctant Admiral and Between the Storms Mod Team.
RE: 6.6 Release
Just unzip over existing game? I am at feb 42 and have deployed the french already. will that change?
Cheers
Cheers

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- 1EyedJacks
- Posts: 2304
- Joined: Sun Mar 12, 2006 6:26 am
- Location: Reno, NV
RE: 6.6 Release
ORIGINAL: John 3rd
Thanks Sir, I downloaded it from the General Forum's recent PAINTINGS by Skyros Thread. It is Nagato! NICE Picture...
Totally awesome. Gotta play with the toyz!
TTFN,
Mike
Mike
RE: 6.6 Release
I LOVE the artwork. Picked three different paintings to rotate my avatar with over the next few months.

Member: Treaty, Reluctant Admiral and Between the Storms Mod Team.
RE: 6.6 Release
John, Please see post 524 above. Also, would it be possible to merge RA with IronBabes (30c). I really like your Extras, and the aggressiveness of Ironbabes. The two would be GREAT.[:)]
Cheers
Cheers

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RE: 6.6 Release
Hi John,
the french shiparts
830 "CM Pluton"
831 "DD LeFier"
832 "AS Jules Verne"
833 "BC Dunkerque"
are still missing.
Cheers
the french shiparts
830 "CM Pluton"
831 "DD LeFier"
832 "AS Jules Verne"
833 "BC Dunkerque"
are still missing.
Cheers
RE: 6.6 Release
ORIGINAL: General Patton
Just unzip over existing game? I am at feb 42 and have deployed the french already. will that change?
Cheers![]()
Just replace the files. Your EXISTING game will not change.

Member: Treaty, Reluctant Admiral and Between the Storms Mod Team.
RE: 6.6 Release
ORIGINAL: thinman
Hi John,
the french shiparts
830 "CM Pluton"
831 "DD LeFier"
832 "AS Jules Verne"
833 "BC Dunkerque"
are still missing.
Cheers
Grrrrr...checking...

Member: Treaty, Reluctant Admiral and Between the Storms Mod Team.
RE: 6.6 Release
Grrrrrrrrrrrrrrrrrrrrr, Thanks John.[:D][:D][:D]
These things happen[:)]
Cheers
These things happen[:)]
Cheers

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- BigBadWolf
- Posts: 584
- Joined: Wed Aug 08, 2007 7:01 am
- Location: Serbia
RE: 6.6 Release
John, can you take a look at Toho xAk class? Either I'm missing something or it is impossible to convert cargo to troop capacity.

- BigBadWolf
- Posts: 584
- Joined: Wed Aug 08, 2007 7:01 am
- Location: Serbia
RE: 6.6 Release
I think I got it.
Toho now has 2626 capacity, hence no -t conversion. Which is a bit of a bother for Japanese players, because the only 14kn class that can be converted to troop carriers is Husimi and you only get 25 of them. Perhaps Toho can be increased to 3001 in the next edition?
works with any Japanese xAK or AK with 3000 tons or more of bulk cargo capacity.
Toho now has 2626 capacity, hence no -t conversion. Which is a bit of a bother for Japanese players, because the only 14kn class that can be converted to troop carriers is Husimi and you only get 25 of them. Perhaps Toho can be increased to 3001 in the next edition?

RE: 6.6 Release
The reduction across the board on shipping is TOUGH! I do not have enough to take the entire world now and I don't like it. Just have to settle for HALF the world.
Seriously though...BBW it does take some serious getting used to in using the merchies for supply--resources--transport work. Takes some real planning. Thankfully your opponent is my Economics Minister and he helps when I get a wee bit carried away in this area.
Seriously though...BBW it does take some serious getting used to in using the merchies for supply--resources--transport work. Takes some real planning. Thankfully your opponent is my Economics Minister and he helps when I get a wee bit carried away in this area.

Member: Treaty, Reluctant Admiral and Between the Storms Mod Team.
RE: 6.6 Release
John, Small issue with what I thought was a static base force unit. See picture. There are no Engineer units in this unit. I thought there was.
Cheers

Cheers


- Attachments
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- Port Huene..ase unit.jpg (249.29 KiB) Viewed 312 times
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RE: 6.6 Release
Port Hueneme is designed as the training base for the Seabees in Babes. I believe John has kept that paradigm in RA. Soon, you will have more engineer units at Port Hueneme than you will know what to do with.ORIGINAL: General Patton
John, Small issue with what I thought was a static base force unit. See picture. There are no Engineer units in this unit. I thought there was.
Cheers
You ever been to Port Hueneme? Even today I think you might possibly be able to sqeeze 4 or 5 VC2 alongside Port Road, but there still ain't no cranes, and no tracks, and not much for roads, and Channel Islands Harbor was a looong way into the future.
Ciao. JWE
Nous n'avons pas peur! Vive la liberté! Moi aussi je suis Charlie!
Yippy Ki Yay.
Yippy Ki Yay.
RE: 6.6 Release
John, Sorry to put this, but you need to know. The art is also missing for BC Strasbourg and DD L'agile. Along with the ones indicated in post 528 above. All french. Also, I know the Port Hueneme is a training base for See Bee's, but there use to be a static unit with engineers in it. not a big deal but was just wondering about that. Also, please read post 527. Thanks for your hard work.[&o][&o][&o]
Cheers
Cheers

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"Do everything you ask of those you command" Gen. George S. Patton
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DW2-Alpha/Beta Tester
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"Do everything you ask of those you command" Gen. George S. Patton
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RE: 6.6 Release
I'll et it fixed when I get a chance.

Member: Treaty, Reluctant Admiral and Between the Storms Mod Team.
RE: 6.6 Release
John, Take your time. works fine[:)]
Cheers
Cheers

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"Do everything you ask of those you command" Gen. George S. Patton
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- ny59giants
- Posts: 9902
- Joined: Mon Jan 10, 2005 12:02 pm
RE: 6.6 Release
833 "BC Dunkerque"
This ship art is STILL MIA!!! [X(] [:(]
I just got the two BCs at Panama and no ART. Get on it!
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