ORIGINAL: geofflambert
I don't want to be ignorant, but as a gorn I just can't help it. Strafe has one f, and one f only. Strafing also has one f and one f only.
I thought so.
All the girls say a gorn just can't handle two f's.
Regards,
Feltan
Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition
ORIGINAL: geofflambert
I don't want to be ignorant, but as a gorn I just can't help it. Strafe has one f, and one f only. Strafing also has one f and one f only.
ORIGINAL: obvert
ORIGINAL: crsutton
ORIGINAL: mind_messing
Got a source for that? My understanding was that radar presence (under the banner of "time until target X minuites" had an impact on all aspects of air combat.
No, not flak.
There is really no reason to strafe or to train in it. I tested it a bit some years back and found that it was the bomb that matters.
Well, training strafing itself for strafing might not be so useful, but training sweep at 100ft is the quickest method to improve defensive skill in fighter pilots.
ORIGINAL: Alfred
ORIGINAL: mind_messing
ORIGINAL: Alfred
1. There is no correlation between radar presence and flak effectiveness.
Alfred
Got a source for that? My understanding was that radar presence (under the banner of "time until target X minuites" had an impact on all aspects of air combat.
Only commenting on game treatment as OP wanted to know why game results are as they are.[:)]
Alfred
ORIGINAL: Gaspote
Nobody know the reason ? Dev never explain why they chose to model strafing like this ? [&:]
ORIGINAL: Alfred
ORIGINAL: Gaspote
Nobody know the reason ? Dev never explain why they chose to model strafing like this ? [&:]
Did you read my post #6.
If so, please explain how, under those circumstances, what you want could be achieved. The conditions just do not exist. There are many things in the game which are, by necessity abstracted/simplified, in order to produce a commercial product which would be playable to more than 17 people on the planet.
Alfred
ORIGINAL: Alfred
Hmm, upon rereading, I may have misunderstood the question and what was meant was did I have a source for how AE treats it.
That being so, I am somewhat surprised at the inference that I made up the statement out of thin air. I would have thought that forumites could rely upon my accuracy. It is always preferable to have a relevant dev posting answers but in their absence, there are a few regulars who, whilst not devs themselves, can usually be relied upon to be accurate.
Alfred
ORIGINAL: pontiouspilot
Geoff....did you mean OCD in the 2nd line of your above note??!!
ORIGINAL: Gaspote
ORIGINAL: Alfred
ORIGINAL: Gaspote
Nobody know the reason ? Dev never explain why they chose to model strafing like this ? [&:]
Did you read my post #6.
If so, please explain how, under those circumstances, what you want could be achieved. The conditions just do not exist. There are many things in the game which are, by necessity abstracted/simplified, in order to produce a commercial product which would be playable to more than 17 people on the planet.
Alfred
I understand that reason is game balance.
But I don't think improving strafing should ruin game balance.
I just think strafing could be improve in order to change a bit gameplay, even without increasing the result, just reducing the effect of flak on strafing airplanes could be great. In order to give a role to fighter in case of air superiority and for suppressing flak during bombing (it already the case but you just avoid the lose of 4 bombers for the price of 15 fighters [:(]).
IMO not having strafing attack is like not having sweep. It's deleting one of the three main missions of fighters. I really understand that in real life it's tricky but in game,it's not tricky, it's useless.
There are many things in the game which are, by necessity abstracted/simplified, in order to produce a commercial product which would be playable to more than 17 people on the planet.
Alfred
ORIGINAL: Encircled
... Would strafing still have an effect on the supply of the unit being strafed?
AndORIGINAL: Jorge_Stanbury
Strafing with armor=0 planes is a costly mistake
ORIGINAL: Alfred
ORIGINAL: Alfred
ORIGINAL: mind_messing
Got a source for that? My understanding was that radar presence (under the banner of "time until target X minuites" had an impact on all aspects of air combat.
Only commenting on game treatment as OP wanted to know why game results are as they are.[:)]
Alfred
Hmm, upon rereading, I may have misunderstood the question and what was meant was did I have a source for how AE treats it.
That being so, I am somewhat surprised at the inference that I made up the statement out of thin air. I would have thought that forumites could rely upon my accuracy. It is always preferable to have a relevant dev posting answers but in their absence, there are a few regulars who, whilst not devs themselves, can usually be relied upon to be accurate.
Alfred
ORIGINAL: czert2
so as jf player - which planes to use for stafing ? none ? and as allied ? and whih is more efficient stafing or normal level bombing (by fighters if tehy have bombs).
ORIGINAL: Gaspote
I found out that it's due to beta patch[:(]
Comparing beta and stock game result, flak is far more effective in beta than stock.
Using 36 Ki45a and 36 ki45b, with mixed pilots (80 to 45) in 1942.
In beta patch, I lost 50 from flak and 20 from ops loss in 2 week, destroying 13 planes on the ground on about 58(8 catalina, 28 P39, 16P40E, 6 beaufort).
In stock, I lost 28 from flak and 14 from ops loss in 2 week, destroying 29 planes on the ground.
I didn't try to get the best result, I just leave them in airfield attack(100ft) and spam next turn but I show what I wanted to see.
In stock, these result are balanced and seems good but in beta, it's really disappointing.
From the beta notes :
26/04/2013: 1123j - Flak calculation incorrect for land units
I think I should ask michaelm about this perhaps he change it for a good reason [&:]