ASW Thoughts

Please post here for questions and discussion about scenario design, art and sound modding and the game editor for WITP Admiral's Edition.

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

dwg
Posts: 319
Joined: Tue Jan 22, 2008 1:35 am

RE: ASW Thoughts

Post by dwg »

ORIGINAL: Alfred

Have you read this thread from 2011?

http://www.matrixgames.com/forums/tm.asp?m=2849954&mpage=1&key=asw&#2849954

As always, all the posts from JWE are must reads.  He does a good job in describing the inherent difficulties in trying to be "historically accurate" within the legacy game code. 

Not yet, but it's in the list of things to do! The ASW spun off from what I was actually trying to do and grewed and grewed like Topsy. The initial intent was simply check if the Mk X was there and add it if not, that turned up a few db anomalies, and the wider discussion of the ASW model is about 4 stages removed from what I was originally doing! OTOH its interesting enough I do think I'll carry through on the testing, and JWE's thread will be interesting for that. But for the moment there's other stuff to finish.
User avatar
btd64
Posts: 14872
Joined: Sat Jan 23, 2010 12:48 am
Location: Lancaster, OHIO

RE: ASW Thoughts

Post by btd64 »

This game, no matter what, is the best war game made, pound for pound, dollar for dollar, that I have played, Board or computer, in a long time. 35+ years. A loud applause from the crowd.[&o][&o][&o] The developers did good by me. With that, I am going to see if I can get my butt out of trouble with the babes iron nasty.[:@]
Cheers one and all
IntelUltra7 16cores, 32gb ram, NvidiaGeForceRTX 2050
DW2-Alpha/Beta Tester
WIS Manual Team Lead & Beta Support Team

"Do everything you ask of those you command" Gen. George S. Patton
WiS Discord channel coming soon....
Dili
Posts: 4742
Joined: Fri Sep 10, 2004 4:33 pm

RE: ASW Thoughts

Post by Dili »

That requires two different calculations as the air and naval ASW algorithms are different from each other. Furthermore they were the responsibility of two different AE development teams.

I am just giving ideas.
packerpete
Posts: 129
Joined: Sat Feb 27, 2010 3:10 pm

RE: ASW Thoughts

Post by packerpete »

Don't know if you have this info. but hope it helps. http://www.hnsa.org/doc/depthcharge6/index.htm
Post Reply

Return to “Scenario Design and Modding”