March Update

Empires in Arms is the computer version of Australian Design Group classic board game. Empires in Arms is a seven player game of grand strategy set during the Napoleonic period of 1805-1815. The unit scale is corps level with full diplomatic options

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Butcher White
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Post by Butcher White »

I think you may have misunderstood the question.

From memory, the original design provides for the European fleets of Britain to be represented, not the global fleet. You can build more ships to reinforce it, but cannot recall garrison fleets from the Indies and West Indies. Similarly, I believe British manpower levels are net of empire maintenance.

In fact, though, this represents virtually the entire empire's fleet as British practice did not include large long term postings of capital ships IIRC.

Cheers
Shelly
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Le Tondu
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Post by Le Tondu »

Ahhh.

Point taken. It sure would be nice to see something of the Indes and West Indes represented somehow on the map since they were at least a part of what went on.

Recently in a biography of Marshal Ney, I read how (in 1803) the then new Swiss troops began to mutiny when they heard rumors that they might be sent to San Domingo. Then there is Villanuevue's move to the West Indes before Trafalgar.

Truly, those places were on peoples minds from time to time.

I wonder if it is it too late? Can such an inovation be incorporated at this stage?
Vive l'Empereur!
Butcher White
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Post by Butcher White »

At this late stage probably not without serious risk of damaging the game :(

Cheers
Shelly
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Hoche
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Put it in the expansion?!?

Post by Hoche »

I think it would be a good idea to include a colonies expansion pack to the game. About six to twelve months after the basic version has come out (and been wildly successful) Matrix could put out a "Colonies in Arms" expansion. It could include North America (USA), the Caribbean, South America, Africa and Asia.

I think this would make the game much more interesting. It would increase tensions between Great Britain and Spain. Also we could see how the USA would have influenced European diplomacy if it wanted to. Do the Yanks take Canada or do they lose New Orleans? Could Cuba be added to the USA? Also it was during these wars that Great Britain took South Africa.

If people don't like the idea of expanding the game then they don't have to but the expansion.
It is a general popular error to suppose the loudest complainers for the public to be the most anxious for its welfare.
-Edmund Burke
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jnier
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Re: Put it in the expansion?!?

Post by jnier »

Originally posted by Hoche
I think it would be a good idea to include a colonies expansion pack to the game. About six to twelve months after the basic version has come out (and been wildly successful) Matrix could put out a "Colonies in Arms" expansion. It could include North America (USA), the Caribbean, South America, Africa and Asia.
There is already a set of rules and a map for an expansion into North America, called America in Arms - check out the links below. It looks like the kind of thing that you're talking about.

http://moldran.crosswinds.net/Games/Boardgames/EIA/Library/Resources/Maps/USA-1f.gif http://moldran.crosswinds.net/Games/Boardgames/EIA/Library/Resources/USA_1_3.html
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Le Tondu
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WOW

Post by Le Tondu »

My original idea was to have something like a section of the map over to the left were naval vessels would be placed to show them "in-transit" and then another section for the destination....

Yet, when I consider the two above posts, it seems more like a stroke of genius to have the map include the Americas. If one thinks about it, all nations and places involved in the Napoleonic Wars should be included AND all nations involved with THEM should be included. The natural progression would be to include the USA and the War of 1812. To have the USA involved in EiA, would not only change the dynamics of the game, it would make incredibly good sense.

I agree that most likely, the game presently is in a stage that might not allow the inclusion of the Americas, but the idea of having them included into an expansion pack (later on) is just beautiful.

More money for a minimal amount of work is VERY attractive from a business perspective. I'd pay as much as $30 for it. The only problem might be those guys with the suits who have made long range plans for the company that doesn't include this wonderful idea. I bet that they're already pushing for the next game.

I hope Marshall would comment about this. If not here maybe in April's update (hint-hint) after he has had some time to think about it??

:)
Vive l'Empereur!
mmurray821
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Post by mmurray821 »

Wow, I love those rules for the US. It shows the state of the US in 1812 very nicely. It would be very interesting to have the US thrown into the mix of politics for EiA.

If your contract with the EiA license holders allow for some wiggle room, how about adding it Matrix? *wink, wink* ;)
Roads
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Post by Roads »

There are War of 1812 rules in the original board game no? Doesn't Britain lose a corps and two fleets or some such thing?
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carnifex
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Post by carnifex »

lots of good info here: http://penguin.trew.se/EiA/rules/



8.2.1.2.2.2 American Trade: American trade represents European trade with the American continents.

8.2.1.2.2.2.1 American Trade Value: Each major power other than Great Britain may trade with America, receiving twice the second domestic trading value of any one port eligible (must use the one with the highest possible domestic trading values) for domestic trade which it controls. This port may not be in a controlled minor free state but may be in a controlled conquered minor country. It does not matter if this port is also used for domestic trade with Great Britain. Minor free states have no separate American trade.

8.2.1.2.2.2.2 Stopping American Trade-War With The United States: If Great Britain is at war with another major power(s), it may elect during this step to automatically stop that major power(s) from trading with America.

8.2.1.2.2.2.2.1: If Great Britain stops the American trade, Great Britain gains the value of the American trade it stops.

8.2.1.2.2.2.2.2: If this is done, the British player also rolls one die. If the roll is equal to or less than the number of major powers denied trade with America by Great Britain, Great Britain's actions are considered to have started a war with the U. S. A. Great Britain immediately loses 15 money points and loses 15 money points of its colonial trade every following Economic Phase while it remains at war with the USA. While Great Britain is at war with the USA no major power may trade with America. The war with the USA lasts until Great Britain ends it by choosing to lose 5 political points during any Peace Step. There may be more than one war with the USA during the course of a campaign game.



[ 12.9 ] * AMERICAN TRADE OPTION: The War of 1812 between Great Britain and the United States was to some extent "engineered" by Napoleon and his "continental system. " In this option, if peace condition B.6 is applied to stop as major power's American trade, this counts as a major power denied trade with America for the die roll required in 8.2.1.2.2.2.2 and the British must make the die roll during any Money and Manpower Collection Step in which any major powers are denied American trade by Britain and/or by the B.6 peace condition.
oleb
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Post by oleb »

Some representation of the New World would be welcome, but adding as much as the above map is overkill. I like the EiH new world map better. It can be found here.
Another area that could be added is the middle east, Persia was actually at war with Russia from 1806 to 1813. There has been made a map for this area as well, it can be found here.

Both maps are from the EiH yahoo group, which might have restricted access to its files, but membership is open to anyone.
Ktarn
oleb
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New World

Post by oleb »

I just realised I could post attachments...
Attachments
newworld_1805.gif
newworld_1805.gif (338.69 KiB) Viewed 533 times
Ktarn
max_h
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Re: New World

Post by max_h »

Originally posted by Ktarn
I just realised I could post attachments...


and I just realised that you`re here!

cheers, mate
Max_I
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Le Tondu
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Re: New World

Post by Le Tondu »

Oooooooh. Now that map looks cool. The possibilities are truly exciting. My fingers are crossed.
Vive l'Empereur!
Capitaine
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Post by Capitaine »

A little late per usu, but the new map looks fine. I was one who also liked the old just fine, but this may be as good if not better.

Remember to place the Spanish seaports on the coast :p and to get the correct unis for the Prussians and Austrians that were wrong in the screenies originally posted. :eek: :cool: :D
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