Feedback for Build 4.6.269
Moderators: Arjuna, Panther Paul
RE: Feedback for Build 4.6.269
Dave, Miguel suggests that this should be improvable fairly easily.
RE: Feedback for Build 4.6.269
Dave, we already determined in the beta forum that the map caches are not being loaded. I think this has already been fixed.
simovitch
RE: Feedback for Build 4.6.269
Got big lag with zoom wheel too with the scen " All american over nijmegen": it was verry annoying.
I had too rebuild the specific map as it said above then the lag suddendly disappeared.
thx.
I had too rebuild the specific map as it said above then the lag suddendly disappeared.
thx.
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RE: Feedback for Build 4.6.269
Rebuilding the cache for FTMTTR didn't change anything for me, by the way. But it's only a split second delay, and as Daz says, not something that bothers me if it's the price to pay for the supply refinements.
RE: Feedback for Build 4.6.269
I'm afraid this is not correct arrangement for moving.... [&:]
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- screenshot.jpg (455.62 KiB) Viewed 493 times
RE: Feedback for Build 4.6.269
pekische,
Thanks for bringing this to our attention. It's hard to make an assessment just on the screenshot. Can you please supply a save.
Thanks for bringing this to our attention. It's hard to make an assessment just on the screenshot. Can you please supply a save.
RE: Feedback for Build 4.6.269
i am sending it....
RE: Feedback for Build 4.6.269
Dave, i am sorry but i noticed line filler who is leading attack... i am sending save again...
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- screenshot.gif (153.95 KiB) Viewed 451 times
RE: Feedback for Build 4.6.269
And again...
i am sending save...

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- screenshot.jpg (130.87 KiB) Viewed 453 times
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- Posts: 2946
- Joined: Tue Sep 28, 2010 12:26 pm
RE: Feedback for Build 4.6.269
You can get the new beta now (.270), Pekische - see if it's still happening with that. I haven't had any of that kind of issue with it so far. Early days, though.
RE: Feedback for Build 4.6.269
Both of the situations are with .270
RE: Feedback for Build 4.6.269
pekische,
I am struggling to come to grips with your reported problems. I need your help. As it is right now I have no idea what to look for or when to look. First when you describe the problem here in this forum can you please display your screen dump in the post. Just check the "Embed picture in post" box after you upload the picture. That way I can see it instantly. Also annotate or include in an accompanying text description the time it occurs in the game and the unit(s) in question.
And when you send me the save link back to the forum post. Thanks.
I am struggling to come to grips with your reported problems. I need your help. As it is right now I have no idea what to look for or when to look. First when you describe the problem here in this forum can you please display your screen dump in the post. Just check the "Embed picture in post" box after you upload the picture. That way I can see it instantly. Also annotate or include in an accompanying text description the time it occurs in the game and the unit(s) in question.
And when you send me the save link back to the forum post. Thanks.
RE: Feedback for Build 4.6.269
Arjuna, I hope I will help you better now...
First problem is at time D1 16.48, Knittel HQ + subordinates, order "moving", correct arrangement of units.
The save file I am sending you again...

First problem is at time D1 16.48, Knittel HQ + subordinates, order "moving", correct arrangement of units.
The save file I am sending you again...

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- bug16.48.gif (807.22 KiB) Viewed 439 times
RE: Feedback for Build 4.6.269
... and second problem is from D4 5.44, I.1 Bn + subordinates, order "assault, support filler leads the assault
The save file is sending...

The save file is sending...

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- bugD45.44.gif (631.29 KiB) Viewed 439 times
RE: Feedback for Build 4.6.269
I checked this out and you are right in that we have the rear guard leading. Good catch. But do you have a save taken from immediately after the order was issued and before they start moving off?ORIGINAL: pekische
Arjuna, I hope I will help you better now...
First problem is at time D1 16.48, Knittel HQ + subordinates, order "moving", correct arrangement of units.
The save file I am sending you again...
![]()
RE: Feedback for Build 4.6.269
OK I checked this one out an d sure enough the mortar platoon is a support filler and should be following 2 PG Coy, which it clearly is not. Good catch. What I need though is a saved game taken after their order but before it gets out way ahead, preferably immediately after the order was given.ORIGINAL: pekische
Arjuna, I hope I will help you better now...
First problem is at time D1 16.48, Knittel HQ + subordinates, order "moving", correct arrangement of units.
The save file I am sending you again...
![]()
BTW everyone. I strongly recommend that when you are playing the beta versions can you please pause the game before you issue a new order and save it after the order has been issued before you unpause it. That way you will have the saves I need if anything untoward happens. Thanks.
RE: Feedback for Build 4.6.269
ORIGINAL: phoenix
You can get the new beta now (.270), Pekische - see if it's still happening with that. I haven't had any of that kind of issue with it so far. Early days, though.
Just downloaded the new beta Zip, but when I tried to extract the files, it asked for a password.
Is this my game's serial #?
Stratford, Connecticut, U.S.A.[center]
[/center]
[center]"The Angel of Okinawa"[/center]
Home of the Chance-Vought Corsair, F4U
The best fighter-bomber of World War II

[center]"The Angel of Okinawa"[/center]
Home of the Chance-Vought Corsair, F4U
The best fighter-bomber of World War II
RE: Feedback for Build 4.6.269
I'm not sure. Try it and get back to me. If not, we'll need to ask Matrix as they built the installer for it.
RE: Feedback for Build 4.6.269
ORIGINAL: Arjuna
I'm not sure. Try it and get back to me. If not, we'll need to ask Matrix as they built the installer for it.
I went into its properties and realized this zip opens with the 7-zip file manager -- which I heretofore never heard of -- and when you use this manager, it doesn't ask for a password. The extracted patch then adds the game serial # as per usual.
Sorry for the excitement.
Stratford, Connecticut, U.S.A.[center]
[/center]
[center]"The Angel of Okinawa"[/center]
Home of the Chance-Vought Corsair, F4U
The best fighter-bomber of World War II

[center]"The Angel of Okinawa"[/center]
Home of the Chance-Vought Corsair, F4U
The best fighter-bomber of World War II