During the past two weeks we've been working on the implementation of the mix-and-match functionality. Unlike other changes we've been doing since the EAP started, this one requires substantial changes in the code and in the assets. We still have some work left to do, but I wanted to share some screenshots with the results of our work.
The first change is that rockets are no longer obtained by opening regular programs. Now there's a separate overlay, which is accessed via the 'Solar System' screen, that displays a list of all the rocket programs along with the properties of their respective rockets and a button to open them. Opening a rocket program adds that rocket to your inventory and you're able to assign SET personnel in order to improve its reliability.














