Highlight units that have not moved or have a "next" key

Get ready for Mark H. Walker's Lock ‘n Load: Heroes of Stalingrad. This is the first complete computer game in the Lock ‘n Load series, covering the battles in and around Stalingrad during World War II.
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toddtreadway
Posts: 484
Joined: Mon Sep 29, 2003 9:30 pm

Highlight units that have not moved or have a "next" key

Post by toddtreadway »

Sometimes it is difficult to determine which of your units can still perform an action. Is there a game feature that quickly shows which units can still be moved?

Maybe a keyboard command or a game option?

For example, in this picture there is one unit of mine I can do something with, but I've looked at all of them and can't figure out which one it is.

Normally with the "auto-impulse end feature", the game will end the turn when everyone is done.



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Tom Proudfoot
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RE: Highlight units that have not moved or have a "next" key

Post by Tom Proudfoot »

N and P cycle through next and previous hexes w/activateable units.
toddtreadway
Posts: 484
Joined: Mon Sep 29, 2003 9:30 pm

RE: Highlight units that have not moved or have a "next" key

Post by toddtreadway »

Cool!

Is there a list of the keyboard commands somewhere in the manual?
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