German Campaign Strangeness

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Harv
Posts: 38
Joined: Tue Oct 24, 2006 3:53 pm
Location: Saskatchewan

German Campaign Strangeness

Post by Harv »

So I was having a helluva time getting past mission 3 (Human Wave) in the German campaign. Didn't seem to matter what I did or tried, I was repeatedly crushed in the worst possible ways.

So today I fired up the game, and instead of loading my save game like I had been doing, I selected New Game, New Campaign, Human Wave.

And it was a cakewalk. Didn't even need to call arty or move from the initial starting positions.

Previously I had two or three waves to contend with, with heroes and leaders and commissars and all the ugliness that went along with them. This time I had only the initial wave, and that was it.

So which one has the correct number and types of units? Or does it depend on your victory level from mission 2 (mine was a minor on the last turn)? Or do the missions have to be played as a sequence without starting a new game? Or...?
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Tom Proudfoot
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Location: Alameda, CA
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RE: German Campaign Strangeness

Post by Tom Proudfoot »

There was a bug with reinforcements, fixed for 1.03.

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baloo7777
Posts: 1194
Joined: Sun May 17, 2009 11:49 pm
Location: eastern CT

RE: German Campaign Strangeness

Post by baloo7777 »

ORIGINAL: Tom Proudfoot

There was a bug with reinforcements, fixed for 1.03.


I have 1.02. Is 1.03 out?
JRR
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Barthheart
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Joined: Tue Jul 20, 2004 3:16 pm
Location: Nepean, Ontario

RE: German Campaign Strangeness

Post by Barthheart »

ORIGINAL: baloo7777

ORIGINAL: Tom Proudfoot

There was a bug with reinforcements, fixed for 1.03.


I have 1.02. Is 1.03 out?


Not yet.
Life is not a journey to the grave with the intention of arriving safely in a pretty & well preserved body,
but rather to skid in broadside, totally worn out & proclaiming "WOW, what a ride!"
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