Campaign question: Soviet All Terrain Scout Transport (AT-ST)

Get ready for Mark H. Walker's Lock ‘n Load: Heroes of Stalingrad. This is the first complete computer game in the Lock ‘n Load series, covering the battles in and around Stalingrad during World War II.
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jzardos
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Campaign question: Soviet All Terrain Scout Transport (AT-ST)

Post by jzardos »

When doing the special campaign mission (think #17) in which you have to destroy that super weapon AK-?? (All Terrain Scout Transport Star Wars [8D]), there seems to be something bugged on mission objectives.

events
- able to destroy one that appears in south (not easy task)
- mission to destroy this AK-?? gets 'X' next to it.
- very next phase the mission loses the 'X'
- can exit my units on edge (3/3 squads), but not other Sov AK unit appears
- lose mission when turn limit reach because haven't/can't fulfill objectives

NOTE: First time I did the mission I had to fight 3 of them. One north, one south, and one on far east edge. Needless to say I lost (need to get more tanks). Haven't been able to figure why only get one to fight now and can't complete mission. I can attach a save later if helps debug.

Thanks for any help
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Tom Proudfoot
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RE: Campaign question: Soviet All Terrain Scout Transport (AT-ST)

Post by Tom Proudfoot »

Thanks - a save will be very helpful.
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jzardos
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RE: Campaign question: Soviet All Terrain Scout Transport (AT-ST)

Post by jzardos »

I can't upload .zip files?
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jzardos
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RE: Campaign question: Soviet All Terrain Scout Transport (AT-ST)

Post by jzardos »

File size restriction of 200 KB really bites. But here is just as destroyed XK-76 (only one on map). It's during crew bailout when I took screen shot. The smoke in the south is the battle hex. Will post what shows after crew bailout completed.

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jzardos
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RE: Campaign question: Soviet All Terrain Scout Transport (AT-ST)

Post by jzardos »

Here's after and still have objective to destroy AK-76. But can't because no more on map. When missions started there was only one objective for 'Eliminate XK-76'. So what gives here?

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Tom Proudfoot
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RE: Campaign question: Soviet All Terrain Scout Transport (AT-ST)

Post by Tom Proudfoot »

Can you email the save to tomp@matrixgames.com? Thanks.

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jzardos
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RE: Campaign question: Soviet All Terrain Scout Transport (AT-ST)

Post by jzardos »

Thanks
Sent
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jzardos
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RE: Campaign question: Soviet All Terrain Scout Transport (AT-ST)

Post by jzardos »

Odd, this time I was able to force the crew to bail on the XK-76 (didn't destroy it), but the Objective has maintained the 'X' so far. Crossing my fingers to see if can finish now.



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jzardos
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RE: Campaign question: Soviet All Terrain Scout Transport (AT-ST)

Post by jzardos »

Can you get into abandoned enemy vehicles?
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jzardos
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RE: Campaign question: Soviet All Terrain Scout Transport (AT-ST)

Post by jzardos »

Wasn't easy but I was able to defeat what turned out to be three of those nasty walkers. The last one had serious 122m cannon and tons of armor.

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Barthheart
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RE: Campaign question: Soviet All Terrain Scout Transport (AT-ST)

Post by Barthheart »

ORIGINAL: jzardos

Can you get into abandoned enemy vehicles?

You cannot enter any abandoned vehicles.
Life is not a journey to the grave with the intention of arriving safely in a pretty & well preserved body,
but rather to skid in broadside, totally worn out & proclaiming "WOW, what a ride!"
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markhwalker
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RE: Campaign question: Soviet All Terrain Scout Transport (AT-ST)

Post by markhwalker »

Two things... thing one... you just couldn't see the others, so although you had killed one, it wanted you to kill the others.

Vance is correct...NORMALLY... but in mission 18 [SPOILER ALERT] you will be able to capture an abandoned Walker. It lets you play with it. [:)]

BTW, the Walkers are loosely named using the following criteria. "X" = experimental. "K" = leg propulsion, and "76" is the main weapon size.

Are you having fun with them?
World at War: Revelation, a creepy, military action, alternate history, World War Three novel. At Amazon Kindle Direct Publishing (http://tinyurl.com/mcgcht8). Only $3.99. What the hell?
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Tom Proudfoot
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RE: Campaign question: Soviet All Terrain Scout Transport (AT-ST)

Post by Tom Proudfoot »

I checked the saves you sent and it's the bug with reinforcements that has been reported - it's fixed for 1.03 or later. I can fix your saves for use with 1.03, but it sounds like you've already taken another crack at the scenario? Let me know.
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markhwalker
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RE: Campaign question: Soviet All Terrain Scout Transport (AT-ST)

Post by markhwalker »

Oops, sorry. I didn't realize it was a programming error. I just figured he couldn't see the two reinforcement Mechs.
World at War: Revelation, a creepy, military action, alternate history, World War Three novel. At Amazon Kindle Direct Publishing (http://tinyurl.com/mcgcht8). Only $3.99. What the hell?
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jzardos
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RE: Campaign question: Soviet All Terrain Scout Transport (AT-ST)

Post by jzardos »

ORIGINAL: Tom Proudfoot

I checked the saves you sent and it's the bug with reinforcements that has been reported - it's fixed for 1.03 or later. I can fix your saves for use with 1.03, but it sounds like you've already taken another crack at the scenario? Let me know.

no need I was able to pick different reinforcements re-starting the mission and was able to get all 3 Sov AK units to appear. Although would have been happier just to destroy one. Had to get some lucky roll to get crews to abandon 2/3 units. Finished mission 18 too. Great stuff! Loving this game, best purchase from Matrix in a long time. Good timing since I'm taking break from MWiF as they address issues with that release. MWiF will be good game in 6-10 months when bugs fixed and AI added.
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Tom Proudfoot
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RE: Campaign question: Soviet All Terrain Scout Transport (AT-ST)

Post by Tom Proudfoot »

I have to say you are really booking through the campaign! Glad you're enjoying it.
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RE: Campaign question: Soviet All Terrain Scout Transport (AT-ST)

Post by toddtreadway »

Do the German pioneer units have an inherent flamethrower?

I just finished this scenario, and during one close assault with a leader, a pioneer squad (no support weapon), and a regular squad (with an MG34), the close assault modifiers included a +4 for flamethrower.
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