more features wish list

Get ready for Mark H. Walker's Lock ‘n Load: Heroes of Stalingrad. This is the first complete computer game in the Lock ‘n Load series, covering the battles in and around Stalingrad during World War II.
mh1066
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RE: more features wish list

Post by mh1066 »

ORIGINAL: Eduardo X

Hopefully I'm not overlooking something when requesting the option to turn off units. I hate having to hover to see what terrain a unit is in.

Toggle off/on would be nice.
mh1066
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RE: more features wish list

Post by mh1066 »

Collapsible buildings with heavy ordnance hits.

Though I don't recall it in the manual, I happily discovered during gameplay that wood buildings may collapse and disable an AFV if it entered the hex thereby also transforming the hex to rubble. Very cool! So, it seems like the coding to possibly collapse a building with large ordinance's hits is doable. Actually hitting a target inside a building becomes mute if you just collapse the whole thing right on their head! Transforming the battlefield (building to rubble) is very realistic and tactically presents an interesting challenge.
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fran52
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RE: more features wish list

Post by fran52 »

At the moment i have not big request.The only easy request is to enlarge the the list of the weaponry like AFV,half-track and probably some gun.For example it lack a German AFV with flame thrower and some Russian AFV like T40 ,BT 7.This request is interesting only for those who want to develop scenarios.
I'm quite confident that in the coming months this request will be answered with a new list and proper counter images.
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Tom Proudfoot
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RE: more features wish list

Post by Tom Proudfoot »

ORIGINAL: mh1066
ORIGINAL: Eduardo X

Hopefully I'm not overlooking something when requesting the option to turn off units. I hate having to hover to see what terrain a unit is in.

Toggle off/on would be nice.

This is now in 1.05, here: tm.asp?m=3546087 . Knock
yourselves out. [;)]
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Barthheart
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RE: more features wish list

Post by Barthheart »

Tom, yer being too good to these guys... Next they'll be asking fer area fire.....[:'(]
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midgard30
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RE: more features wish list

Post by midgard30 »

Can we have area fire? [8D]
DjangoX
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RE: more features wish list

Post by DjangoX »

ORIGINAL: Tom Proudfoot
ORIGINAL: mh1066
ORIGINAL: Eduardo X

Hopefully I'm not overlooking something when requesting the option to turn off units. I hate having to hover to see what terrain a unit is in.

Toggle off/on would be nice.

This is now in 1.05. Knock
yourselves out. [;)]
EDIT: Wow, my post did not go well it looks like. I was trying to say thank you!
mh1066
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RE: more features wish list

Post by mh1066 »

ORIGINAL: macob30

Can we have area fire? [8D]

I was afraid to ask for this...but since its out there - it would be nifty. /wink Oh, and if not area fire how about FIRE in an AREA? Ya know, as setting the terrain on fire with an especially good flamethrower dr.
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Missouri_Rebel
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RE: more features wish list

Post by Missouri_Rebel »

The terrain hotkey is very helpful.
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midgard30
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RE: more features wish list

Post by midgard30 »

ORIGINAL: mh1066

ORIGINAL: macob30

Can we have area fire? [8D]

I was afraid to ask for this...but since its out there - it would be nifty. /wink Oh, and if not area fire how about FIRE in an AREA? Ya know, as setting the terrain on fire with an especially good flamethrower dr.

I wasn't serious and just wanted to annoy the dev teams for their fast updates and answers to our questions.
There's already a debate on this on another thread, Mark already explained why it's not in the LnL system. You can still disagree if you want... [;)] (the flamethrower is a great idea)
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zouave
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RE: more features wish list

Post by zouave »

Thanks for the toggle option for rally voices. Can you do the same with the in-game cut-scenes?
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Harv
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RE: more features wish list

Post by Harv »

ORIGINAL: zouave

Thanks for the toggle option for rally voices. Can you do the same with the in-game cut-scenes?

A quick tap of the Esc key works wonders on making those go away. I also found that the mouse buttons wouldn't advance them, but the space bar would.
jcrohio
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RE: more features wish list

Post by jcrohio »

I use the esc key a lot to get out of different situations - not sure if I am correct doing this but the problem is I end up selecting the main menu and having to close it a lot of times in a game (and once in a hurry actually exited the scenario accidentally - not a huge deal but changing the keyboard shortcut for bringing up the main menu from esc to something else would be nice
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Dorb
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RE: more features wish list

Post by Dorb »

Would love to have vehicles start by default in "Assault Move" - I always forget until I go to fire then realize I did not change it. I would think this mode would be used more than normal move but maybe its just me. Maybe an option to toggle which you want by default. [;)]
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Missouri_Rebel
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RE: more features wish list

Post by Missouri_Rebel »

1) The ability to examine Cards at any time. i.e. when choosing op fire.

2) Rally button not highlighted for units disallowed to rally

3) Targeting crosshairs that turn red when not in LOS.

4) Faster rally phase. For such a fast paced game, this part really irks me

5) Multiple RoF for heavy MG's
**Those who rob Peter to pay Paul can always count on the support of Paul
**A government big enough to give you everything you want is a government big enough to take from you everything you have-Gerald Ford
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Tom Proudfoot
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RE: more features wish list

Post by Tom Proudfoot »

ORIGINAL: Missouri_Rebel
4) Faster rally phase. For such a fast paced game, this part really irks me

The Message Delay option speeds up the pop-up message delays, I usually have this on 3. Is that the kind of speeding-up you mean or is it something more mechanical?
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Missouri_Rebel
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RE: more features wish list

Post by Missouri_Rebel »

I think it is mostly the pause before the rolls come up for the enemy side, especially after For The Motherland. I think you have to click after they claim it and then there seems to be a lengthy pause before the dice roll.
**Those who rob Peter to pay Paul can always count on the support of Paul
**A government big enough to give you everything you want is a government big enough to take from you everything you have-Gerald Ford
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HobbesACW
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RE: more features wish list

Post by HobbesACW »

Great game. A small improvement I can think of is to be able to move units like the 50mm mortar through building hexes.
Shouldn't be able to fire but should be able to move through terrain like this.

Cheers,
Chris
genehaynes
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RE: more features wish list

Post by genehaynes »

I would like to see a button for highlighting hexes containing leaders and / or Heroes. Also, is there a list of skill card abilities?
LeeChard
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RE: more features wish list

Post by LeeChard »

I would like to see a button to cycle through units that still have an action available.
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