So many great ideas, so little time

Trade tips and tricks, workarounds maps, and graphics mods. Why certain scenarios or campaigns are favorites, or how to improve stinkers. Attach your work to share/critique.

Moderator: MOD_SPWaW

User avatar
tracer
Posts: 1841
Joined: Wed Nov 22, 2000 10:00 am
Location: New Smyrna Beach, FL USA
Contact:

Post by tracer »

Those bombed out houses are excellent work! You've given me a few new ideas for the single-hex stone- and wood- building files.
Jim NSB ImageImage
User avatar
Warhorse
Posts: 5382
Joined: Fri May 12, 2000 8:00 am
Location: Birdsboro, PA, USA
Contact:

Post by Warhorse »

How about some Korean War type structures, heh, heh?!
Mike Amos

Meine Ehre heißt Treue
www.cslegion.com
User avatar
Don Doom
Posts: 1984
Joined: Sat Sep 23, 2000 8:00 am
Location: Lost somewhere in the upper backwoods of Michigan!

I posted some info for harry here.

Post by Don Doom »

Doom
Vet of the Russian General Winter
For death is only the begining
Supervisor
Posts: 5160
Joined: Tue Mar 02, 2004 12:00 am

Awesome

Post by Supervisor »

Harry, if I didn't know better I would say it looks like CL has inspired you.:D :D :D :D
Sergio Castaldi
Posts: 99
Joined: Thu Nov 22, 2001 10:00 am
Location: Naples,Italy
Contact:

We have Michelangelo Buonarroti !

Post by Sergio Castaldi »

J think that Harry is the reincarnation of Michelangelo Buonarroti.

If you wish to ask him to paint the Giudizio Universale he certainly paint it.

You are a great artist Harry and a very good friend too.

Bravissimo

Sergio:)
User avatar
tracer
Posts: 1841
Joined: Wed Nov 22, 2000 10:00 am
Location: New Smyrna Beach, FL USA
Contact:

Post by tracer »

Originally posted by RockinHarry
and yet some more screenies. Tracers field airport stuff:


Harry,
I just noticed that the icons in the top row of the photo cast shadows, while the same icons in the bottom row do not. How will they display in the final release?
Jim NSB ImageImage
User avatar
RockinHarry
Posts: 2344
Joined: Thu Jan 18, 2001 10:00 am
Location: Germany
Contact:

Post by RockinHarry »

Originally posted by tracer
Harry,
I just noticed that the icons in the top row of the photo cast shadows, while the same icons in the bottom row do not. How will they display in the final release?


didn´t you open the example map that I sent to you? :D ;)

seriously...I just wanted to show how the shapes can be used. There are two ways. First is you can simply place the Ter86 and Ter90 shapes in Mixed terrain and then they simply look like the bottom row. If placed in Tree hexes (thus replacing tree graphics, BUT not tree attribute) they get the nice shadow effect as seen in top row of screenshot. Only Tree and house/bridge attributes, combined shapes put into layer 5 and 6 produce the shadows in SPWAW!

Here´s more info in PDF format:

Right Mouse click me - Save target as...
RockinHarry in the web:

https://www.facebook.com/harry.zann
User avatar
RockinHarry
Posts: 2344
Joined: Thu Jan 18, 2001 10:00 am
Location: Germany
Contact:

Post by RockinHarry »

Originally posted by Warhorse
How about some Korean War type structures, heh, heh?!


Hey Mike, what exactly do you have in mind?:confused:
RockinHarry in the web:

https://www.facebook.com/harry.zann
User avatar
RockinHarry
Posts: 2344
Joined: Thu Jan 18, 2001 10:00 am
Location: Germany
Contact:

Re: I posted some info for harry here.

Post by RockinHarry »



thanks Don. I have your files now and will coordinate with Tracer.:)
RockinHarry in the web:

https://www.facebook.com/harry.zann
User avatar
RockinHarry
Posts: 2344
Joined: Thu Jan 18, 2001 10:00 am
Location: Germany
Contact:

Post by RockinHarry »

Originally posted by tracer
Those bombed out houses are excellent work! You've given me a few new ideas for the single-hex stone- and wood- building files.


bombed out row houses are now finished for all zoom levels. Combining them with the new (and old) rubble graphics makes great looking bombed out cities. :eek:

Well...maybe it´s not really a well chosen time adding them now, due to current events in middle east...:(
RockinHarry in the web:

https://www.facebook.com/harry.zann
User avatar
RockinHarry
Posts: 2344
Joined: Thu Jan 18, 2001 10:00 am
Location: Germany
Contact:

Re: We have Michelangelo Buonarroti !

Post by RockinHarry »

Originally posted by Sergio Castaldi
J think that Harry is the reincarnation of Michelangelo Buonarroti.

If you wish to ask him to paint the Giudizio Universale he certainly paint it.

You are a great artist Harry and a very good friend too.

Bravissimo

Sergio:)


thanks Sergio:)

user support like yours gets any of these new graphics done eventually!;)
RockinHarry in the web:

https://www.facebook.com/harry.zann
User avatar
RockinHarry
Posts: 2344
Joined: Thu Jan 18, 2001 10:00 am
Location: Germany
Contact:

Post by RockinHarry »

here´s a list of what currently is in the works, finished and considered:

Medieval castle type walls planned!
buildings and bridges.
jungle hanging rope bridges just for infantry. planned!
electrical and phone lines and posts. planned!
some animals in a field [dead or alive, sheeps, cows, pigs. partly finished!
port facilities and machinery. ?
cranes. some finished!
POW camp type barbed wire. ?
fences and towers. some finished!
forest and jungle hexs with trees down. done!
telepheric. ?
tunnel entry. ?
houses with smoke coming out of chimneys !!!! interesting idea. color cyling?
football stadium or field. maybe.
airport control tower. existing shape files??.
improved barbed wire. ?
trestle bridge ?
wrecked planes & vehicles planned!
snow-covered highways maybe.
"deceased" livestock done!
"kaput" horseteams and carts planned!
castle-type structures 1 finished!
single tower/water and power stations planned!
Mediterranean style rowhouses partly done!
Jungle Huts done!
Corduroy roads ?
____________________________

hospital tents
ruined rowhouses
small castle summer/winter
street rubble
crane
tent groups
dead cattle
wooden fence
Shellholes (Org)
standard rubble (Org)
Foxholes (org)
Barb wire (Org)
Trenchline (Org)
SW Roadblock (Org)
Brush
Downed Trees
Gardens
city backyards
Alley trees
birch trees
cypress trees
orchard trees (Org)

tracer...what can you help with?

Anybody who can share some pics for the mentioned terrains/shapes, helps getting the stuff into SPWAW maps!:);)
RockinHarry in the web:

https://www.facebook.com/harry.zann
User avatar
tracer
Posts: 1841
Joined: Wed Nov 22, 2000 10:00 am
Location: New Smyrna Beach, FL USA
Contact:

Post by tracer »

Originally posted by RockinHarry
didn´t you open the example map that I sent to you? :D ;)

seriously...I just wanted to show how the shapes can be used. There are two ways. First is you can simply place the Ter86 and Ter90 shapes in Mixed terrain and then they simply look like the bottom row. If placed in Tree hexes (thus replacing tree graphics, BUT not tree attribute) they get the nice shadow effect as seen in top row of screenshot. Only Tree and house/bridge attributes, combined shapes put into layer 5 and 6 produce the shadows in SPWAW!


No, I didn't get a chance to check that map out yet. Almost all my free time has been spent finishing up the building files (61, 82 & 83); I'm so far behind in my PBEM turns that I think my opponents have formed a lynch-mob! :D

I have a few more SP-Fixes to do in the z1 and z2 levels in Ter61; should finish them tonight.
Jim NSB ImageImage
User avatar
tracer
Posts: 1841
Joined: Wed Nov 22, 2000 10:00 am
Location: New Smyrna Beach, FL USA
Contact:

Post by tracer »

Originally posted by RockinHarry
here´s a list of what currently is in the works, finished and considered:

((SNIP))

tracer...what can you help with?



Holy $&#%!! Where did this list come from!?! Looks like I won't be finishing up everything tonight. :eek: :D
Jim NSB ImageImage
User avatar
tracer
Posts: 1841
Joined: Wed Nov 22, 2000 10:00 am
Location: New Smyrna Beach, FL USA
Contact:

Post by tracer »

...nothing more to add. But I noticed my post count was at 999 :D :D :D
Jim NSB ImageImage
User avatar
Warhorse
Posts: 5382
Joined: Fri May 12, 2000 8:00 am
Location: Birdsboro, PA, USA
Contact:

Post by Warhorse »

Originally posted by RockinHarry
Hey Mike, what exactly do you have in mind?:confused:


Well, I've resumed a Korean War mod for WAW/H2H that I started a while ago, since I finally came across enough info to resume, and was wondering, if you guys were into it, could you come up with some Asian-looking buildings, mostly hovel types, but also for towns also, also they have these burial mounds of earth over there, I saw them all over the place, they believe burying your relatives in a raised mound gets them closer to heaven, or something like that. Although, we could just use a hill with rough I guess, but they are only about 8' high, IIRC, it's been 18 years since I was last there!!
Mike Amos

Meine Ehre heißt Treue
www.cslegion.com
User avatar
RockinHarry
Posts: 2344
Joined: Thu Jan 18, 2001 10:00 am
Location: Germany
Contact:

Post by RockinHarry »

Originally posted by tracer
Holy $&#%!! Where did this list come from!?! Looks like I won't be finishing up everything tonight. :eek: :D
this list is not mine, it´s mostly from user feedback in this old thread:

showthread.php?s=&threadid=6931

Nonetheless....I added a crane and a SM81 cargo airplane for Sergio and Don Doom contributed with some nice dragon teeth graphics. :cool:
Tracer..I leave it to you whether you take stuff from the list and add them to Ter83 or 85! :eek:
I´m mostly busy with non-building stuff, although i finished a complete set of ruined row houses and also some nice little castle. :D

here it is:
Attachments
castle.jpg
castle.jpg (101.75 KiB) Viewed 368 times
RockinHarry in the web:

https://www.facebook.com/harry.zann
User avatar
RockinHarry
Posts: 2344
Joined: Thu Jan 18, 2001 10:00 am
Location: Germany
Contact:

Post by RockinHarry »

some screenshot of the finished rowhouse stuff:
Attachments
urban.jpg
urban.jpg (108.24 KiB) Viewed 373 times
RockinHarry in the web:

https://www.facebook.com/harry.zann
User avatar
RockinHarry
Posts: 2344
Joined: Thu Jan 18, 2001 10:00 am
Location: Germany
Contact:

Post by RockinHarry »

and the alley trees, or how do you call tree lined roads in the US? :confused:

Price question: How many dead cows do you see in this picture? :D
Attachments
alley.jpg
alley.jpg (94.39 KiB) Viewed 376 times
RockinHarry in the web:

https://www.facebook.com/harry.zann
User avatar
RockinHarry
Posts: 2344
Joined: Thu Jan 18, 2001 10:00 am
Location: Germany
Contact:

Post by RockinHarry »

Originally posted by Warhorse
Well, I've resumed a Korean War mod for WAW/H2H that I started a while ago, since I finally came across enough info to resume, and was wondering, if you guys were into it, could you come up with some Asian-looking buildings, mostly hovel types, but also for towns also, also they have these burial mounds of earth over there, I saw them all over the place, they believe burying your relatives in a raised mound gets them closer to heaven, or something like that. Although, we could just use a hill with rough I guess, but they are only about 8' high, IIRC, it's been 18 years since I was last there!!


have some pics or an internet link showing the mentioned buildings and the burial stuff?
RockinHarry in the web:

https://www.facebook.com/harry.zann
Post Reply

Return to “SP:WaW Scenarios/Campaigns”