Is those supposed to happen?

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obvert
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Location: PDX (and now) London, UK

RE: Is those supposed to happen?

Post by obvert »

ORIGINAL: LoBaron
ORIGINAL: witpqs
The fact that the game handles many things that are beyond 'realistic' does not mean that it can handle everything that is beyond realistic. The fact that players do such things, even do them frequently, does not change that.

Thats probably the central point here.

And no, obvert, I don´t think that a single experienced player here would amass "95% of the USN in a single hex" in a potential combat environment, at least not without being absolutely aware of the consequences.

PS: Just a hint: arguing with CT when he gets all emotional isn´t worth it. He will only read 50% of your posts content, decide which part of the remaining 50% is the more irritating to him, and then get even more emotional on those 25% while completely missing the target (or failing to understand that what he gets emotional about has been already discussed ages ago). [;)]

Ha! yeah, I see! [:D]
"Success is the ability to go from one failure to another with no loss of enthusiasm." - Winston Churchill
hades1001
Posts: 977
Joined: Mon Dec 17, 2007 4:05 pm

RE: Is those supposed to happen?

Post by hades1001 »

hmmm,

If I know he is the lead developer the whole argument probably should end at post #36 already.
Won’t (can’t) say how, what, when, where, or why, but will testify that it IS. Out of scale “stacks” will give out of scale results. Period.

This answered my question in the title: This is supposed to happen and I will have to find a way to deal with it.
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As calm as wood;
Invasion like flames;
Defense like rocks.
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obvert
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RE: Is those supposed to happen?

Post by obvert »

ORIGINAL: witpqs

Why would you be surprised? The point is that it is way outside of the design parameters, and this example has specifically been commented on to that effect by one developer, while in general such has been commented on to that effect by numerous developers in the past. They do not mean for the engine to support that many ships operating in one hex, and the first thing that breaks is the air model when that many carriers operate in one hex. They have said repeatedly "Don't do that!" and when someone does that, it hurts, and you are surprised that we point that out about the game? The game is not designed/coded to handle, and it doesn't handle it. They revealed that a long time ago and have repeated it a number of times.

If someone says "Hey developers, please change that." I would understand that whether I agreed with it or not. But when someone doggedly refuses to believe the developers' notice about it, I do not understand. The fact that the game handles many things that are beyond 'realistic' does not mean that it can handle everything that is beyond realistic. The fact that players do such things, even do them frequently, does not change that.

No, you're missing me a bit here. I certainly am not advocating this kind of play, I'm just saying he's not the only one doing it. I totally get what you guys are saying here about the number of ships, but ...

A) It's not really 95% of the US fleet, because that would be close to impossible to do in any real PBEM game where some are damaged, some protecting convoys, some transiting and some in other theatres. Trusting that the OP is honest about this being a PBEM game result the ship number is surely an exaggeration.

B) Based on this combat result I've seen quite a few like this in any game that goes late. So few do go late that I think we tend to forget this is not abnormal behavior for the late game Allied player, whether or not it 'should' be based on the game capabilities.

C) The game continues to surprise me. Extreme results happen with extreme concentrations for sure, but the balancing is often still there, and with continued improvements including the beta and DBB mods, these effects are minimized somewhat. With the reduction in capabilities of LBA naval strikes though, we may see more players going against their better judgement and putting a lot of CV/CVE into big piles late in game.
"Success is the ability to go from one failure to another with no loss of enthusiasm." - Winston Churchill
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castor troy
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RE: Is those supposed to happen?

Post by castor troy »

ORIGINAL: obvert

ORIGINAL: LoBaron
ORIGINAL: witpqs
The fact that the game handles many things that are beyond 'realistic' does not mean that it can handle everything that is beyond realistic. The fact that players do such things, even do them frequently, does not change that.

Thats probably the central point here.

And no, obvert, I don´t think that a single experienced player here would amass "95% of the USN in a single hex" in a potential combat environment, at least not without being absolutely aware of the consequences.

PS: Just a hint: arguing with CT when he gets all emotional isn´t worth it. He will only read 50% of your posts content, decide which part of the remaining 50% is the more irritating to him, and then get even more emotional on those 25% while completely missing the target (or failing to understand that what he gets emotional about has been already discussed ages ago). [;)]


Ha! yeah, I see! [:D]


yes and while being discussed ages ago, there are still one or two ppl on the forum still trying to bring up their woodoo that has never worked and will never work... and that's the point

so trying to lure new players or non experienced players into something that has never been proven but rather the opposite, coming from ppl that never even reached any later stages (that's not a bad thing) is exactly
what is making me emotional as it's just kind of dumb after all these years

but fine with me, let the "change some altitude and you're fine" party keep this going as you don't have to listen to any of the guys involved in the develop of this game let alone listening to some idiotic emotional
smartass that probably has put more hours into testing woodoo explanations than most WITP/AE players have put into playing the game

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