[0.7.X] Engine performance

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nico7550
Posts: 74
Joined: Thu May 30, 2013 3:44 pm

[0.7.X] Engine performance

Post by nico7550 »

Hi,

To know if someone else encounter the same non blocking "issue" than me :

More I progress in the game, more I have peoples, and more the engine need time to display the informations when I navigate in the management screens (also in R&D peoples switching screens), for example when I have 3 page of FC, I got a small time out before data refresh when changing from page 1 to page 2, like someking of background loading time...

Can you tell me if you notice this too ?

(From my experience (I face the same and was oblige to turn to sqlite), and if I'm not the only one (because maybe it's just me...), it's may be related to the parsing of a great number of files).

Cheers

PS.: It's like when you bypass mission video to go direct to MC, the engine take some time to calculate before sending you to the report screen but in the management rooms and it's increased over the time.
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Nacho84
Posts: 689
Joined: Thu Feb 07, 2013 4:40 pm
Location: Brighton, UK

RE: [0.7.X] Engine performance

Post by Nacho84 »

Hello Nico,

Notice that the game is not performing any file parsing while loading those screens. The information is already in memory at that point. I believe the reason behind the delay is all the instancing of the elements that are located inside the panel. I'll see if I can optimize it at some point in the future.

Notice that 0.7.15.1 already includes an optimization for the Mission Control screen. So if you decide to skip the animations and go straight to the mission outcome, it should take you to the results screen a lot faster than in previous versions.

Cheers,
Ignacio Liverotti
Lead Developer of Buzz Aldrin's Space Program Manager
Polar Motion

www.polar-motion.com
spm.slitherine.com
Twitter: https://twitter.com/PolarMotion
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nico7550
Posts: 74
Joined: Thu May 30, 2013 3:44 pm

RE: [0.7.X] Engine performance

Post by nico7550 »

Great ;-)
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