FPC:RS - Graphics - Vehicle/Unit Silhouettes

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wodin
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RE: FPC:RS - Graphics - Vehicle/Unit Silhouettes

Post by wodin »

Good work Jacks, great counter background.

As for coloured silhouettes..I much prefer the all black thats in game. The AFV's etc I think are too small for colour and looses definition.

What would be cool but isn't possible is have the actual regiment\brigade symbol on the counter aswell.
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CapnDarwin
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RE: FPC:RS - Graphics - Vehicle/Unit Silhouettes

Post by CapnDarwin »

Wodin, Charles did that in the Fun with Counters thread. Small badges in the upper left corner.
OTS is looking forward to Southern Storm getting released!

Cap'n Darwin aka Jim Snyder
On Target Simulations LTD
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wodin
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RE: FPC:RS - Graphics - Vehicle/Unit Silhouettes

Post by wodin »

WIll check it out.
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cbelva
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RE: FPC:RS - Graphics - Vehicle/Unit Silhouettes

Post by cbelva »

A scenario designer could do that for any scenario he is making since the counters are saved with the scenario file. The only problem, all units must have the same patch. If you have more than one formation, it would be a problem.
Charles Belva
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Plodder
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RE: FPC:RS - Graphics - Vehicle/Unit Silhouettes

Post by Plodder »

ORIGINAL: **budd**

Question? will JSGME work with this game?

Yep. Works with no problems.
Gen. Montgomery: "Your men don't salute much."
Gen. Freyberg: "Well, if you wave at them they'll usually wave back."
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budd
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RE: FPC:RS - Graphics - Vehicle/Unit Silhouettes

Post by budd »

thx, thats should make swapping in and out easier.
Enjoy when you can, and endure when you must. ~Johann Wolfgang von Goethe

"Be Yourself; Everyone else is already taken" ~Oscar Wilde

*I'm in the Wargamer middle ground*
I don't buy all the wargames I want, I just buy more than I need.
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budd
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RE: FPC:RS - Graphics - Vehicle/Unit Silhouettes

Post by budd »

How did you get it to work? I'm sure its a nesting problem, i've tried several folder structures without success. I have JSGME installed in the main directory with the mods folder and dropped the maps and counters mods in mod folder. I have tried them 1,2,3 folders deep without success. Any direction would be appreciated.
ORIGINAL: The Plodder

ORIGINAL: **budd**

Question? will JSGME work with this game?

Yep. Works with no problems.
Enjoy when you can, and endure when you must. ~Johann Wolfgang von Goethe

"Be Yourself; Everyone else is already taken" ~Oscar Wilde

*I'm in the Wargamer middle ground*
I don't buy all the wargames I want, I just buy more than I need.
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Plodder
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RE: FPC:RS - Graphics - Vehicle/Unit Silhouettes

Post by Plodder »

I'm away from my home computer atm. I'll show you my folder structure when I get home.
Gen. Montgomery: "Your men don't salute much."
Gen. Freyberg: "Well, if you wave at them they'll usually wave back."
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budd
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RE: FPC:RS - Graphics - Vehicle/Unit Silhouettes

Post by budd »

Thank you, i've tried for a couple of hours now with different folder structures and no dice. I've looked at other games JSGME folder structure to try to duplicate but no luck so far. I'm trying to load the various map mods and the counters.
Enjoy when you can, and endure when you must. ~Johann Wolfgang von Goethe

"Be Yourself; Everyone else is already taken" ~Oscar Wilde

*I'm in the Wargamer middle ground*
I don't buy all the wargames I want, I just buy more than I need.
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Plodder
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RE: FPC:RS - Graphics - Vehicle/Unit Silhouettes

Post by Plodder »

Here's my structure to use JSGME. I have the MODS folder directly off the root game folder.I've got two mods in the folder, MapMod and Vehicle Silhouettes. Both are working in-game. The Blank mod is just a dummy with the folder structures in place so all I do to create a new mod is copy the blank and place the mod files in the correct sub-folders.

Image
Attachments
file_structure.jpg
file_structure.jpg (305.26 KiB) Viewed 372 times
Gen. Montgomery: "Your men don't salute much."
Gen. Freyberg: "Well, if you wave at them they'll usually wave back."
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budd
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RE: FPC:RS - Graphics - Vehicle/Unit Silhouettes

Post by budd »

Have it installed like that, its the folder structure inside the MODS folder i'm wondering about.How many folders until you get to the modded files. I must be missing something simple, i still cant get it to work and i've tried quite a few structures. i have it working on 6 other games.
Enjoy when you can, and endure when you must. ~Johann Wolfgang von Goethe

"Be Yourself; Everyone else is already taken" ~Oscar Wilde

*I'm in the Wargamer middle ground*
I don't buy all the wargames I want, I just buy more than I need.
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Plodder
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RE: FPC:RS - Graphics - Vehicle/Unit Silhouettes

Post by Plodder »

It all depends in the folder structure where the files to be modded are. You have to follow the file folder structure as if you are in the root folder. Map files, for example, reside in Flashpoint Campaigns Red Storm\Modules\FPRS\Maps so in your MODS folder create a ModdedMaps folder then within that folder create the folder structure: Modules\FPRS\Maps and place the modded map files in Maps.

If you look at the screenshot above you'll see I've followed the folder structure for both MapMod and Vehicle Silhouettes.
Gen. Montgomery: "Your men don't salute much."
Gen. Freyberg: "Well, if you wave at them they'll usually wave back."
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budd
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RE: FPC:RS - Graphics - Vehicle/Unit Silhouettes

Post by budd »

I should of thought of that,duh......Thanks alot, appreciate the help.
Enjoy when you can, and endure when you must. ~Johann Wolfgang von Goethe

"Be Yourself; Everyone else is already taken" ~Oscar Wilde

*I'm in the Wargamer middle ground*
I don't buy all the wargames I want, I just buy more than I need.
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Plodder
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RE: FPC:RS - Graphics - Vehicle/Unit Silhouettes

Post by Plodder »

no worries. [:)]
Gen. Montgomery: "Your men don't salute much."
Gen. Freyberg: "Well, if you wave at them they'll usually wave back."
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