Close Assault

Get ready for Mark H. Walker's Lock ‘n Load: Heroes of Stalingrad. This is the first complete computer game in the Lock ‘n Load series, covering the battles in and around Stalingrad during World War II.
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genehaynes
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Close Assault

Post by genehaynes »

While playing the Downtown scenario (Both sides as Human so I can test game mechanics), I close assaulted the German tank with 3MMC's and 1 Leader. All passed their MC.

However when doing the actual assault the Leaders leadership rating of 1 was used to assist ( + 1 die modifier) multiple MMCs. Page 91 of the manual says " The Leader can only assist ONE MMC’s Close Assault". The last sentence on page 91 states " Repeat this process for each attacking MMC or Hero, but remember that the Leader can only assist ONE MMC’s Close Assault unless, of course, there is more than one Leader in the attacking stack".

Is this a bug or working as designed?
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Tom Proudfoot
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RE: Close Assault

Post by Tom Proudfoot »

When it first popped up the unit + 'use leader with this guy?' menu, did you select the leader right away? And the +1 kept going on all the subsequent guys? Thanks.
genehaynes
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RE: Close Assault

Post by genehaynes »

Tom,

Correct, I finally got the leader and all 3 MMCs to pass their MCs. When the close assault dialog popped up I selected the leader and he assisted in all three assaults. Also, since I now know the results will be the same, I saved the game before the assault. Is there a way to attach it to a post?
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Tom Proudfoot
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RE: Close Assault

Post by Tom Proudfoot »

This is now fixed for 1.06.
genehaynes
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RE: Close Assault

Post by genehaynes »

Thanks Tom. I'm really enjoying this game. What you guys have done with essentially 1d6 / 2d6 dice rolls is amazing. Took me a few games to get the gist of the impulse system, but once I did the game really shines.

BTW, not sure, but I think a tie in initative die roll resulted in the side who LOST the initative in the previous turn winning the current turn. I'm planning to test to be sure.
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midgard30
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RE: Close Assault

Post by midgard30 »

Is there something about a fix on Assault Move and Leadership in 1.06? I'm played Downtown and Minima and did one assault move in each scenario. In Downtown the Russian Leader got a Move marker, whereas in Minima the German Leader got Assault Move. In both case, when their squads fired, there was no Leadership bonus. Is this normal? I didn't see anything about that in the rulebook. (I got print screens, if necessary).
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Tom Proudfoot
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RE: Close Assault

Post by Tom Proudfoot »

Sure, screenshots would be good just so I know exactly what you're looking at.
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markhwalker
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RE: Close Assault

Post by markhwalker »

Is there something about a fix on Assault Move and Leadership in 1.06? I'm played Downtown and Minima and did one assault move in each scenario. In Downtown the Russian Leader got a Move marker, whereas in Minima the German Leader got Assault Move. In both case, when their squads fired, there was no Leadership bonus. Is this normal? I didn't see anything about that in the rulebook. (I got print screens, if necessary).

The Leaders should get AM markers, and their Leadership should apply when firing. I know that sometimes I mess up and either click the Move icon, or just start moving. Either way, the Leader will be marked with a move marker and unable to do anything else that impulse.
World at War: Revelation, a creepy, military action, alternate history, World War Three novel. At Amazon Kindle Direct Publishing (http://tinyurl.com/mcgcht8). Only $3.99. What the hell?
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midgard30
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RE: Close Assault

Post by midgard30 »

In both cases it was an assault move. It's easy to reproduce, by moving a unit to reveal an enemy squad and then do an assault move and fire at it with one the stack with a leader (Downtown and Minima scenarios). I'll upload some screenshots this evening and give a bit more details (version 1.05)
genehaynes
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RE: Close Assault

Post by genehaynes »

Mark,

I'd say macob30 is correct. First, the manual on page 55 states "Leaders can also AM if they start their impulse with eligible units." To me this means a Leader WITHOUT a red box over his MP can only AM with units that HAVE a red box over their MP.

So in the Downtown scenario, I selected Lt. Petrov and all of the MMCs (Who are capable of AM ) in his hex and selected the AM. Moved adjacent to the Germen unit across the street and did a direct fire. There was NO Leadership bonus. Lt. Petrov got a move marker and the MMCs got AM markers.

In the Minina scenario I used the Germans to AM. The difference between this scenario and the Downtown scenario using the Russians was the Germans (i.e. Sgt. Baumann / Lt Plassmann) were located with MMCs NOT CAPABLE OF AM (i.e. their MP value did not have a red box around it). However, AM was possible when selecting Sgt. Baumann's stack
(Even if you selected only 1 MMC in his stack). Conversely, Lt. Plassmann's stack could not AM (which seems correct, since they are not AM capable).

It seems the Leadership bonus is missing and some Leaders / MMC's can AM when they shouldn't be able to.
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midgard30
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RE: Close Assault

Post by midgard30 »

Here's the screenshot of Downtown. You'll see the Move marker for the Leader and the missing Leadership bonus.

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midgard30
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RE: Close Assault

Post by midgard30 »

Here's the screenshot of Minima: The Leader has a card allowing him to AM with non-AM squads. All markers are AM, but no Leadership bonus (not shown on picture).


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markhwalker
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RE: Close Assault

Post by markhwalker »

Yep, you guys are correct. Tom fixed this in 1.06, which is being tested now.
World at War: Revelation, a creepy, military action, alternate history, World War Three novel. At Amazon Kindle Direct Publishing (http://tinyurl.com/mcgcht8). Only $3.99. What the hell?
genehaynes
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RE: Close Assault

Post by genehaynes »

Mark,Tom,

Thanks for the heads up. A great game and excellent support. Can't ask for more.
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baloo7777
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RE: Close Assault

Post by baloo7777 »

ORIGINAL: genehaynes

Mark,Tom,

Thanks for the heads up. A great game and excellent support. Can't ask for more.

+1 [&o]

I'm not exactly what you would call good, but this is still one of the most fun games I've played (ever), and a really good AI (at least compared to me anyways). I hope sales will allow more future content, and scenarios.
JRR
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