Hard to say. No one's ever done it!
True!
I just can't see the KB, the invasion force and all the other stuff not being spotted well before it arrives.
Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition
Hard to say. No one's ever done it!

ORIGINAL: obvert
ORIGINAL: Bullwinkle58
ORIGINAL: CT Grognard
Au contraire. It is potentially a massive amount of supply and fuel the Allied player will lose out on.
Unlike Japan, CONUS never has too little supply to repair anything. It would take the time, yes. 2000 Oil at LA to 1000, reduced to 500 on the re-take is 150 days back to 2000. The supply is not a factor.
Isn't it impossible to repair these for the Allies? So you'd be stuck at 500, at best, plus whatever the refineries ended up at and without the AC factories. It would be a big blow. Likely never to happen, but much more than the Allies can do against Japan proper with a 'volunteer' landing as the only targets with those kinds of facilities are well protected.
ORIGINAL: CT Grognard
I believe the Allies can repair, but only 1 point per day at a cost of 1,000 supply.
Let's say you damage oil, refinery capacity and HI in Los Angeles by 75%. That is 1500 oil, 1875 refinery and 615 HI to repair. That would cost almost 4 million in foregone supply to repair!
ORIGINAL: obvert
This would have to be done well before 43, and i it was, those number would not be in SF at 1/43.[:)]

ORIGINAL: Encircled
The allies have that sitting in SF by the start of '43
The risks far outweigh the gains
ORIGINAL: Bullwinkle58
There is one manual section I have never come to peace with, and which has been discussed on the forum. It concerns factories being permanently destroyed by "firestorm." That term is not defined so far as I know. So a bombing campaign from the Canadian islands on SeaTac might permanently destroy aircraft factories, or it might not, if the damage were caused by Manpower/fire attacks..



ORIGINAL: Sabre21
From what it sounds like to me is that both a landing on the west coast of the US using the special fast TF's on the first turn or landing a suicide force into a Japanese location to do nothing more than trigger a game mechanic that would eat up tons of resources by activating emergency units and possibly destroy large numbers of factories are both extremely gamey and in my opinion would be a game ender. I wouldn't play someone if I thought that is a tactic they found acceptable. Fortunately by pbem partner is like minded and just as new to this as I am.
I reckon that's where HR's come in and what 2 players are comfortable with.


ORIGINAL: Bullwinkle58
ORIGINAL: Sabre21
From what it sounds like to me is that both a landing on the west coast of the US using the special fast TF's on the first turn or landing a suicide force into a Japanese location to do nothing more than trigger a game mechanic that would eat up tons of resources by activating emergency units and possibly destroy large numbers of factories are both extremely gamey and in my opinion would be a game ender. I wouldn't play someone if I thought that is a tactic they found acceptable. Fortunately by pbem partner is like minded and just as new to this as I am.
I reckon that's where HR's come in and what 2 players are comfortable with.
Noted.
We have no HRs. My opponent and I are completely comfortable with this. Apparently you are not familiar with the Doolittle Raid, another "impossible", "suicide" operation that nevertheless changed the course of the war.
We now return to our scheduled program.



ORIGINAL: Sabre21
ORIGINAL: Bullwinkle58
ORIGINAL: Sabre21
From what it sounds like to me is that both a landing on the west coast of the US using the special fast TF's on the first turn or landing a suicide force into a Japanese location to do nothing more than trigger a game mechanic that would eat up tons of resources by activating emergency units and possibly destroy large numbers of factories are both extremely gamey and in my opinion would be a game ender. I wouldn't play someone if I thought that is a tactic they found acceptable. Fortunately by pbem partner is like minded and just as new to this as I am.
I reckon that's where HR's come in and what 2 players are comfortable with.
Noted.
We have no HRs. My opponent and I are completely comfortable with this. Apparently you are not familiar with the Doolittle Raid, another "impossible", "suicide" operation that nevertheless changed the course of the war.
We now return to our scheduled program.
And if you had read much on that particular mission, you would know that Halsey's TF was spotted 600 miles off shore by one of the thousands of small fishing boats that had been drafted into service and that the Japanese did in fact react, although wrongly, but did not activate a nationwide force of reserves. It is nice to have hindsight in knowing exactly where your opponent is and isn't so as to take advantage of a game mechanic whereby a regiment could destroy dozens of square miles of factories just by landing for a single day.
There was no way an invasion force could have secretly arrived off of either the Japanese or US coasts without alerting everyone after 7 Dec.
But again, as long as your opponent is fine with these type "tactics", then all is well.