unplayable lag time
Moderator: Shannon V. OKeets
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joshuamnave
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unplayable lag time
It's taking me increasingly longer to move units, HQ's and otherwise. It started off as just HQ's, then within a turn, every unit was taking 30 seconds to a minute to move.
This happened following the collapse of Vichy, which itself took the game nearly a minute to do, before crashing. I reloaded, collapsed Vichy again, and this time it worked (although still with a long delay). The load time for moving units started in the next impulse. I'm uploading two saves - the first is the save immediately prior to collapsing Vichy. The second is the save at the point at which the lag became unplayable.
I had stopped playing for a while, because the supply bugs and the convoy bugs were sapping the fun out of the game for me. I had hoped this patch would make things more tolerable, but this is far far worse. Hopefully, not collapsing Vichy will let me continue to play, albeit with a changed strategy, otherwise the game is currently unplayable.
This happened following the collapse of Vichy, which itself took the game nearly a minute to do, before crashing. I reloaded, collapsed Vichy again, and this time it worked (although still with a long delay). The load time for moving units started in the next impulse. I'm uploading two saves - the first is the save immediately prior to collapsing Vichy. The second is the save at the point at which the lag became unplayable.
I had stopped playing for a while, because the supply bugs and the convoy bugs were sapping the fun out of the game for me. I had hoped this patch would make things more tolerable, but this is far far worse. Hopefully, not collapsing Vichy will let me continue to play, albeit with a changed strategy, otherwise the game is currently unplayable.
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- vichycollapse.zip
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Head Geek in Charge at politigeek.net - the intersection of politics and all things geeky
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joshuamnave
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RE: unplayable lag time
Here's the second save. Try moving the Japanese units.
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- lagtime.zip
- (1.58 MiB) Downloaded 16 times
Head Geek in Charge at politigeek.net - the intersection of politics and all things geeky
RE: unplayable lag time
This save game was loaded into a pristine non-modded updated MWiF game.
40 secs to pick up and move Yamamoto HQ from 1 hex. Another 40 secs to place it.
Moving any Japanese unit or undoing any units move caused a delay of about 40sec per unit. Each unit was timed as it was moved in asia.
Moving any Italian or German unit or undoing any moved unit, caused no delays. As fast as i could click them and move them was the delay.
Debarking Japan armor from sea zone to Shanghai, no delay.
Declaring a Japanese attack with 1 unit in China took about 40sec. This involved picking the single unit up and moving into the hex to be attacked.
If using the Declare Attack menu, no delay.
Advance after combat in China took a total of 80 sec to complete 1 unit advance into hex.
Finnish advance after combat took 80sec total to move 1 unit.
Moving Russian units caused a 40sec delay. This was for any unit moving into or out of Bessarabia.
That's all i could take.
40 secs to pick up and move Yamamoto HQ from 1 hex. Another 40 secs to place it.
Moving any Japanese unit or undoing any units move caused a delay of about 40sec per unit. Each unit was timed as it was moved in asia.
Moving any Italian or German unit or undoing any moved unit, caused no delays. As fast as i could click them and move them was the delay.
Debarking Japan armor from sea zone to Shanghai, no delay.
Declaring a Japanese attack with 1 unit in China took about 40sec. This involved picking the single unit up and moving into the hex to be attacked.
If using the Declare Attack menu, no delay.
Advance after combat in China took a total of 80 sec to complete 1 unit advance into hex.
Finnish advance after combat took 80sec total to move 1 unit.
Moving Russian units caused a 40sec delay. This was for any unit moving into or out of Bessarabia.
That's all i could take.

“We never felt like we were losing until we were actually dead.”
Marcus Luttrell
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joshuamnave
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RE: unplayable lag time
I back tracked and didn't collapse Vichy. The lag time dropped substantially, but is still noticeably much worse than pre patch. Additionally, the Bermuda triangle bug has become worse, affecting units in parts of China where it was not previously a problem.
Head Geek in Charge at politigeek.net - the intersection of politics and all things geeky
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joshuamnave
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RE: unplayable lag time
Turns out that declaring war on Russia also drastically increases the load time to move units. Unplayable.
Unacceptable. This needs a hotfix.
Unacceptable. This needs a hotfix.
Head Geek in Charge at politigeek.net - the intersection of politics and all things geeky
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joshuamnave
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RE: unplayable lag time
I tried surrendering China to see if having one less belligerent would help any. It did not. Most units on the eastern front are still affected. An Italian HQ, all alone in Italy, takes 30 seconds to move. Italian units in Egypt are affected, both before and after the conquest of Egypt. Most perplexingly, Japanese units in a conquered China, 1000s of miles from the action, are taking 40+ seconds each to move. Japan is not at war with Russia (or anyone else for that matter).
Head Geek in Charge at politigeek.net - the intersection of politics and all things geeky
RE: unplayable lag time
ORIGINAL: Zartacla
It's taking me increasingly longer to move units, HQ's and otherwise. It started off as just HQ's, then within a turn, every unit was taking 30 seconds to a minute to move.
This happened following the collapse of Vichy, which itself took the game nearly a minute to do, before crashing. I reloaded, collapsed Vichy again, and this time it worked (although still with a long delay). The load time for moving units started in the next impulse. I'm uploading two saves - the first is the save immediately prior to collapsing Vichy. The second is the save at the point at which the lag became unplayable.
I had stopped playing for a while, because the supply bugs and the convoy bugs were sapping the fun out of the game for me. I had hoped this patch would make things more tolerable, but this is far far worse. Hopefully, not collapsing Vichy will let me continue to play, albeit with a changed strategy, otherwise the game is currently unplayable.
Hi Zartacla and Warhunter
Are you playing a net play game or a solitaire game?
Bo
RE: unplayable lag time
I downloaded both of Zartacla game files. They are solo games. Loaded them on my machine. Played them with both a modded game and unmodded game. Played through the entire turn into the allied turn.ORIGINAL: bo
ORIGINAL: Zartacla
It's taking me increasingly longer to move units, HQ's and otherwise. It started off as just HQ's, then within a turn, every unit was taking 30 seconds to a minute to move.
This happened following the collapse of Vichy, which itself took the game nearly a minute to do, before crashing. I reloaded, collapsed Vichy again, and this time it worked (although still with a long delay). The load time for moving units started in the next impulse. I'm uploading two saves - the first is the save immediately prior to collapsing Vichy. The second is the save at the point at which the lag became unplayable.
I had stopped playing for a while, because the supply bugs and the convoy bugs were sapping the fun out of the game for me. I had hoped this patch would make things more tolerable, but this is far far worse. Hopefully, not collapsing Vichy will let me continue to play, albeit with a changed strategy, otherwise the game is currently unplayable.
Hi Zartacla and Warhunter
Are you playing a net play game or a solitaire game?
Bo
The only thing i changed. Turned off the in game Music, Videos, Sound effects. Turned on Set die rolls.
Once i realized the extent of the slow down on all fronts across the game. I restarted and began timing the moves.
Good Luck.

“We never felt like we were losing until we were actually dead.”
Marcus Luttrell
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joshuamnave
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RE: unplayable lag time
Solitaire. And I also play with the music, sound effects and videos off.
Head Geek in Charge at politigeek.net - the intersection of politics and all things geeky
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joshuamnave
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RE: unplayable lag time
Completely broken now. Try to return the Italian fleet in the eastern med to base.
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- broken.zip
- (1.59 MiB) Downloaded 14 times
Head Geek in Charge at politigeek.net - the intersection of politics and all things geeky
- michaelbaldur
- Posts: 4805
- Joined: Fri Apr 06, 2007 6:28 pm
- Location: denmark
RE: unplayable lag time
now at least it is out in the open
the wif rulebook is my bible
I work hard, not smart.
beta tester and Mwif expert
if you have questions or issues with the game, just contact me on Michaelbaldur1@gmail.com
I work hard, not smart.
beta tester and Mwif expert
if you have questions or issues with the game, just contact me on Michaelbaldur1@gmail.com
RE: unplayable lag time
Can you elaborate on the meaning of 'it'?
- michaelbaldur
- Posts: 4805
- Joined: Fri Apr 06, 2007 6:28 pm
- Location: denmark
RE: unplayable lag time
unplayable lag time
the wif rulebook is my bible
I work hard, not smart.
beta tester and Mwif expert
if you have questions or issues with the game, just contact me on Michaelbaldur1@gmail.com
I work hard, not smart.
beta tester and Mwif expert
if you have questions or issues with the game, just contact me on Michaelbaldur1@gmail.com
RE: unplayable lag time
I suspected you meant something like 'This game is positively unpatchable'.
- michaelbaldur
- Posts: 4805
- Joined: Fri Apr 06, 2007 6:28 pm
- Location: denmark
RE: unplayable lag time
ORIGINAL: khucke
I suspected you meant something like 'This game is positively unpatchable'.
you should not assume what I mean
the wif rulebook is my bible
I work hard, not smart.
beta tester and Mwif expert
if you have questions or issues with the game, just contact me on Michaelbaldur1@gmail.com
I work hard, not smart.
beta tester and Mwif expert
if you have questions or issues with the game, just contact me on Michaelbaldur1@gmail.com
- Zorachus99
- Posts: 789
- Joined: Fri Sep 15, 2000 8:00 am
- Location: Palo Alto, CA
RE: unplayable lag time
ORIGINAL: michaelbaldur
ORIGINAL: khucke
I suspected you meant something like 'This game is positively unpatchable'.
you should not assume what I mean
What do you mean by that? [:D]
Most men can survive adversity, the true test of a man's character is power. -Abraham Lincoln
RE: unplayable lag time
Gave it a shot and single ship at a time I could get to work in around 10-15 seconds, whole fleet gave up after about 4 minutes.
I am seeing lags for single land units of around 2-4 seconds each move.
I am seeing lags for single land units of around 2-4 seconds each move.
- michaelbaldur
- Posts: 4805
- Joined: Fri Apr 06, 2007 6:28 pm
- Location: denmark
RE: unplayable lag time
ORIGINAL: dplummer
Gave it a shot and single ship at a time I could get to work in around 10-15 seconds, whole fleet gave up after about 4 minutes.
I am seeing lags for single land units of around 2-4 seconds each move.
you have it easy. as a beta tester it have annoyed me for some time.
but steve is working hard at this issue, right now.
it is his top priority
somehow it got a little worse with the last patch.
but you can be sure that there are fixes in the next patch.
the wif rulebook is my bible
I work hard, not smart.
beta tester and Mwif expert
if you have questions or issues with the game, just contact me on Michaelbaldur1@gmail.com
I work hard, not smart.
beta tester and Mwif expert
if you have questions or issues with the game, just contact me on Michaelbaldur1@gmail.com
- Erik Rutins
- Posts: 39759
- Joined: Tue Mar 28, 2000 4:00 pm
- Location: Vermont, USA
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RE: unplayable lag time
Sorry everyone, this is indeed Steve's top priority and we are trying to get it fixed in time for the weekend.
Regards,
- Erik
Regards,
- Erik
Erik Rutins
CEO, Matrix Games LLC

For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/
Freedom is not Free.
CEO, Matrix Games LLC

For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/
Freedom is not Free.
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Shannon V. OKeets
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RE: unplayable lag time
You say that there is an attached saved game, but there isn't. I'm going to work with Zartacla's saved games to make sure the changes I make will solve the problems he encountered, but I would like to have your saved game for the problems you reported herein. That would let me make sure I have solved the difficulties you ran into too.ORIGINAL: WarHunter
This save game was loaded into a pristine non-modded updated MWiF game.
40 secs to pick up and move Yamamoto HQ from 1 hex. Another 40 secs to place it.
Moving any Japanese unit or undoing any units move caused a delay of about 40sec per unit. Each unit was timed as it was moved in asia.
Moving any Italian or German unit or undoing any moved unit, caused no delays. As fast as i could click them and move them was the delay.
Debarking Japan armor from sea zone to Shanghai, no delay.
Declaring a Japanese attack with 1 unit in China took about 40sec. This involved picking the single unit up and moving into the hex to be attacked.
If using the Declare Attack menu, no delay.
Advance after combat in China took a total of 80 sec to complete 1 unit advance into hex.
Finnish advance after combat took 80sec total to move 1 unit.
Moving Russian units caused a 40sec delay. This was for any unit moving into or out of Bessarabia.
That's all i could take.
Steve
Perfection is an elusive goal.
Perfection is an elusive goal.



