Possible Unit Actions

Get ready for Mark H. Walker's Lock ‘n Load: Heroes of Stalingrad. This is the first complete computer game in the Lock ‘n Load series, covering the battles in and around Stalingrad during World War II.
Post Reply
Horvo
Posts: 21
Joined: Sun May 22, 2005 6:46 pm
Contact:

Possible Unit Actions

Post by Horvo »

Is there a way to limit the highlighted buttons on the action menu bar to actions the units can actually take? As a newbie to the game I'm spending a lot of time trying to figure out how or where I can move units when it becomes clear that they can't move, even though the move box is lit up.

I also spent a long time with units that just won a melee that came up after pressing 'N' for next available unit. I kept trying to do anything with them and it was clear there were no actions they could take, but they were highlighted in red and their hex was triggered by the 'N' button, and there were buttons highlighted on the action bar. It would be so much easier for new players if the bar just was all dark or had a black box labeled "done" that was highlighted.

My one other request would be to have dice stats at the end of the game with the other statistics. Average attack rolls, defense rolls, targeting rolls, etc. It would be easier to have a sense of how luck played a part in that scenario. Thanks
Post Reply

Return to “Lock ‘n Load: Heroes of Stalingrad”