1.4.2 PATCH

Commander - The Great War is the latest release in the popular and playable Commander series of historical strategy games. Gamers will enjoy a huge hex based campaign map that stretches from the USA in the west, Africa and Arabia to the south, Scandinavia to the north and the Urals to the east on a new engine that is more efficient and fully supports widescreen resolutions.
Commander – The Great War features a Grand Campaign covering the whole of World War I from the invasion of Belgium on August 5, 1914 to the Armistice on the 11th of November 1918 in addition to 16 different unit types including Infantry, Cavalry, Armoured Cars and Tanks, Artillery, Railroad Guns and Armoured Trains and more!

Moderators: Lord Zimoa, MOD_Commander_The_Great_War

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operating
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RE: 1.4.2 PATCH

Post by operating »

Kirk! Miracles never cease! Finally got my first SS posted! [&o]
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Did you say that the Turkish generals were fixed, or neutered? Currently 3 quarters the way through Helmet tech and somewhere into "Concrete bunkers", What's the story on Kemal Pasha?

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RE: 1.4.2 PATCH

Post by Hellfirejet »

ORIGINAL: operating



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I see you mastered the screen shot post then [:)]
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RE: 1.4.2 PATCH

Post by operating »

I see you mastered the screen shot post then


Far from being a master and Thank you very much!
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RE: 1.4.2 PATCH

Post by Hellfirejet »

The game has Kemal Pasha listed in the English language file,but he is listed as Ataturk in the commanders script,hence the reason for the no show,I have sent you a PM with a quick fix option.[&:]
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RE: 1.4.2 PATCH

Post by IvanGrozni »

I'm playing a multiplayer 1914 game and I can't reply (3.turn), the game crashes when I try to reply.

Am I the only one with the problem ?
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RE: 1.4.2 PATCH

Post by operating »

Kemal Pasha, finally arrives, IRC he arrived late in 1.4.1 and prior versions.

But, as you see Khalil Pasha (due 1915), was being held up by Kemal. I'm sure that these Commanders arrived in a more timely fashion in 1.30.

I know you sent me a fix for the 1st commander,, however, that is only good for me, and not for others I may play against in MP, it should be fixed for everybody. If it's any help, I will try to keep a log of SS (if I think of it) of issues like this, it sounds like a PITA for you guys.

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And By the way: SS are now showing up in Preview (when editing).
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RE: 1.4.2 PATCH

Post by operating »

Kirk, Zeppelin strike on Russian cruiser CTD FYI.

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RE: 1.4.2 PATCH

Post by Hellfirejet »

Von Richthofen is not supposed to activate until 1917, I have altered this to June 1916.By the way, I have never seen him attached to a Zeppelin before! This problem and other recent concerns on the forum will have a hot fix released hopefully soon.[;)]
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RE: 1.4.2 PATCH

Post by Hellfirejet »

ORIGINAL: warspite1

No - the French cruiser is destroyed before it has a chance to move. Simply send the three AH units to where it starts and kill it.

The point is it never gets the chance to move to the position you show.

Hi Warspite1 I have addressed you concern,and as soon as a hot fix is released,this will be altered as per the image below, Austrian naval forces engage French Battleship early in the war.[;)]

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RE: 1.4.2 PATCH

Post by Hellfirejet »

Turn 8 and Germany have successfully protected its vital convoy, after having just lured the Russian Battleship into a trap,and after surrounding it in full force,they completely destroyed it,now all that's stand against them in the Baltic,is the Russian cruiser and British & Russian Submarines.

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RE: 1.4.2 PATCH

Post by operating »

ORIGINAL: kirk23

Von Richthofen is not supposed to activate until 1917, I have altered this to June 1916.By the way, I have never seen him attached to a Zeppelin before! This problem and other recent concerns on the forum will have a hot fix released hopefully soon.[;)]

What !!! You never heard about the "RED ZEPPELIN"? Especially made for Von Richthofen. Tried painting it, did not work out too good, fell off the ladder.


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RE: 1.4.2 PATCH

Post by operating »

Kirk, How about substituting mortars for RR guns in techs?
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RE: 1.4.2 PATCH

Post by dogancan »

Thx for the patch Kirk&software guys. Bought the game a month ago and really enjoying it. Though I kinda suck as I can never really stabilize the eastern front as CP, let alone launching a major offensive against russia. they are just too many for my current ability. [:)]
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RE: 1.4.2 PATCH

Post by Hellfirejet »

ORIGINAL: operating

Kirk, How about substituting mortars for RR guns in techs?

Yes I suppose it's a possible for a future patch,by the way glad to see you are getting the hang of posting images to the forum![:)]
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RE: 1.4.2 PATCH

Post by Hellfirejet »

ORIGINAL: dogancan

Thx for the patch Kirk&software guys. Bought the game a month ago and really enjoying it. Though I kinda suck as I can never really stabilize the eastern front as CP, let alone launching a major offensive against russia. they are just too many for my current ability. [:)]

Thank you I do hope you will continue to enjoy playing the game,what I did when trying to learn a strategy to use, was pretty logical really,use any air units & Artillery, you have to weaken a specific enemy unit,then concentrate your Infantry & garrison units against this unit,in an attempt to make a hole in the line,then on your next turn repair your units,then attack again on the following turn,then the next turn repair etc.[;)]

Another tip don't allow yourself to over reach your objectives,a quick breakthrough with a few units,to far in front off the rest of your front line,will just leave you exposed to counter attacks,and you will just loose the ground you captured,its far better to advance in force,and re-group your forces before advancing again.[:)]
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RE: 1.4.2 PATCH

Post by operating »

ORIGINAL: kirk23

ORIGINAL: operating

Kirk, How about substituting mortars for RR guns in techs?

Yes I suppose it's a possible for a future patch,by the way glad to see you are getting the hang of posting images to the forum![:)]
Only because: "I had a GOOD teacher!", Thanks once again, Kirk......
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RE: 1.4.2 PATCH

Post by operating »

German MP shows 84% in upper management window, yet MP is reflected as being lower than 80% in the lower left window. New recruits are composed of #8 efficiency instead of #10. Yes, disbanded some German garrisons to up the MP. Is there a way to reflect the better quality units when MP is increased?


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RE: 1.4.2 PATCH

Post by operating »

Von Arnold, delayed entrée 2 turns so far. (He did show up on turn 75, not bad, compared to other commanders.)

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RE: 1.4.2 PATCH

Post by Hellfirejet »

ORIGINAL: operating

Von Arnold, delayed entrée 2 turns so far. (He did show up on turn 75, not bad, compared to other commanders.)

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Hi operating, I have not changed very much, from the commanders script since the game was first released,what the game needs commanders wise, is to remove a great many restriction,that hinder there activation,because all it does is over complicates what should be a very simple process,at this time I don't have permission, to really give the game an overhaul,and take it up another level,IE its not down to me.Below is a photo from my mod which has no over complicated commander activation,and it works superb,I also have a great many more new commanders available.

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RE: 1.4.2 PATCH

Post by Hellfirejet »

I have noticed many more new names appearing on the forum today,I don't know if you are just browsing,or if you have already purchased a copy of this great game,what is in the game at the moment, is just scratching the surface of the games true potential,the game is very easy to edit using the scripts in the database,plus you can add your own favourite commanders to the game,see photo below Admiral Hipper is not in the stock game, but he is very easy to add to the game as shown here!So if you are sitting on the fence, wondering if you should buy a copy of this game or not,now is the time to get it while its on a 50% sale price its a real bargain![:)]

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