I was quite lucky with smoke. While the first mortar platoon went out of smoke rounds after the second firemission, the second platoon was able to renew smokescreens on my position until the end. Especially the wooden hex south east of Sandberg would have been impossible to hold without smoke.
My Jaguars and Leo2 were killing targets at excellent rates (though I do expect this from these types), I think the decisive element in this round was again indirect fire, especially the mortars. Apart from providing the smoke screens, they were able to fix in place multiple rifle and tank companies coming from the easter road. Even though they didn't kill a lot of units, the fixing of the enemy allowed my tanks to kill them off without being overrun.
Since the 2.03 patch, I feel that artillery is extremely effective in suppressing and fixing targets (slowing movement and dropping readiness and morale). Combined with the lightning fast reaction time, indirect fire has become decisive. I personally like it, but it might be something to look at again.
With regards to the balancing of the scenario, I think the one thing that hurt the Soviets the most was their own lack of artillery support. Would they have been able to suppress my defensive positions with artillery, they could have easily overrun me.
Something small which might be worth to look at is how a BRM-1K could disable one of my Leos from a distance of 2 km. It is not quite clear to me how he did that
