Patch 07 - Unofficial Public Beta - 1126b updated 17 Sept 2016

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chemkid
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RE: Patch 07 - Unofficial Public Beta - 1123v update

Post by chemkid »

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LargeSlowTarget
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RE: Patch 07 - Unofficial Public Beta - 1123v update

Post by LargeSlowTarget »

ORIGINAL: michaelm

Looked up the code, and unpack/pack only affects strategic move before unit starts moving. If unit is in non-strategic mode, then it will start moving even still 'unpacking'.
--
Logically, it seems that un/packing should apply to strat-2-other rather than just other-2-strat. Not sure if this is a defect.
I'm going to remove the mode check and just not move if un/pack is not zero.
Any objections or reasons why this wont work?


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PaxMondo
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RE: Patch 07 - Unofficial Public Beta - 1123v update

Post by PaxMondo »

Thanks for the support Michael!

[&o][&o][&o]
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JeffroK
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RE: Patch 07 - Unofficial Public Beta - 1123v update

Post by JeffroK »

Gday Michael,

Norton says this is unsafe and wont let me download it :-(
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pws1225
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RE: Patch 07 - Unofficial Public Beta - 1123v update

Post by pws1225 »

It worked fine for me using Viper Internet Security.
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EHansen
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RE: Patch 07 - Unofficial Public Beta - 1123v update

Post by EHansen »

I downloaded it and I have Nortons installed.
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btd64
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RE: Patch 07 - Unofficial Public Beta - 1123v update

Post by btd64 »

JeffK, Does the threat look like this.

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I also have norton and all of the other patches downloaded fine. When I go to install it I get what you see.[:@]
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witpqs
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RE: Patch 07 - Unofficial Public Beta - 1123v update

Post by witpqs »

I use ESET NOD32 and it was not a threat. Norton is somewhat known for more false positives than others.
Uncivil Engineer
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RE: Patch 07 - Unofficial Public Beta - 1123v update

Post by Uncivil Engineer »

ORIGINAL: JeffK

Gday Michael,

Norton says this is unsafe and wont let me download it :-(


I've had Norton problems with one previous update, but only one. If you're the first or second person to download it Norton kicks it. Turn Norton off for 5 minutes, download, install, then turn Norton back on.
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CrackSabbath
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RE: Patch 07 - Unofficial Public Beta - 1123v update

Post by CrackSabbath »

I'm in a PBEM game using the latest Beta, playing DaIronBabes C version 5c, with the extended map w/stackng limits loaded. I double checked that I have the correct pwhex files etc loaded.

I'm seeing the BF for Abadan and Aden stranded in the middle of the ocean. While this would be cool if I had a James Bond style underwater base, I'd prefer to have them in their ports.

Any ideas? Can it be fixed in-game?

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EHansen
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RE: Patch 07 - Unofficial Public Beta - 1123v update

Post by EHansen »

It looks like you did not install the required map panel upgrades.
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CrackSabbath
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RE: Patch 07 - Unofficial Public Beta - 1123v update

Post by CrackSabbath »

I double checked that I have the extended art files loaded per the instruction, along w/the associated "pw..." files in the game folder. I tried loading the same scenario v. the computer & the prob wasn't present. It's something that's only happening w/the PBEM file.

Here is the file I downloaded.

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EHansen
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RE: Patch 07 - Unofficial Public Beta - 1123v update

Post by EHansen »

I was wrong, you do have the right panels installed, sorry.
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JeffroK
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RE: Patch 07 - Unofficial Public Beta - 1123v update

Post by JeffroK »

Thanks for the help, I was download 22 so it could be Norton playing safe, I'll try again.
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JeffroK
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RE: Patch 07 - Unofficial Public Beta - 1123v update

Post by JeffroK »

Still doesnt love me!



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JeffroK
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RE: Patch 07 - Unofficial Public Beta - 1123v update

Post by JeffroK »

Bloody computers.

Went into history, told it to trust the file, downloaded and got told it already existed!!!!

I'm going back to pen and paper, if i can find a shop that still sells them!!
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btd64
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RE: Patch 07 - Unofficial Public Beta - 1123v update

Post by btd64 »

CrackSabbath, I had the same issue. Just go into the Editor and change the hex coordinates for that unit and the other one at Abadan.
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CrackSabbath
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RE: Patch 07 - Unofficial Public Beta - 1123v update

Post by CrackSabbath »

ORIGINAL: General Patton

CrackSabbath, I had the same issue. Just go into the Editor and change the hex coordinates for that unit and the other one at Abadan.
Cheers

It's that simple? This is a PBEM game, will that be an issue?

Thanks for the response!
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witpqs
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RE: Patch 07 - Unofficial Public Beta - 1123v update

Post by witpqs »

ORIGINAL: CrackSabbath

ORIGINAL: General Patton

CrackSabbath, I had the same issue. Just go into the Editor and change the hex coordinates for that unit and the other one at Abadan.
Cheers

It's that simple? This is a PBEM game, will that be an issue?

Thanks for the response!
I believe that he meant edit the scenario. Games in progress cannot be edited, except by a developer.
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CrackSabbath
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RE: Patch 07 - Unofficial Public Beta - 1123v update

Post by CrackSabbath »

ORIGINAL: witpqs
ORIGINAL: CrackSabbath

ORIGINAL: General Patton

CrackSabbath, I had the same issue. Just go into the Editor and change the hex coordinates for that unit and the other one at Abadan.
Cheers
OK, I'd be shocked if you could edit an in-progress game. All sorts of mischief would be possible. I'll live w/my James Bond underwater base force.

It's that simple? This is a PBEM game, will that be an issue?

Thanks for the response!
I believe that he meant edit the scenario. Games in progress cannot be edited, except by a developer.

Thanks, I'd have been shocked if you could edit an ongoing game. All sorts of mischief would be possible. I'll be happy with my James Bond underwater base force.
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