As I've posted before I completely agree with the comments made to be patient before release. Both in the Forums here and on SpaceSector Erik made it clear it was just a schedule, not a promise.
ORIGINAL: Erik Rutins
Currently scheduled for late Q1 2014.
That said, like others it's been interesting observing, across many games, when community feedback is positive, and negative. In my own line of work, expectation management is crucial ... even the worst community feedback on gaming sites looks downright mild compared to what I've seen in recent years. I can imagine the frustration when there is negative feedback after experiencing it personally as well.
A constructive suggestion is to always test before communications that it's likely to be "underpromise and overdeliver". It sounds simple but it's not, I always have to remind myself of this when excited about something we are delivering, and always regret it when I forget it. So in this case, if the internal estimate was late Q1, I would have been communicating externally it was more like Q2. This suggestion equally applies as much to game features and information that maybe trickled to the community.