Frozen Game in production step - maybe related to celendrials reform bug?

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Kathi51!
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Frozen Game in production step - maybe related to celendrials reform bug?

Post by Kathi51! »

Dear All,

I have attached a game which freezes after two error warnings at the beginning of SU production step.

The first error warning comes out of the blue. If you nevertheless continue the application the reform divisions form is available ( but sort of looking not quite right ).

Then it´s over:-(

I´ve tried everything I can think of.

Thanks

Jan
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celebrindal
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RE: Frozen Game in production step - maybe related celendrials reform bug?

Post by celebrindal »

Does the reform box have 3 or more different types of divs, and is the unit to select box empty? If so that's what we were having and have validated as a bug.
Order is nothing more than Chaos on a bad day.

Dave
Kathi51!
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RE: Frozen Game in production step - maybe related to celendrials reform bug?

Post by Kathi51! »

Reform box has 3 divs - two being the same with the unit to select box empty. If it´s not the same it´s quite similar.

Best regards

Jan
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celebrindal
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RE: Frozen Game in production step - maybe related to celendrials reform bug?

Post by celebrindal »

Nope sounds exacltly the same..

Ask AxelNL to look at it for you he was able to validate that was the issue and it was in fact a bug.
Order is nothing more than Chaos on a bad day.

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AxelNL
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RE: Frozen Game in production step - maybe related to celendrials reform bug?

Post by AxelNL »

ORIGINAL: celebrindal

Nope sounds exacltly the same..

Ask AxelNL to look at it for you he was able to validate that was the issue and it was in fact a bug.

As far as I can tell, it is the same. The game MadExepted directly after loading, so I could not remove some divs from the breakdown pool to test if that would solve the situation.

I think this bug appears when there are more than 2 div's in the breakdown pool, from one nation, which can be reformed. As you have 8 Russian div's in that pool.......

So until this is fixed folks need to expect the following:

- if you play with unlimited breakdown,
- if you have 3 or more Div casualties in one turn
- than you will probably run into this progress-blocking bug.

The only workaround possible in this case is to limit your Div casualties - and that is exactly why you want to use them.

Nasty bug - will update my report that the trigger is not three different Div's, but more than two Div's of any kind in the breakdown pool. Can't promise anything when this will be fixed, I'm afraid. For those of you having invested a lot of time in a particular scenario that is really a bummer.
Kathi51!
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RE: Frozen Game in production step - maybe related to celendrials reform bug?

Post by Kathi51! »

First of all - thanks!

If your diagnosis is correct unlimited breakdown is pretty much an unusable rule because as you said " that is exactly why you want to use them ".

Looks like all those without maximum frustration tolerance are in for a lot of "no optional rules Babarossa".

But then there we have a catch 22...

Cheers

Jan
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celebrindal
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RE: Frozen Game in production step - maybe related to celendrials reform bug?

Post by celebrindal »

well you just can't lose more than 2 divs a turn until they fix it ;-)
Order is nothing more than Chaos on a bad day.

Dave
Kathi51!
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RE: Frozen Game in production step - maybe related to celendrials reform bug?

Post by Kathi51! »

Ah at last - the perfect defense strategy:-)
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Kathi51!
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RE: Frozen Game in production step - maybe related to celendrials reform bug?

Post by Kathi51! »

I just took a look the destroyed pool in an autosave from the last impulse of the turn - looking for some kind of workaround. It shows that the germans had lost 4 Div, the russians 8. As I didn´t have any trouble with the german reform step, the hypothesis that you catch the bug loosing 3+Div might need further attention.

I´ll happily send the file if required.

Best regards
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celebrindal
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RE: Frozen Game in production step - maybe related to celendrials reform bug?

Post by celebrindal »

We redid our turn and kept the germans to only 2 divs lost. That allowed us to proceed.
Order is nothing more than Chaos on a bad day.

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AxelNL
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RE: Frozen Game in production step - maybe related to celendrials reform bug?

Post by AxelNL »

ORIGINAL: Kathi51!

I just took a look the destroyed pool in an autosave from the last impulse of the turn - looking for some kind of workaround. It shows that the germans had lost 4 Div, the russians 8. As I didn´t have any trouble with the german reform step, the hypothesis that you catch the bug loosing 3+Div might need further attention.

I´ll happily send the file if required.

Best regards

yes please! Save just before the German reform step.

Edit: Might be my original theory is still right as there were 3 types of russian divs there. How many types of german div were in the 4?
If that is true - than the workaround becomes a bit looser. Just not let more than 2 different types move into the breakdown pool. To be tested.

tnx
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paulderynck
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RE: Frozen Game in production step - maybe related to celendrials reform bug?

Post by paulderynck »

Maybe an odd number of divisions is a bad thing...
Paul
Kathi51!
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RE: Frozen Game in production step - maybe related to celendrials reform bug?

Post by Kathi51! »

I´ve attached the required file.

I furthermore revisited the destroyed pool and noticed that I miscounted the destroyed german DIVs.

Correctly it is 5 German DIVs:

2-3
2-4
1-4 mot
2-5 mot
1-5 mot

and 8 Russian DIVs:

2-3 x 2
1-3 x 2
1-4 mot x 4

I would send a screenshot, but not being accustomed to windows - my PC is for the sole purpose of wiffing - I frankly couldn´t work out how;-/

Best regards

Jan

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AxelNL
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RE: Frozen Game in production step - maybe related to celendrials reform bug?

Post by AxelNL »

ORIGINAL: Kathi51!

I´ve attached the required file.

I furthermore revisited the destroyed pool and noticed that I miscounted the destroyed german DIVs.

Correctly it is 5 German DIVs:

2-3
2-4
1-4 mot
2-5 mot
1-5 mot

and 8 Russian DIVs:

2-3 x 2
1-3 x 2
1-4 mot x 4

I would send a screenshot, but not being accustomed to windows - my PC is for the sole purpose of wiffing - I frankly couldn´t work out how;-/

Best regards

Jan


I'll have a look. For easy screenshotting I recommend Greenshot, which can be downloaded for free. When installed the PrntScrn button works as you would always wanted it to work. You can also tell Greenshot to load it immediatly in Paint. Than save in jpg which you can attach to the post,
Kathi51!
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RE: Frozen Game in production step - maybe related to celendrials reform bug?

Post by Kathi51! »

I have now gone back to the last impulse and killed off all infantry and mot DIVs in suicide attacks, leaving only an arm and an engineer DIV in the hope it might allow me to somewhat continue the game.

Didn´t work - exactly the same error:-(

Thanks for the tip.

Jan
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AxelNL
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RE: Frozen Game in production step - maybe related to celendrials reform bug?

Post by AxelNL »

ORIGINAL: Kathi51!

I have now gone back to the last impulse and killed off all infantry and mot DIVs in suicide attacks, leaving only an arm and an engineer DIV in the hope it might allow me to somewhat continue the game.

Didn´t work - exactly the same error:-(

Thanks for the tip.

Jan

I have a hunch that it might be several of the same type. Loading your gamesave now.
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AxelNL
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RE: Frozen Game in production step - maybe related to celendrials reform bug?

Post by AxelNL »

I experimented with your gamesave. Without the 2 1x3 russian divs it works.

I will continue experimenting. Current theory is now:

- if you play with unlimited breakdown,
- if you have 3 or more Div type casualties in one turn
- and if you have more than one div per div type in the breakdownpool, you will encounter this bug.

So you can have multiple div losses, as long as there are not more than one of the same type (as in the German example)

To be confirmed. But this makes the workaround a bit easier to reach in a Barbarossa turn.

Edit: I revisited Celendrial's gamesave and he had only one of each three types [&:]. This becomes a puzzle. Maybe something to do with the corpses in the breakdown pool. I will list the current facts in the next post.
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AxelNL
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RE: Frozen Game in production step - maybe related to celendrials reform bug?

Post by AxelNL »

This is the screenshot of Celebrindal's gamesave. I just noticed a difference in the status of the 5x3 corps. It is on "sentry", while the other two have "Done moving".


Image
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AxelNL
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RE: Frozen Game in production step - maybe related to celendrials reform bug?

Post by AxelNL »

ORIGINAL: AxelNL

This is the screenshot of Celebrindal's gamesave. I just noticed a difference in the status of the 5x3 corps. It is on "sentry", while the other two have "Done moving".


Image

I tried removing the 5x3 from the breakdown pool, but that did not help. I originally removed the 5x3 and two of the divs. That worked.
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RE: Frozen Game in production step - maybe related to celendrials reform bug?

Post by AxelNL »

This is the breakdown pool of Kathi51!. There are corpses "done moving" and "available this phase". No Sentry status, so that was a dead-end test.
As stated before: when I removed the 1x3 divs the game could continue.


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